If you want to try it, there are some instructions in the games2gether forum by people that finished the tech tree by turn 11x or got to 9000 science/turn.anyone has reached industrial era? I've always stuck at early modern era
If you want to try it, there are some instructions in the games2gether forum by people that finished the tech tree by turn 11x or got to 9000 science/turn.anyone has reached industrial era? I've always stuck at early modern era
do you have the link?If you want to try it, there are some instructions in the games2gether forum by people that finished the tech tree by turn 11x or got to 9000 science/turn.
anyone has reached industrial era? I've always stuck at early modern era
But you can tech to the end of the industrial era if you choose a science culture in early modern.I think it's only 4 eras isn't it?
'Humankind' offers first four eras to play in latest OpenDev (nme.com)
Can anyone help me I've just won a war and can demand regions but I'm not familar with the names in the diplomacy. Where can I see the names of the regions? The only named places I can see are the cities I dont know what regions I'm asking for as I cant see the names anywhere.
I think it's only 4 eras isn't it?
'Humankind' offers first four eras to play in latest OpenDev (nme.com)
It's most likely either a bug, or a UI element that's missing and they need to add it.
It is only 4 eras. But science cultures can access techs one era ahead of everyone else.
Ok weird question, I played the opendev and I really enjoyed but did anyone else noticed that the AI kind of goes suicidal into your units when you are at war with them? Like I had this where I was fighting the Celts as the Romans. After some time I destroyed his army but he was still building units and eventually went with his one gasteathe (the Celts Emblamantic unit which name I can't spell) into my army of 9 units.... Obviously it would die every time but then their wardesire died pretty quickly because they lost 8 war desire for every battle they lost from me.....
I noticed, in fact, a couple of instances of the AI being very shrewd in its use of units:
First instance, a single Scout confronted my army, retreated before combat - which froze my army in place for a turn. Then a second Scout came up and did the same thing the following turn, which froze my army again. It was not until I divided my army into two groups of 2 units each that I was able to advance, so the AI knows how to use 'Delaying Tactics' pretty shrewdly.
Second Instance, I was besieging a city, and every 2 - 3 turns the city would pop out a single unit, which then attacked my besieging army and got destroyed. BUT that battle would stop the siege for a turn, so, again, the AI was sacrificing single units to delay until his main army arrived to break the siege for good.
@8housesofelixir: I get that. I think one of the problems with Beyond Earth was the random people that nobody cared about leading each faction. The problem is even worse when you constantly change "cultures". But... Twitch players? Ew. No thanks. I don't want them anywhere near my game. It's gross.
This may be amplitude blasphemy, but can they create some kind of "diminishing returns" system so that the more you pile into a FIDS the less impact it has? IT just seem s wild that you can get so much of a FIDS so quickly if you put your mind to it.
(right now, your best 'Science' progression comes from Religion, which is, to say the least, Counter-Intuitive)
My biggest gripe then is why Amplitude didn't ship it? Come August many people like me may not have much time to play. But in a pandemic, this is really the time they should've released it.
I hope Amplitude/SEGA change their minds and allow at least those of us who pre-ordered to play an early pre-release ? A wider scope OpenDev perhaps? IDK
I don't get the comments about non-distinct AI leaders. They look different on the diplomacy screen. They behave differently based on their characteristics. Their units and empire-borders are clearly distinguishable on the map: dotted colourful lines for Outposts, solid colourful lines for Cities, and when you pull back, the entire territory gets washed with the empire's colour. I'm not sure if this is just a newness thing, or if I'm missing something, but I can always see where I am vis-a-vis my borders, the lands of Independent People, lands that are available to be claimed, disputed (Outpost) regions, etc.
Right now, the biggest problems I see in the game are those of Balance between the Era progression and the various 'currencies' (FIDS) in the game. Given that I and others have had problems keeping the Science progression up with the Era progression while other (far more expert than I) gamers have posted shots where they got all the Techs available before the end of the game, there is obviously a wild variation in possibilities which makes balance issues that much harder to address: do you balance for the Expert or the Average player? Do you allow massive increases in a single currency (like Science or Gold) by concentrating everything on them, or have a more reasonable over-all progression be all that is allowed? I don't envy the designers working on this problem, but it has to be solved or at least made sensible (right now, your best 'Science' progression comes from Religion, which is, to say the least, Counter-Intuitive) to the gamer.
There were three OpenDevs before this I believe. I have a feeling this would be the last OpenDev before release on August 17.