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New PediaIcons Editor - extremely quick, must have! 2016-10-05

no problem.

If anyones got an ideas on other things i can add the the program please let me know.
I've only edited civ3 with units and have no expierance in editing something else, so oif you do have any ideas, talk me through it step by step in bullet points, so i can code it.

Regards,

Alacn
 
Sure! Check the thread every now and then, we'll keep an open mind.
I haven't had the time to DL and test the latest version… can you edit the whole of the PediaIcons.txt file by now?
Maybe you could instruct it to change existing entries.
 
Nice one, General! :salute:
I used to have a lot of those but I lost most of them when my old comp was fried two years ago
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Wow, this program is kind of a dream come true for me. For a long time now I have wondered why no one has made something like this, and I kept hoping Steph would put something like it in his editor. I would have done this myself if I had the skill, but I never got past HTML coding in school :) If you keep adding additional features to this program, it might well become something that everyone here uses. Thanks a lot, I'll test it a little later this evening and comment if I find anything to report.
 
One thing I have noticed that could perhaps be fixed is the following:

When a unit creator places the PCX files in a subfolder, your program can't find them. So I have to manually copy them over into the main unit folder before I drag and drop it into your program. Is there a way to tell the program to search subfolders in the unit folder for the PCX files?

Edit: I think all of Sandris' units have a subfolder with PCX files, so if people are going to install a lot of his units (there are a lot of them!), this fix would come in quite handy.
 
I think all of Sandris' units have a subfolder with PCX files, so if people are going to install a lot of his units (there are a lot of them!), this fix would come in quite handy.
You're right, they do. I have to test this program anyway :)
 
You're right, they do. I have to test this program anyway :)
Let me know if you run into the same problem that I seem to have. It could always be my own incompetence! :lol:
 
One thing I have noticed that could perhaps be fixed is the following:

When a unit creator places the PCX files in a subfolder, your program can't find them. So I have to manually copy them over into the main unit folder before I drag and drop it into your program. Is there a way to tell the program to search subfolders in the unit folder for the PCX files?

Edit: I think all of Sandris' units have a subfolder with PCX files, so if people are going to install a lot of his units (there are a lot of them!), this fix would come in quite handy.

ok i wasnt aware of sometimes they are in sub folders, if i have time tommorow i will update the program.
 
ok i wasnt aware of sometimes they are in sub folders, if i have time tommorow i will update the program.
Thanks, that'll be great!
 
:) No rush. We all know this is all done on spare time… right? right???
 
Take your time and enjoy! Otherwise, what's the point? Cheers!
 
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