New Strat: Culture Rush

First post ever!!

This sounds like a good strategy, I just have a couple questions:

1. Is there really any other peaceful way to get a 100k culture win besides building an obscenely large amount of cities?

2. Is it feasible to switch to republic as soon as most of your cities could handle it, i.e. have temples/colossea (yes, the plural of colosseum), and if so, how much differently would the game be played starting from that point at which the government is switched to republic?
 
HuntingHawk said:
First post ever!!

This sounds like a good strategy, I just have a couple questions:

1. Is there really any other peaceful way to get a 100k culture win besides building an obscenely large amount of cities?

2. Is it feasible to switch to republic as soon as most of your cities could handle it, i.e. have temples/colossea (yes, the plural of colosseum), and if so, how much differently would the game be played starting from that point at which the government is switched to republic?

ad 1 - sure, but you still need to build quite a lot of cities to pump out 100k culture. Build early culture improvements, high culture-rated wonders and go on. The problem is, another civ may have more than 50% of your culture, so to reach 100k culture victory sometimes you may need to eliminate this civ or at least destroy its most culture productive cities.

ad 2 - I would recommend switching to republic only if you have your economy strong enough to deal with the expenses and your citizens are quite happy. In some of my early games premature switch to republic with not improved economy actually slowed me and all this rioting killed my economy futhermore :mad: IMO marketplaces and well located FP are necessary to switch, however you can switch also earlier, depending on your financial shape and relative position to AIs. Note: when I play a non-religious civ, I usually skip monarchy and go from despotism straight to republic, where I also stay usually for rest of the game; sometimes it is valuable to switch to democracy thereafter, but you need to evaluate if this helps you in your actual game.
 
I was wondering if anyone has done a cost benifit analysis for moving your capital half a world away to reduce rank corruption. The ruduction in corruption should be huge, but I am unsure how to quantify the drop in enemy flips caused by the change in the capital distance factor.
 
Back
Top Bottom