New info from the BNW pre-load (July 2nd 2013)

Wait, there's no Vivaldi? Whaaaat? :( You missed such a great opportunity, Firaxis. Enrico Dandolo's Theme also doesn't seem to be based on the Four Seasons, what are you doooing?

I know! They would be excellent Great Work fodder! He's one of the most famous composers ever, grumble grumble...

Wonder if it's possible to mod in...
 
Probably a German UB, since it means the same in German as well :) Why can't you see it for Belgium though?



I'm confused, does this refer to a texture for the terrain of an African Continent (Similar to the "europe" and "Americas" we do already have). Or to the texture for a civ/cities?

I assumed he meant City style, which is more likely, although I could be wrong.
 
The new Terracotta Army is very interesting. Looking for other changes now.
 
Oh great, the rantings have already begun (regarding names) for something that is completely irrelevant to the game. :p
 
Arabia's UA:

Caravans gain 50% extended range. Your trade routes spread the home city's religion twice as effectively. Oil resources are doubled.

No other UA's have been altered besides France and Arabia as far as I can see in the files.
 
Forbidden Palace:

Requires Patronage. Grants 2 additional Delegates in the World Congress. -10% Unhappiness from Citizens in non-occupied Cities.
 
This is really weird, Chichen Itza has the entry for the Pyramids:

Requires Liberty. Tile improvement construction speed increased by 25% and two Workers appear near the City.

Not sure if it's a bug or what.
 
Is Desert Folklore still nuts? Did we ever find out about the new Commerce tree? Wuts up w/ harbors now? whats the deal w/ airports. what's the deal w/ airline food
 
This is really weird, Chichen Itza has the entry for the Pyramids:



Not sure if it's a bug or what.

I think they heard everyone complaining about the Pyramids being typical of Tradition/God-kings and switched it.

The Pyramids might have the +50% Golden Age +Happiness now.
 
Listing policies. These are the ones I found, the rest seem unaltered.

Piety policies:

Theocracy:

Temples increase a city's Gold output by 10%. Holy Sites provide +3 Gold.

Mandate of Heaven:

20% discount on all purchases of religious units and buildings with Faith.

Religious Tolerance:

Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.

Reformation:

If you founded a religion, gain a bonus Reformation belief.

Patronage policies:

Consulates:

Resting point for Influence with all City-States is increased by 20.

Commerce policies:

Entrepreneurship:

Great Merchants are earned 25% faster.

Wagon Trains:

+2 Gold from all your land trade routes.

Trade Unions:

Maintenance paid on Roads and Railroads reduced by 50%.

Rationalism policies:

Humanism:

Great Scientists are earned 25% faster.

The rest is ideology stuff.
 
Actually, for Musicians alone there's Francisco da Silva with Te Deum, and Lobo de Mesquita with Regina Salve, and I might have missed someone...
Haven't yet checked for Writers - I'd like to see Luís de Camões and/or Fernando Pessoa there...

Luis de Camões and Fernando Pessoa are Portuguese... For Brazil, we have Machado de Assis, Carlos Drummond, Oswald de Andrade, Vinicius de Morais, José de Alencar...
 
Long list of ideologies descriptions

Spoiler :
Tradition is best for small empires. Adopting Tradition greatly increases the rate of border expansion in cities and also grants 3 [ICON_CULTURE] Culture in the [ICON_CAPITAL] Capital. Unlocks building the Hanging Gardens. Adopting all Policies in the Tradition tree will grant +15% [ICON_FOOD] Growth and a free Aqueduct in your first 4 cities. It also allows the purchase of Great Engineers with [ICON_PEACE] Faith starting in the Industrial Era.

Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will provide 1 [ICON_CULTURE] Culture in every city. Unlocks building the Pyramids. Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the [ICON_CAPITAL] Capital.

Honor improves the effectiveness of one's army in a variety of ways. Adopting Honor gives a +33% combat bonus VS Barbarians, and notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain [ICON_CULTURE] Culture for the empire from each barbarian killed. Unlocks building the Statue of Zeus. Adopting all policies in the Honor tree will grant [ICON_GOLD] Gold for each enemy unit killed. It also allows the purchase of Great Generals with [ICON_PEACE] Faith starting in the Industrial Era.

Warrior Code +15% [ICON_PRODUCTION] Production when training Melee units and a Great General appears outside the [ICON_CAPITAL] Capital. Great Generals are earned 25% faster.

Professional Army [ICON_GOLD] Gold cost of upgrading Military Units reduced by 33% and construct Barracks, Armories, and Military Academies 50% faster.

