New Game

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About the "serious" game:

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Game management
I want to avoid
- direct connect to the Internet (used to manage diplomacy) and
- problems with AI taking your empire at ends of your turns (AI can change production - the Xin's program LazyCiv is needed.)
Therefore I suggest not to use the standard system of playing, i.e. the net mode. See "PBEM questions (Ctrl-N, SP mode, confidence...)" for more details.

To avoid that AI changes production:
My suggestion is to play the hotseat mode. At the end of your turn, you pass the game to next civ: you drag the Civ2 window down, so that you see just the blue system bar (I have a text "Civilization II Multiplayer Gold" on it) and so you don't see the map, you press Ctrl-N (if some activated unit is left), then Enter (to finish your turn), again Enter (to close the message like "Alexander, you may now command the Greeks"), Ctrl-S (to save the game), Ctrl-Q (to quit the game).
(This way your successor loads the game in an equal status as you saved it. It is a little bit complicated, but I consider it simpler that the use of LazyCiv).

To avoid direct connect:
I suggest to use the cheat mode if the trade don't work by the F3 key. You load the game as a singleplayer game (in the initial menu you choose "Load game" in place of "Multiplayer game"), you turn the cheat mode on, change what you want (gold, techs, units...), save the game as scenario and finally you "begin scenario" from the Multiplayer menu.

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Civ2 settings
Huts -yes/no? No huts is more competitive...
King?
Raging hordes (?)
city bribe- to raise the cost 2 times (cheat menu)

Forbidden:
unsinkable trireme, uncrashable plains
airbase hills
rehoming caravans
giving caravans
and clear cheats like clicking to the black area of the map etc.

Allowed:
ship chaining
incremental rushbuy
mining before city build
preworked settlers/engineers
unit bribe
bombers covering ground units

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PBEM policies
(See"PBEM policies" thread)
Free diplomacy (?). Done by e-mail. But I propose that diplomacy is not allowed until civs meet themselves on the map.
No sneak attack(?) (war must be announced one turn in advance, but only to the impacted civ)
No events must be reported(?).
 
Although the AI actually only takes your production if you've lost a city and no other time, I guess a hotseat game would work anyway.

The only disagreements I have are:

1) I am staunchly against having cheat diplomacy, not only because allowing cheat mode into the game might tempt somebody, but also because it just plain isn't necessary. I'm currently in 17 PBEM's :eek:, and not once has it been necessary to cheat or direct connect. Diplomacy with the other player's AI ambassador has been more than sufficient.

2) Why no airbase hills? :confused: They're part of the game and I've never considered them cheating. I haven't even considered them taking advantage of a game mistake, because they serve a purpose.
 
Since it is my first PBEM, I would prefer a small map (although Darius warned us such a games usually finish relatively soon and they hardly get to the industrial era).

Added:
Allowed: Bombers covering ground units
Raging hordes (?)

Game speed
For me the game may be slow, I can play also with 7 people if more men will come.
Warning: Sometimes I can be out of Internet for a couple days, and holidays will cut me off the net too.
Since I accept a slow game, I can start with 2 (or 1) settlers. But we could take 3 or 4 settlers if you want a faster start.
With one or two settlers we should find time when all players will be connected and we will be able to play more turns in one stroke. For me it is from 17 to about 23 GMT, or some saturday or sunday.
 
Darius,

Airbase hills - no problems here

Cheat mode:
I must disagree hardly: :mad: ;)
I would simply ask players that are tempted to cheat not to play with us. Perceive that if they will be tempted in the cheat mode then they will be tempted also in normal mode (and will go to the cheat mode and will reveal the map at least)!
And I repeat again that in my opinion the only defense against cheating is a trusting atmosphere.
but also because it just plain isn't necessary
Ok...
Originally posted by SlowThinker
I suggest to use the cheat mode if the trade don't work by the F3 key.
But...I think there is a small problem with F3 diplomacy that you have to keep your attitudes worsphipful (and to reset them every turn).

We need cheat mode for the doubled city bribe cost.
 
You don't need the city bribe anyhow; usually we just empty the cities, rehome their units, and allow the other player to occupy them in a phony war. All that is lost in this is a happiness improvement here and there. Other than city gifting, what would you ever need cheat diplomacy for anyway? The AI always accepts cash and tech gifts, and that's all you need to use the ambassador for other than city gifting.
 
I meant real city bribing (to make it harder by increasing the bribing cost by 100% - you would subtract additional gold by the cheat menu)

City gifting:
:confused: You lose a half of improvements, one tech goes as a plunder, and gold is moving as a plunder.
But is it reasonable to allow it? I think it brings a similar problem as caravan gifting: you can get doubled payoff and give the city back.
 
ok... if my opinion counts at all... i do NOT want cheat mode and neither civ's too close on eachother... neither do i want city bribes... do i have a vote too???
 
and... it must have slipped my attention somewhere that this was supposed to be a test only?... am i losing it?
 
Of course you have a say. I think we should just start a real game now, if you guys really are sure you don't want to do a scenario.
 
Originally posted by Mignonne
and... it must have slipped my attention somewhere that this was supposed to be a test only?... am i losing it?
:) I thought we switched from your normal game to a test game...

But I am prepared to continue our test game (darius-mignonne-slowthinker) and simultaneously start a new game (in which you needn't to participate if you don't want).
 
:):):)
ok, since this was a test (i hardly played yet actually, only "planted" my settler... lol), then i am ready for any new game... also, i think there will be someone else who would like to play too... would that be ok?... ewww... all this cheat and scenario talk makes spin my head... am not that technical, ya know...
:):):)
 
Hi, ST&co.! :) I'm ready for a game, but let's not make this first (at least for me) PBEM game too complicated... ;)
 
i m very disapointed when i see the jam to lauch a game... i don t think i ll play online one day ...
 
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