About the "serious" game:
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Game management
I want to
avoid
- direct connect to the Internet (used to manage diplomacy) and
- problems with AI taking your empire at ends of your turns (AI can change production - the Xin's program LazyCiv is needed.)
Therefore I suggest not to use the standard system of playing, i.e. the net mode. See
"PBEM questions (Ctrl-N, SP mode, confidence...)" for more details.
To avoid that AI changes production:
My suggestion is to play the
hotseat mode. At the end of your turn, you pass the game to next civ: you drag the Civ2 window down, so that you see just the blue system bar (I have a text "Civilization II Multiplayer Gold" on it) and so you don't see the map, you press Ctrl-N (if some activated unit is left), then Enter (to finish your turn), again Enter (to close the message like "Alexander, you may now command the Greeks"), Ctrl-S (to save the game), Ctrl-Q (to quit the game).
(This way your successor loads the game in an equal status as you saved it. It is a little bit complicated, but I consider it simpler that the use of LazyCiv).
To avoid direct connect:
I suggest to use the
cheat mode if the trade don't work by the F3 key. You load the game as a singleplayer game (in the initial menu you choose "Load game" in place of "Multiplayer game"), you turn the cheat mode on, change what you want (gold, techs, units...), save the game as scenario and finally you "begin scenario" from the Multiplayer menu.
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Civ2 settings
Huts -yes/no? No huts is more competitive...
King?
Raging hordes (?)
city bribe- to raise the cost 2 times (cheat menu)
Forbidden:
unsinkable trireme, uncrashable plains
airbase hills
rehoming caravans
giving caravans
and clear cheats like clicking to the black area of the map etc.
Allowed:
ship chaining
incremental rushbuy
mining before city build
preworked settlers/engineers
unit bribe
bombers covering ground units
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PBEM policies
(See
"PBEM policies" thread)
Free diplomacy (?). Done by e-mail. But I propose that diplomacy is not allowed until civs meet themselves on the map.
No sneak attack(?) (war must be announced one turn in advance, but only to the impacted civ)
No events must be reported(?).