Hello,
I am a longtime Civ player, and I recently decided to give Humankind a look.
As much as I want to like this game, I'm simply finding it uninspiring, even boring.
Some of my lack of enthusiasm stems from interface issues: e.g., I can't see at a glance what nations are at war with each other, or what nations have luxury resources that I don't without having to click each nation and eyeball the little resource icons (some of which are very similar to other, distinct resources). Also, if I'm going to be replacing my nation's cultural identity every hour or so, it would be nice to have a button to auto-rename my cities to fit the new culture.
Some of my disappointment is a lack of immersion. For example, the constant cultural identity swapping by nations from age to age is distracting and makes it challenging to make my own "narrative", as we all tend to do when we play Civ games. E.g., Caesar's Rome is aggressive at the beginning of a Civ game, and tends to stay that way throughout.
On the topic of narrative, I must say that the lack of Great People - or something equivalent - in Humankind is a glaring omission that also detracts from the game's personality.
Also, where is the grandeur and majesty when you build a world wonder? When a wonder is built, it's barely acknowledged in Humankind. I don't necessarily expect an extravagant CGI animation for a wonder from a 4X game, but I also expect more than essentially a shrug.
Finally, as much as I wish Civ 6's AI was better, Humankind's AI leaves even more to be desired. Diplomacy seems to usually consist of the AI making demands, I refuse, the demand is withdrawn, and we continually rinse and repeat. I've never had the AI declare war on me, and it generally seems passive.
Last but not least is the starvation. Oh my, the starvation. No matter how many food districts and food upgrades I build in my cities, I am continuously peppered with notifications about this city and that city suffering from starvation. I go to the city, build a new food district, get a nice food surplus, and then get another starvation notification from the city five turns later.
I'm currently at the endgame, which I know has long been a weak point for Civ games, but all I seem to be doing is clicking "End Turn" over and over, interrupted occasionally by a starvation notification.
I know an expansion is coming out soon, but Humankind just hasn't hooked me like the Civ games always have.
Are other players experiencing the issues of monotony and apathy that I have, or am I simply "missing" something in the game design that hasn't yet clicked for me?
Thank you.
I am a longtime Civ player, and I recently decided to give Humankind a look.
As much as I want to like this game, I'm simply finding it uninspiring, even boring.
Some of my lack of enthusiasm stems from interface issues: e.g., I can't see at a glance what nations are at war with each other, or what nations have luxury resources that I don't without having to click each nation and eyeball the little resource icons (some of which are very similar to other, distinct resources). Also, if I'm going to be replacing my nation's cultural identity every hour or so, it would be nice to have a button to auto-rename my cities to fit the new culture.
Some of my disappointment is a lack of immersion. For example, the constant cultural identity swapping by nations from age to age is distracting and makes it challenging to make my own "narrative", as we all tend to do when we play Civ games. E.g., Caesar's Rome is aggressive at the beginning of a Civ game, and tends to stay that way throughout.
On the topic of narrative, I must say that the lack of Great People - or something equivalent - in Humankind is a glaring omission that also detracts from the game's personality.
Also, where is the grandeur and majesty when you build a world wonder? When a wonder is built, it's barely acknowledged in Humankind. I don't necessarily expect an extravagant CGI animation for a wonder from a 4X game, but I also expect more than essentially a shrug.
Finally, as much as I wish Civ 6's AI was better, Humankind's AI leaves even more to be desired. Diplomacy seems to usually consist of the AI making demands, I refuse, the demand is withdrawn, and we continually rinse and repeat. I've never had the AI declare war on me, and it generally seems passive.
Last but not least is the starvation. Oh my, the starvation. No matter how many food districts and food upgrades I build in my cities, I am continuously peppered with notifications about this city and that city suffering from starvation. I go to the city, build a new food district, get a nice food surplus, and then get another starvation notification from the city five turns later.
I'm currently at the endgame, which I know has long been a weak point for Civ games, but all I seem to be doing is clicking "End Turn" over and over, interrupted occasionally by a starvation notification.
I know an expansion is coming out soon, but Humankind just hasn't hooked me like the Civ games always have.
Are other players experiencing the issues of monotony and apathy that I have, or am I simply "missing" something in the game design that hasn't yet clicked for me?
Thank you.
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