latest svnStill there in v28 at least, not sure what version you're referring to.
It was made invisible and turned off by default, mainly because it makes saves un-debuggable (which is bad). It is also kind of cheating.![]()
Could you please tell us where to find that invisible function now, so we can still use it if we like? It is a basic Civ4 Vanilla setting, though.It was made invisible and turned off by default, mainly because it makes saves un-debuggable (which is bad). It is also kind of cheating.![]()
Thank youCaveman2Cosmos\Assets\XML\GameInfo\CIV4GameOptionInfos.xml
Taking the easy way out is taking the wrong way out in this case. Don't restrict people how to play the game to the way you think they should be playing. That's just design.
Disabling it for intermediate SVN releases is ok, but doing this for "final" ones would certainly not. You'd just piss people off.
A lot of things still give a different result if you reload a save and try several times, so it doesn't seem like everything uses a static seed.It was made invisible and turned off by default, mainly because it makes saves un-debuggable (which is bad). It is also kind of cheating.![]()
A lot of things still give a different result if you reload a save and try several times, so it doesn't seem like everything uses a static seed.
Taking the easy way out is taking the wrong way out in this case. Don't restrict people how to play the game to the way you think they should be playing. That's just design.
Disabling it for intermediate SVN releases is ok, but doing this for "final" ones would certainly not. You'd just piss people off.
The only problem with random-seed-on-load is hat it makes games more or less useless for debugging purposes, so if you have a crash or hang we probably will no b able to diagnose I (and you'll be stuck).
I have an alternative to suggest (opinions please):
1) NO option for new seed on reload (as now in the SVN version)
2) A new key sequence (ctrl-alt-something) that re-randomizes the seed in game on request.
That way save games still produce reproducible sequences for debugging, BUT you can still load and then manually randomize if you feel you need to...
The only problem with random-seed-on-load is hat it makes games more or less useless for debugging purposes, so if you have a crash or hang we probably will no b able to diagnose I (and you'll be stuck).
I have an alternative to suggest (opinions please):
1) NO option for new seed on reload (as now in the SVN version)
2) A new key sequence (ctrl-alt-something) that re-randomizes the seed in game on request.
That way save games still produce reproducible sequences for debugging, BUT you can still load and then manually randomize if you feel you need to...