Hello Civ Fanatics,
I recently bought Civ 6 and I have been enjoying it! I am working on several play-throughs with different civs to help learn the system but I am still missing some things I think and I hope someone could enlighten me.
I play mostly on Huge Island maps (with less AI/CS than standard) as I love exploration; but I am running into production bottle necks and not sure how to handle it early in the games.
Cities on the coast seem to not be able to generate as much production yield and I feel like I am severely limiting myself playing island maps where coastal settling "should" be a benefit; anyone know if maybe I just got bad seeds or what I can do enhance my production?
Also a quick question about city goals; should I focus on making a city into 1 type of district driven city then grow my civ to have a city per district? or can it be viable to build the same districts across multiple cities assuming I have the build "space" i.e don't need to focus on military etc.
Thanks in advance! Hope to learn more!
Strig
I recently bought Civ 6 and I have been enjoying it! I am working on several play-throughs with different civs to help learn the system but I am still missing some things I think and I hope someone could enlighten me.
I play mostly on Huge Island maps (with less AI/CS than standard) as I love exploration; but I am running into production bottle necks and not sure how to handle it early in the games.
Cities on the coast seem to not be able to generate as much production yield and I feel like I am severely limiting myself playing island maps where coastal settling "should" be a benefit; anyone know if maybe I just got bad seeds or what I can do enhance my production?
Also a quick question about city goals; should I focus on making a city into 1 type of district driven city then grow my civ to have a city per district? or can it be viable to build the same districts across multiple cities assuming I have the build "space" i.e don't need to focus on military etc.
Thanks in advance! Hope to learn more!
Strig