Proposition of rules and settings (summary)
I am sure I want a small (or similar) map, no tech trading/giving, not to use online connection, to be assured that the planned diplomatic trade will be always doable (this is why I want to allow the cheat mode).
I can discuss (or simply agree) anything else.
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Civ2 settings
MGE version 1.3
Small map
Huts -yes
King
Raging hordes
the start: 200gold, 2 settlers, 2 warriors
city bribe- the cost is raised 2 times (you have to subtract additional gold from your treasury via the cheat menu after the city bribe)
Forbidden:
unsinkable trireme, uncrashable plains
rehoming caravans
giving caravans
and clear cheats like clicking to the black area of the map etc.
Allowed:
ship chaining
incremental rushbuy
mining before city build
preworked settlers/engineers
unit bribe
airbase hills
bombers covering ground units
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PBEM settings
hotseat mode, the instructions are on the previous page.
Diplomatic negotiations done by e-mail. Free diplomacy, any arrangement is allowed if not forbidden in this text. (For example you can "give" a city so that you rehome units, and let the ally to take it) Diplomacy is not allowed until civs meet themselves on the map.
You are never allowed to talk with AI diplomats unless there is an agreement with the human leader of that civ.
No events (wonders building, city taking, alliances...) must be reported.
There can be three possible relationships between two civs: peace, war, alliance.
No sneak attack. War must be announced one turn in advance (it means the player who didn't start the war will be allowed to perform the first attack). Only the impacted civ must be warned, others needn't to know you are in the war.
Diplomatic trade/gifts:
You can trade/give gold and maps. It is forbidden to trade/give techs and units.
Players should use the F3 key (foreign advisor) for trade/gifts. The cheat mode is allowed only if the F3 key don't work. And then the trade must proceed the same way as it would via the F3 key, in other words the player who initiated the trade don't get his "goods" immediately but in the turn of his ally. Also only gold amounts said under the F3 key may be given, etc...
A note: you should keep your attitudes towards other civs worsphipful (and to reset them every turn), otherwise there might be a problem if somebody else would want to give you something.
Reload policy
If you forget to do something that you planned to do (for example to home a unit before it leaves the city), or if you do a typo when moving then you can reload. Of course, you have to get the game into the same situation as before (hut outcomes, battle results and injuries of units after battles...).
If you have got a new information (new square is revealed, or a square was changed since your last visit {opponent unit, irrigation done by another player, opponent city grew...) then you cannot change the unit movement even if you did a typo.