What I'm trying to say is, even though the gameplay is top-notch, the way it's presented (via graphics) should be appropriate. Civ3's graphics were perfect, it was to the point, it had an appropriate look (like a mixture between seeing the world from space and a board game), buttons were nice and were easily acessible. Although I'm still angry that it eats up a gig of my hard drive, while it has the graphics of AOK (I have nothing against 2d) . Now what I just saw this afternoon is a complete mess. It has an interface of what you would see in an RTS (this is supposed to be a TBS), the mountains all look the same, there's a bunch of unecessary crap littered all over the map, and the colors are so bad and so out of place, that I'm reluctant to buy the game. Of course, no one should be judging a book by it's cover but....stuff like this will drive customers away. They should have stuck to the same principle of graphics with Civ3; not too much focus on graphics, but something that looks nice. Here Firaxis (and I'm sure they did a good job on it) focused way too much on everything else (moddability, gameplay, stuff) and forgot about how it looked. Kinda like a chef who prepares something that tastes like heaven, but looks like something a hobo wouldn't even touch.
And if Firaxis plans on having graphics of mediocre quality, the should minimize the amount of space it takes. Like it or not, graphics are what's going to take the bulk of the game not the gameplay itself. If I took out those animations from Civ3, and replaced it with regular, cheap, 2d sprites...Civ3 would be less than 20 MB.
Once again, I'm still angry why CivIII takes up so much space but the gameplay is the same, and the graphics aren't state of the art though they were good looking. It was all 2d, the sprites and map did not have the quality of HL2 and somehow, it managed to take up 1.4 GB off my PC.