Piety increases the [ICON_PEACE] Faith of empires. Adopting Piety allows you to build Shrines and Temples in half the usual time. Unlocks building the Great Mosque of Djenne. Adopting all Policies in the Piety tree causes a Great Prophet to appear and Holy Sites provide +3 [ICON_CULTURE] Culture.

Theocracy Temples increase a city's [ICON_GOLD] Gold output by 10%. Holy Sites provide +3 [ICON_GOLD] Gold.

Mandate of Heaven 20% discount on all purchases of religious units and buildings with [ICON_PEACE] Faith.

Religious Tolerance Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion.

Reformation If you founded a religion, gain a bonus Reformation belief.

Patronage enhances the benefits of City-State friendship. Adopting Patronage will cause [ICON_INFLUENCE] Influence with City-States to degrade 25% slower than normal. Unlocks building the Forbidden Palace. Adopting all policies in the Patronage tree will cause allied City-States to occasionally gift you [ICON_GREAT_PEOPLE] Great People.

Consulates Resting point for [ICON_INFLUENCE] Influence with all City-States is increased by 20.

Aesthetics improves the civilization's ability to generate [ICON_CULTURE] Culture. Adopting Aesthetics allows you to earn Great Writers, Artists, and Musicians 25% faster. Unlocks building the Uffizi. Adopting all policies doubles the theming bonus you receive from Museums and Wonders. It also allows the purchase of Great Writers, Artists, or Musicians with [ICON_PEACE] Faith starting in the Industrial Era.

Cultural Centers Construct Monuments, Amphitheaters, Opera Houses, Museums and Broadcast Towers 50% faster.

Fine Arts 50% of excess [ICON_HAPPINESS_1] Happiness added each turn to the amount of [ICON_CULTURE] Culture that may be spent on Social Policies.

Artistic Genius A Great Artist appears.

Flourishing of the Arts [ICON_CULTURE] Culture increased by 33% in all cities which have built a World Wonder and the empire immediately enters a [ICON_GOLDEN_AGE] Golden Age.

Ethics Reduces the [ICON_CULTURE] Culture cost of future Policies by 10%.

Commerce provides bonuses to empires focused on [ICON_GOLD] Gold. Adopting Commerce will boost [ICON_GOLD] Gold output in [ICON_CAPITAL] Capital City by 25%. Unlocks building Big Ben. Adopting all Policies in the Commerce tree will grant +1 [ICON_GOLD] Gold from every Trading Post and double [ICON_GOLD] Gold from Great Merchant trade missions. It also allows the purchase of Great Merchants with [ICON_PEACE] Faith starting in the Industrial Era

Entrepreneurship Great Merchants are earned 25% faster.

Wagon Trains +2 [ICON_GOLD] Gold from all your land trade routes.

Trade Unions Maintenance paid on Roads and Railroads reduced by 50%.

Exploration enhances your abilties to spread your empire over the seas. Adopting Exploration gives +1 [ICON_MOVES] Movement for Naval units and +1 Sight for Naval combat units. Unlocks building the Louvre. Adopting all policies allows you to see Hidden Antiquity Sites. It also allows the purchase of Great Admirals with [ICON_PEACE] Faith starting in the Industrial Era.

Maritime Infrastructure +3 [ICON_PRODUCTION] Production in all coastal Cities.

Naval Tradition +1 [ICON_HAPPINESS_1] Happiness for each Harbor, Seaport, or Lighthouse.

Merchant Navy +1 [ICON_GOLD] Gold for each Harbor, Seaport, or Lighthouse.

Navigation School A Great Admiral appears. +2 [ICON_MOVES] Movement for all Great Admirals. Great Admirals are earned 25% faster.

Treasure Fleets +4 [ICON_GOLD] Gold from all your sea trade routes.

Rationalism improves the ability to use and generate [ICON_RESEARCH] Science. Adopting Rationalism will grant +10% [ICON_RESEARCH] Science while the empire is [ICON_HAPPINESS_1] Happy. Unlocks building the Porcelain Tower. Adopting all Policies in the Rationalism tree will grant a free Technology. It also allows the purchase of Great Scientists with [ICON_PEACE] Faith starting in the Industrial Era.

Humanism Great Scientists are earned 25% faster.

Avant Garde The rate at which [ICON_GREAT_PEOPLE] Great People are born is increased by 25%.

Creative Expression +1 [ICON_CULTURE] Culture from each Great Work (but [ICON_TOURISM] Tourism is unchanged).

Volunteer Army 6 units are maintenance free. Receive 6 Foreign Legion infantry units immediately.

Covert Action Chance of rigging election in City-States doubled.

Urbanization +1 [ICON_HAPPINESS_1] Local Happiness from every Water Mill, Hospital, and Medical Lab.

