Discussion in 'Rhye's and Fall: Europe' started by AbsintheRed, Dec 11, 2011.
Bigger than the RFCE 1.0 map, or bigger than the current WIP map (146*96 tiles)?
IDK whatever RFCE ++ uses, but bigger anyway
RFCE++ uses the same map as vanilla RFCE, but with some small changes for the new civs.
How goes the new map?
I want to release RFCE 1.1 first, with all the recent (and currently-worked-on) changes
Is this still in developement?
I think the new map should use Semidesert terrain from SoI
Makes a lot of sense, cause the map includes the Levant and North Africa.
Is this okay with the owners of this mod?
Here we go again...
I know I made this suggestion before in DoC and it was shot down.
But the reason it was shot down was
But There is a lot of desert in RFCE - North Africa and The Levant - therefore making it worthwhile.
And for RFCE 2.0 - can you please use Blue Marble terrain - it's so much better
It's not only the amount of desert tiles to make it worthwile. It's also the importance of that area. That is in fact a much bigger factor to make it worthwile. The desert in RFCE hasn't got any importance. Therefor, it's not worthwile to include it, even though desert covers up a decent part of the map.
In fact, it would be great if we could remove the desert altogether, leaving only the African coast. (I mean, you can't do anything in the desert. It won't change anything if we remove the Sahara) But that is technically impossible because we need a rectangular map.
Why addinig something to a feature, you prefer not to have at all, but can't remove it because of technical reasons?
Isn't the Levant important. And Semidesert could make the Sahara more interesting and useful.
The Levant is important indeed. But the desert as it is now does the job of representing both desert and semidesert in that area well enough.
We don't want to make the Sahara more interesting. The mod is about Europe, not the Sahara. The Sahara is just something that is on the map because we technically can't remove it, as I said before.
Semidesert is a nice feature for SoI, because the desert is a very important part of that mod. For all other mods, the desert isn't important enough to be represented by both a desert and semidesert.
Well since desert isn't very important to this mod, but plains and grassland is, what about a terrain type that is an intermediate of those terrains, the way Semidesert is the indermediate of plains and desert?
And can RFCE 2.0 use blue marble graphics please?
Because that isn't nessessary. Grassland and plains do the job well. There is no need to make a semi grassland-plain tile.
I disagree, but since its your mod, i will respect your decision
Pardon the horrible necro-posting, but I was reading the back-and-forth in this thread, with everyone proposing all kinds of ways to remake the map to avoid a massive Sahara + Russian Arctic space. And it is taken for granted that a mod needs a rectangular map.
...Are you sure about that? Because I could have sworn I played another mod (possibly PIE Ancient Europe, possibly History Rewritten or something else) that featured a Europe/Middle East that grayed-out the uninhabitable parts of the Sahara Desert (as well as the Arabian Desert if memory serves), so even though the final map fit and was displayed in a rectangle, the playable area was in fact an oddly shaped polygon.
Sorry I don't recall which mod it was, but I definitely remember seeing that and wondering how they pulled it off.
This is ironic in hindsight lol
Also, sorry for the necro, but is this larger map still planned for RFCE?
If you guys still are planning on eventually using the 96*146 map (and I think it's a good idea), I'd be happy to help with the province and city maps
Well, I discovered this thread only now and I hope that my work on the old map is not useless, as I see the introduction of the new map is still far from completion...
Probably not for a couple years, if ever.
I'd like to see the bigger map eventually, but I completely understand why the RFCE team doesn't want to switch over to it right now. (Literally hundreds of hours of work)
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