New poster with questions

Koelkast

Chieftain
Joined
Oct 15, 2008
Messages
12
Hi all,

For the last 2 months i've been reading everything here on the CivII forum. I've played CivII untill maybe 8 years ago and I thought I was really good at it, then I discovered this site... :eek:
There is still so much to learn...

Anyway, if 2 small questions;

-Can someone explain the 'size 1 city trick'
-I tried some games at Deithy level (I used to play at max. King level) and at some points citizens where happy (light blue) content (dark blue) unhappy (red) and in one city I had a 'black' citizen? This means realy unhappy? And what is the cause?

Hope you guys can help me.
 
Hmm, I had a 'bigger' question, but can't remember it atm...
Will come back to that one.

EDIT:

-re-homing vans.
What is meant by this and how does it work? (you guys here consider it cheating?)
 
Hi all,
-Can someone explain the 'size 1 city trick'

Welcome Koelkast,

When you start a game and you build you're first city you can do the size 1 trick only. When having more then 1 city it isn't possible anymore.

The trick is to build a settler before the foodbox is filled (when the citysize will become 2). Normally a size 1 city will disband when a settler is build, but with only one city this doesn't happen and you have a settler and city instead of only a settler.

This trick doesn't work at chieftain level!!!
 
-I tried some games at Deithy level (I used to play at max. King level) and at some points citizens where happy (light blue) content (dark blue) unhappy (red) and in one city I had a 'black' citizen? This means realy unhappy? And what is the cause?

Black hats are very unhappy (says the manual). It's harder to get a black happy than a red hat. (You convert them first to unhappy and then to happy). They do not count as twice unhappy for civil order control. So you don't have to worry about that.

And in a certain situation the change from black to blue IIRC but I don't know in which situation. Probably others do know that like Ace and Pr. Garfield.
 
Hmm, I had a 'bigger' question, but can't remember it atm...
Will come back to that one.

EDIT:

-re-homing vans.
What is meant by this and how does it work? (you guys here consider it cheating?)

Rehoming vans means that a caravan is build by city A and changed to support (rehome) city B. If city A is small and city B is big and you get a vandelivery with a caravan....you get a lot bigger revenue after rehoming to city B. Also you get more beakers for science. Rehoming a caravan can be done by pressing "H" when you are on that city.

Hope all you're questions are answered.
 
Ok thnx.

I thought I tried '(H)' with vans and that it wasn't possible... I'm probably wrong...
 
You can only re-home a caravan inside the city screen. (Works every time and is very useful for all the scenarios that have Caravans without a home city.) I discovered this by accident and it's probably a bug (re-homing should work when the caravan is in the city without opening the city screen, but it doesn't.

Also, you can simply edit any caravan with Ctrl-Shift-U. (But then you're in cheat mode, ofcourse.)
 
The H option doesn't work for rehoming caravans, except for NON caravans and possibly food caravans. To rehome caravans, you have to select the "support from this city" option in the menu for the unit inside the city (the same menu that has "activate unit and close city screen" option). The "H" command rehomes most units, and because it doesn't work for caravans, it has generally been decided that the ability to rehome them differently is a bug and should not be used for comparison games.

Black hats are citizens that are at least double unhappy. Ordinarily, a city has a certain number of content citizens before the first one becomes unhappy. At king this is three. If you have lots of cities, the "riot factor" is applied, and some (or all) of those cities are given a penalty on the number of citizens that are naturally content, so at king, some cities might only have two "free" content citizens. The extent of the riot factor depends on difficulty level, type of government and (I think) map size. The riot factor can get so "bad" (it is actually quite useful in many circumstances) that making all citizens in cities begin unhappy does not apply the entire penalty. In this case, black citizens appear, which give the rest of the unhappiness. Martial Law and contentment improvements (temples, etc.) must overcome the entire riot factor before turning citizens content. At above deity levels this can make contentment improvements worthless and changes Mike's Chapel from the best wonder to a wonder with only marginal effect, if that. All is not bad, however, because black hats only require 2 luxuries to boost them all the way to happy. This is a great boon to republics and democracies that want to celebrate, because if a city begins with all citizens unhappy, luxuries alone can only cause the city to celebrate when they have an even number of citizens. Celebration requires Hanging Gardens, Cure for Cancer or courthouses (democracy). If a civ needs luxuries anyway, having black hats reduces their need for other contentment improvements considerably. Also note, if you have black hats when applying Hanging Gardens, Cure for Cancer or Courthouse (democracy), they will also be boosted directly to happy.
 
Ok, thnx guys!

I tried the size 1 trick and it worked. (Got 50g out of a hut nearby, so could RB a settler.)

New question;
is there a tech tree online here on the site? I know most of it by heart, but at the end of the tree I get difficulties...
(Can't find my manual...)

And I have big trouble getting Dye as a suply in my cities...
 
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