New Mod - Paths of Glory, choose your own path through the ancient world

Excellent work! However, I have a few problems.

I was not able to build the wonder that comes with Drama (I forgot the name, perhaps S...something), Civilopedia says it shouldn't require any resources.

Is it possible to move through mountains? It seems that nobody can (but it may be caused by something else, e.g. by the fact that I have played the LOTR scernario recently).

Engineering doesn't give bridges (and IIRC Civilopedia says it should).


Best regards,

Slawomir Stachniewicz.
 
thanks for the responses.

1) the whole division between non-agricultural and agricultural is getting the extra unit types for non-agricultural vs. getting the population production by being agricultural. If I allow some agriculture tech before getting rid of the bonus units, then I think I shift too much towards non-agricultural. Being non-agricultural is tough. It needs to be. Those civs usually either lost or turned agricultural.

2) Having techs in different ages would mean I cannot make them interdependent - like having poetry from the rhetoric tree required for heroic code. I will look again, but I didn't see any that did not have some interdependence with another part of the tree.

3) Satire was set-up to require the amphitheater improvement (play is 4 maint 1 happiness, amphitheater requires play improvement and stone and is 1 maint 1 happiness, so if you build both it is 5 maint for 2 happiness). I changed the requirement to a play in the city (I had just amphitheater originally then did the divided play/amphitheater and forgot to change Satire) - thanks for pointing it out.

4) You cannot move through mountains. I actually play the mod on a 3 billion year old world, with continents and 60% water. It makes for interesting terrain that for me feels like the ancient world (large land masses with small water passages in between).

5) Civilopedia is wrong. Bridges become available with the Arch.

I will have a new biq file up later today with the Satire fix, and I am going to make iron armored units +1/+1 and am looking at how to deal with the tech trade issue.

Thanks for all the feedback,
have fun
 
Okay I updated the biq again.

Satire now requires a "play" improvement not a "amphitheater".

Armored units are now stronger (+1/+1)

AI now gets a slightly bigger trade bonus, so they should trade more amongst themselves and hopefully make it a bit harder for the player to trade with them.
 
Thanks a lot. And one more thing: at least in the old .biq Armoured Lancers (IIRC) were resourceless - I could build them even in unconnected cities. I think they should require Horses, Tin and Copper.

Edit: I was wrong about Engineering and bridges. And IMO it is too easy to forget that most of units can join population when bombarding enemy units from a city :mad:

Best regards,

Slawomir Stachniewicz.
 
okay just re-uploaded the biq (you can get it from the first post in this thread) with the armoured lancer fix - thanks :)

and yes, bombard and join city can be annoying.
 
I just finished a game, islands, wet, 5 b years and there was not one stone resource
on the whole map (large). Ow!!!!

Listen about the moutains, maybe you could try allowing workers only ( I think the warhammer mod does this) and then have a super long time to build roads. Just a thought.

re: quarry,kiln sawmill etc, how about a few more straight production improvements
I had a bunch of two and three square islands that could have used them

I am going to try your 3 b continent next

any thoughts on adding more civ to choose from???

Thanx for the iron upgrade , having a great time Jack
 
I went with 16 civs because that is the number used in a huge map. More would be good. I need to figure out how to do leaderheads though so they look right.

I do want more straight production improvements. I just have slaves, rollers/carts, and cement I think. Any suggestions on them?

I think the only way to allow workers only in mountains would be to make everything else be wheeled - and have wheeled prohibitted in mountains. I use wheeled for chariots and other thing so I can't do that.

glad you are having fun.
 
Thanks a lot for update! Four more things:

- IIRC Civilopedia says that Bear Warriors (and perhaps also Lion Warriors) have a bonus HP while they don't

- bonuses from Wonders allowing more troops in an army don't accumulate (I have a Monument or so, captured Tower of Babel and still only 2 units) - bug or feature?

- Theocracy seems to be Xenophobic (cities produce Culture only if majority of the population is yours) and Stratocracy isn't - is it O.K.?

- when I captured an unconnected city perhaps built on Iron, I was able to build all Armored units despite I hadn't discovered Iron Working yet. After I connected it to my trade network, this possibility disappeared.


