2metraninja
Defender of Nabaxica
Thank you Lord Parkin for posting those fine formulated suggestions. I am glad to see you care for game ethics and managing players relations after being accused so many times of abusing those yourself. I see this as move in the right direction 
As for city gifting, it is not said we will have this disabled, we can vote on it. I just want to explain the idea behind totally forbidding city giving, which is that it is very hard to know or control why exactly this city/cities gift was made. Every time someone gift a city there must be admin intervention and investigation. And every time there will be doubts.
That said, I am OK with playing without forbidding city gifts, I just think it makes things way less complicated and shenanigans- proof with those forbidden.
As for how double-moves are regulated and enforced, here I can have my say. All players must do all in their power to not make double- moves and dont exploit the turn timer to their unfair advantage. Double- moves are spotted by checking a game tracking utility such as civstats. There it is clearly visible when someone is played twice before an opponent and if this opponent complains that there was a war going on or just declared (and provide screenshots in case of dispute), the game admin rules and the host reloads to a point before the double- move is made. The ofending party is asked to avoid such behavior in future, as it will only lead to slowing and disrupting the game (besides nerves and frustration for the involved parties).
I asked if everyone is sure he knows how the no- double move works, does anyone know what is it?

As for city gifting, it is not said we will have this disabled, we can vote on it. I just want to explain the idea behind totally forbidding city giving, which is that it is very hard to know or control why exactly this city/cities gift was made. Every time someone gift a city there must be admin intervention and investigation. And every time there will be doubts.
That said, I am OK with playing without forbidding city gifts, I just think it makes things way less complicated and shenanigans- proof with those forbidden.
As for how double-moves are regulated and enforced, here I can have my say. All players must do all in their power to not make double- moves and dont exploit the turn timer to their unfair advantage. Double- moves are spotted by checking a game tracking utility such as civstats. There it is clearly visible when someone is played twice before an opponent and if this opponent complains that there was a war going on or just declared (and provide screenshots in case of dispute), the game admin rules and the host reloads to a point before the double- move is made. The ofending party is asked to avoid such behavior in future, as it will only lead to slowing and disrupting the game (besides nerves and frustration for the involved parties).
I asked if everyone is sure he knows how the no- double move works, does anyone know what is it?