New map project

i'd love to see a bigger map even though it will have an impact on performance late game

Whatever allows more civs to be in without late game slow and crashing works for me =)

Bigger than the RFCE 1.0 map, or bigger than the current WIP map (146*96 tiles)?
 
Here we go again...

I know I made this suggestion before in DoC and it was shot down.

But the reason it was shot down was

In terms of game design, there is not enough desert represented in DoC to make semidesert worthwhile (unlike in SoI which DoC is NOT a copy of on a global scale), so it is not worth it for the mod.

But There is a lot of desert in RFCE - North Africa and The Levant - therefore making it worthwhile.

And for RFCE 2.0 - can you please use Blue Marble terrain - it's so much better
 
It's not only the amount of desert tiles to make it worthwile. It's also the importance of that area. That is in fact a much bigger factor to make it worthwile. The desert in RFCE hasn't got any importance. Therefor, it's not worthwile to include it, even though desert covers up a decent part of the map.

In fact, it would be great if we could remove the desert altogether, leaving only the African coast. (I mean, you can't do anything in the desert. It won't change anything if we remove the Sahara) But that is technically impossible because we need a rectangular map.

Why addinig something to a feature, you prefer not to have at all, but can't remove it because of technical reasons?
 
It's not only the amount of desert tiles to make it worthwile. It's also the importance of that area. That is in fact a much bigger factor to make it worthwile. The desert in RFCE hasn't got any importance. Therefor, it's not worthwile to include it, even though desert covers up a decent part of the map.

In fact, it would be great if we could remove the desert altogether, leaving only the African coast. (I mean, you can't do anything in the desert. It won't change anything if we remove the Sahara) But that is technically impossible because we need a rectangular map.

Why addinig something to a feature, you prefer not to have at all, but can't remove it because of technical reasons?

Isn't the Levant important. And Semidesert could make the Sahara more interesting and useful.
 
The Levant is important indeed. But the desert as it is now does the job of representing both desert and semidesert in that area well enough.

We don't want to make the Sahara more interesting. The mod is about Europe, not the Sahara. The Sahara is just something that is on the map because we technically can't remove it, as I said before.

Semidesert is a nice feature for SoI, because the desert is a very important part of that mod. For all other mods, the desert isn't important enough to be represented by both a desert and semidesert.
 
Well since desert isn't very important to this mod, but plains and grassland is, what about a terrain type that is an intermediate of those terrains, the way Semidesert is the indermediate of plains and desert?

And can RFCE 2.0 use blue marble graphics please?
 
In fact, it would be great if we could remove the desert altogether, leaving only the African coast. (I mean, you can't do anything in the desert. It won't change anything if we remove the Sahara) But that is technically impossible because we need a rectangular map.

Pardon the horrible necro-posting, but I was reading the back-and-forth in this thread, with everyone proposing all kinds of ways to remake the map to avoid a massive Sahara + Russian Arctic space. And it is taken for granted that a mod needs a rectangular map.

...Are you sure about that? Because I could have sworn I played another mod (possibly PIE Ancient Europe, possibly History Rewritten or something else) that featured a Europe/Middle East that grayed-out the uninhabitable parts of the Sahara Desert (as well as the Arabian Desert if memory serves), so even though the final map fit and was displayed in a rectangle, the playable area was in fact an oddly shaped polygon.

Sorry I don't recall which mod it was, but I definitely remember seeing that and wondering how they pulled it off.
 
Well, I discovered this thread only now and I hope that my work on the old map is not useless, as I see the introduction of the new map is still far from completion...
 
Well, I discovered this thread only now and I hope that my work on the old map is not useless, as I see the introduction of the new map is still far from completion...
Probably not for a couple years, if ever.

I'd like to see the bigger map eventually, but I completely understand why the RFCE team doesn't want to switch over to it right now. (Literally hundreds of hours of work)
 
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