DartsZeUberaffe
Chieftain
- Joined
- Jun 1, 2016
- Messages
- 8
So I'm in a bit of a dilemma regarding a civ and their unique ability.
A civ of mine has the ability to gain a multitude of different great people by researching certain techs.
However - this is where the problem kicks in - they do not replace the existing great people, and even if I wanted them to that wouldn't be viable as there are multiple same "types" of these new great people (IE there would be 4 Great General equivalents).
Well why not make them into an entirely new great person? Well, I did. But it turns out, making new great people allows others civs to select them via free great people like the Liberty finisher or the tower of Pisa, making their whole uniqueness somewhat redundant and completely unbalances free great people as you would never want to choose the base game great people except via honor system.
Make them not great people? That's where I'm currently at. But there's an entirely new problem with that. Before, the AI could handle the unique great people just fine when they were Great People by definition of the game. But now, the AI has no idea what to do with them despite still supposedly having the same great person AI assigned to them, so this civ AI just hoards these unique great people and essentially makes their culture game a joke.
So here's my question at least: Is there any way for me to circumvent these two problems? For example, would it be possible to make it so you CAN'T select these units when you gain free Great People? Or make it possible so that the AI would utilize them without making them great people again?
Mod in question attached just in case.
A civ of mine has the ability to gain a multitude of different great people by researching certain techs.
However - this is where the problem kicks in - they do not replace the existing great people, and even if I wanted them to that wouldn't be viable as there are multiple same "types" of these new great people (IE there would be 4 Great General equivalents).
Well why not make them into an entirely new great person? Well, I did. But it turns out, making new great people allows others civs to select them via free great people like the Liberty finisher or the tower of Pisa, making their whole uniqueness somewhat redundant and completely unbalances free great people as you would never want to choose the base game great people except via honor system.
Make them not great people? That's where I'm currently at. But there's an entirely new problem with that. Before, the AI could handle the unique great people just fine when they were Great People by definition of the game. But now, the AI has no idea what to do with them despite still supposedly having the same great person AI assigned to them, so this civ AI just hoards these unique great people and essentially makes their culture game a joke.
So here's my question at least: Is there any way for me to circumvent these two problems? For example, would it be possible to make it so you CAN'T select these units when you gain free Great People? Or make it possible so that the AI would utilize them without making them great people again?
Mod in question attached just in case.