Remarks about gameplay:

My first game was at Regent, as an Agricultural civ (Egypt, won by domination, quite easy) and now I tried a hardcore-hunter (avoid Agriculture at all costs) game with Germans at Monarch.

At the beginning I was totally outgrown (while I still had only one city the other civs had 3 ones) but it started to change after I had built a few worker-producing improvements and started to crank out veteran Bear Warriors and Archer Hunters (or Hunter Archers) - Bears and Stratocracy rule! A few civs tried to extort me, I refused, they declared war and my troops had proven their effectiveness against enemy Spearmen, Axemen and Marines, even I was able to take some Lions from Phoenicians. Then peace, buildup and conquest!

Now I am No. 1 in power (almost half of the Power bar vs. 5 other civs - Small pangea) and thanks to Stonehenghe started to catch up with Culture (apart from Sumerians - they are FAR ahead). Lack of Aqueducts and Irrigation is painful but thank to rivers and nearby seashore I managed to get a few decent Cities anyway, now I am able to outresearch the other Civs (e.g. I have just got a monopole for Iron Working - love these Armored Heroes and Armored Axemen). I think I'll go for domination again.

In short: in spite of initial big advantages, AI sucks.


Best regards,

Slawomir Stachniewicz.
 
- IIRC Civilopedia says that Bear Warriors (and perhaps also Lion Warriors) have a bonus HP while they don't

Old text in civilopedia - Bear Warriors were going to have a bonus HP but I decided 4/4 was enough. Lion warriors should not have that text, they never were going to have it.

- bonuses from Wonders allowing more troops in an army don't accumulate (I have a Monument or so, captured Tower of Babel and still only 2 units) - bug or feature?

Curses. I forgot to check them together. Somethings in the game stack and some do not, and you cannot tell until you try them. I'll have to change the Tower of Babel to something else.

- Theocracy seems to be Xenophobic (cities produce Culture only if majority of the population is yours) and Stratocracy isn't - is it O.K.?

That is correct. Theocracy has a state religion so it is xenophobic (think Israel or Japan). Stratocracy is not.

- when I captured an unconnected city perhaps built on Iron, I was able to build all Armored units despite I hadn't discovered Iron Working yet. After I connected it to my trade network, this possibility disappeared.

Sounds like a game bug. The game can have weird road effects sometimes.


"In short: in spite of initial big advantages, AI sucks."

The AI does suck. I can do 4 basic things for the AI - make it cheaper for them to research tech, make it cheaper for them to build things, make them want to trade more with one another, and make them start with more units. I think they start with enough units. Is there some specific area where they seem lacking (like tech or improvements)?
 
re: production how about a set of mills and buildings tech based
smithy (bronze), black smith shop (iron one , grist mills (fertilation?) water or wind mill (screw)
tannery (I think I said this before) mine /smelter shop (metal working)

Still can't edit the file? any comments

Happy new year alll
 
would you want those production improvements to replace the current ones (kiln, sawmill, etc) or in addition to?
 
is it me or have you used images of fish for some city defences!?!?!?
 
I think the wall in the build queue looks like a submarine and the pallisade looks like some brown rectangular thing that could be a fish, a submarine, a log, or something.
 
erm.. well u made them didnt u!?!
 
I just selected them. There is an image that contains a ton of units for the build queue. I just dl'd that and then selected the ones that seem to fit.
 
I would like the sawmill to be a production modifier (boom right from the start), and one of the metal shops
They are redundant now, if you have a bunch of quarry, stone shops and brick kilns produceing shipment of shields
and hard to build , you may not get iron for several hundred turns
 
if you like i will look into making more suitable images.... currently its a bit of a let down seeing a fish in th build que! :)
 
that would be great. I could use better icons for the tower, turret, wall and palisade at least. I am using the zulu 32 units_32.pcx
 
well heres my first attempt.....
 
and the preview:

Palisade.jpg


just resize it, and copy it into the zulu32 file... them go into editor and find the image and select it for palisade..better than a fish!
 
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