New Ranged Attack Mechanism?

The description of the Afterworld scenario is that it is "tactical" This would require ranged fire. Thus, we know that it is in at least one scenario.
There is a screen shot (of a Zepplin) that has a similar diagonal highlight -- so maybe in normal game as well.
 
Just a thought but maybe a ranged attack for archery units means they can only attack units in the squares next to them but they don't have to move into the square if they win combat. Could be useful in some circumstances.

I'm sure artillery will have a longer range.
 
It seems to me that if siege weapons can now do a ranged attack that would be the reason that they can't actually kill anything, only reduce it to a certain strength percentage.

That is what it seems to me. Which is great, because the AI will now understand that it really is losing the war because you haven't had to hurl a dozen suicide-siegers at their cities before conquering them.
 
I don't understand what everyone means by "Ranged Attack." Do you mean attacking units from a distance instead of having to be on the tile next to them? If so, I doubt Firaxis is implementing that in the epic game.
 
If ranged bombardment a la Civ 3 were to be in the epic game, then I think we would have heard something about it by now.
Since Dale (who created the Dale combat mod with ranged bombardment) was in the BTS team, I wouldn't be surprised to see ranged bombardment in some of the mods, especially his mod about WWII.
 
:agree:

He has said it's in the WWII scenario, but when I pressed him about it (scenario material is not indicative of the epic game) he said nothing. Hence, I believe it's not in. :(
 
The AI has to be able to use ranged bombardment or it's a massive advantage for the human.

With Blake and Dale working in cohoots it's not beyond the realms of possiblity.
Perhaps Civ 5
 
Ranged attack on a world map? Wouldn't that mean superstrong archers launching god-bolts over hundreds of miles of mountainous terrain to hit targest beyond the horizion?

Seems.. a bit odd.
 
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This screenshot shows the same lines although I think it is a way to show the area that Mobile SAM protects.
 
Aren't the lines just the new form of the old range for aircraft?
 
Ha... probably. They probably just renamed "Air Strike Mode" to "Ranged Attack Mode" for the scenario.
 
It is more than just a rename though.
The Air Strike code doesn't have to deal with line of sight and that archer in the scenario screenshot is definitely being limited in its target options by line of sight.
 
Maybe Ranged Attack Mode gives it a ZOC, so that any unit moving into range can be shot at.
 
I'm still not sure what the flanking attack means, but I sure hope that it allows horse arches to bypass the strongest defender to attack the catapults (which makes sense). This would take away one objection to ranged attack, that it was zero-risk attacking.

Anyway, as said before, it's really not very likely that they would keep a change as big as this a secret.
 
If ranged attack does make it's way back into the main game, then I would expect it to only be available to siege weapons, and late game ships. Archery units might only be able to use this in the Civ Defence scenario. I hope that would be the case anyway.

It would make sense. Staying out of range of arrows was a major concern of siege warfare back in the day. Archers behind city walls could rain down arrows on their enemy without putting themselves at a great deal of risk. This was probably especially true prior to the advent of trebuchets, as catapults didn't have very good range.

So a ranged attack that could damage but not kill an enemy unit would be an interesting feature, though probably would only work if it were a promotion, like maybe with CG II or III. Otherwise it would take way too long to take a city.
 
Perhaps it is somekind of defensive stance. In the case of the archer it may be able to fire off a "first strike shot" vs the unit it is facing i.e. the markings on the map, while the mobile sam has longer range and a 360 degree field of fire, thus a larger area on the map...
 
You guys are dreamin'. I'll spare you the dissappointment now and tell you that archers aren't going to have ranged attack mode in the epic game. I say this because 1) firaxis wouldn't have attempted to keep this big of feature secret for this long and 2) firaxis wouldn't have been able to keep it secret this long even if they wanted (it wasn't in the forbidden post).

"Ha... probably. They probably just renamed "Air Strike Mode" to "Ranged Attack Mode" for the scenario."

This guy is right.
 
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