Capitalism +1 [ICON_HAPPINESS_1] Local Happiness from every Mint, Bank and Stock Exchange.

Economic Union +3 [ICON_GOLD] Gold from all your trade routes with other civilizations following the Freedom Ideology.

Their Finest Hour [ICON_STRENGTH] Combat Strength of Cities increased by 33%.

Universal Suffrage Specialists in Cities produce half the normal amount of [ICON_HAPPINESS_4] Unhappiness. [ICON_GOLDEN_AGE] Golden Ages are 50% longer.

New Deal Landmarks and Great Person improvements produce +4 of the appropriate yield.

Arsenal of Democracy +25% [ICON_PRODUCTION] Production when building Military Units. +20 [ICON_INFLUENCE] Influence from Military Unit gifts to City-States.

Media Culture +34% [ICON_TOURISM] Tourism generated by cities with a Broadcast Tower.

Treaty Organization Gain 4 more [ICON_INFLUENCE] Influence per turn (at Standard speed) with City-States you have a trade route with.

Space Procurements May buy Spaceship parts with [ICON_GOLD] Gold.

Hero of the People The rate at which [ICON_GREAT_PEOPLE] Great People are born is increased by 25%.

Socialist Realism +2 [ICON_HAPPINESS_1] Local Happiness from Monuments. Build Monuments in half the usual time.

Skyscrapers [ICON_GOLD] Gold cost of purchasing buildings reduced by 33%.

Patriotic War +15% attack bonus when fighting in friendly territory.

Double Agents Spies twice as likely to capture enemy spies attempting to steal a technology.

Young Pioneers +1 [ICON_HAPPINESS_1] Local Happiness from every Workshop, Factory, and Solar/Nuclear/Hydro Plant.

Academy of Sciences +1 [ICON_HAPPINESS_1] Local Happiness from every Observatory, Public School, and Research Lab.

Party Leadership +1 [ICON_FOOD] Food, [ICON_PRODUCTION] Production, [ICON_RESEARCH] Science, [ICON_GOLD] Gold, and [ICON_CULTURE] Culture per city.

Resettlement New Cities start with an extra 3 [ICON_CITIZEN] Population.

Cultural Revolution +34% Tourism [ICON_TOURISM] to other Order civilizations.

Workers' Faculties Factories increase a City's [ICON_RESEARCH] Science output by 25%. Build Factories in half the usual time.

Five-Year Plan +2 [ICON_PRODUCTION] Production per City and +1 [ICON_PRODUCTION] Production for every Mine and Quarry.

Dictatorship of the Proletariat +34% Tourism [ICON_TOURISM] to civilizations that have less [ICON_HAPPINESS_1] Happiness.

Iron Curtain Free Courthouse upon city capture.

Spaceflight Pioneers May finish Spaceship parts with Great Engineers. +10 [ICON_RESEARCH] Science in [ICON_CAPITAL] Capital City.

Elite Forces Wounded Military Units inflict 25% more damage than normal.

Mobilization [ICON_GOLD] Gold cost of purchasing units reduced by 33%.

United Front Militaristic City-States grant units twice as often when you are at war with a common foe.

Futurism +100 [ICON_TOURISM] Tourism with all known civs when a Great Writer, Artist or Musician is born.

Industrial Espionage Spies steal technologies at twice the normal rate.

Militarism +2 [ICON_HAPPINESS_1] Local Happiness from every Barracks, Armory and Military Academy.

Fortified Borders +1 [ICON_HAPPINESS_1] Local Happiness from every Castle, Arsenal and Military Base.

Lightning Warfare +3 [ICON_MOVES] Movement for Great Generals. Armor units gain +15% attack, +1 [ICON_MOVES] Movement and ignore enemy ZOC.

Police State +3 [ICON_HAPPINESS_1] Local Happiness from every Courthouse. Build Courthouses in half the usual time.

Third Alternative Quantity of Strategic Resources produced is increased by 100%. +5 [ICON_FOOD] Food and +5 [ICON_RESEARCH] Science in [ICON_CAPITAL] Capital.

Nationalism Reduces Unit [ICON_GOLD] Gold Maintenance costs by 33%.

Cult of Personality +50% Tourism [ICON_TOURISM] to civilizations fighting a common enemy.

Gunboat Diplomacy Gain 6 more [ICON_INFLUENCE] Influence (at Standard speed) per turn with City-States you could demand tribute from.

Clausewitz's Legacy Receive a 25% attack bonus to all Military Units for the first 50 turns after this policy is adopted.

Universal Healthcare +1 [ICON_HAPPINESS_1] Local Happiness from every National Wonder.
 
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