New SW Mod?

I'm just acting leader I don't have that power how would we change the leader because the old leader is gone and not coming back.

No... I mean PM the moderators to do it. No one except a moderator or admin has the capability to sticky threads. And if we are starting a new mod, we really don't need the old threads still stickied (as if they are accurate now) as to what we are doing.
 
I just PM woodelf you got anything new?
 
I can't transfer the terrain to features. could you write it with them as terrains?
 
I can't transfer the terrain to features. could you write it with them as terrains?

Maybe.

Actually, it's probably easier than I thought. However, I'll have to cheat- the FF mapscript sets everything to space terrain then does features. When it sets the solar systems, I'm going to instead set it to a terrain.

But, you should make sure to do this:

1. Do NOT make Space or Planetary Terrain water/land or land/water. Make them two terrain types that are the same.

2. For every land unit, use the XML define "<TerrainImpassables>" to prevent them from entering Space.
 
But the asteroids are features

Could you elaborate on what i need to do
 
But the asteroids are features

Could you elaborate on what i need to do

So?


What I mean is, that for every land unit (ground unit) should have some sort of code looking like this:

Code:
            <TerrainImpassables>
                <TerrainImpassable>
                    <TerrainType>TERRAIN_TUNDRA</TerrainType>
                    <bTerrainImpassable>1</bTerrainImpassable>
                </TerrainImpassable>
            </TerrainImpassables>

TERRAIN_TUNDRA is space terrain.

So, ground units should not be able to walk on space terrain. But space terrain shouldn't be water, it should just be another type of land terrain. Just one that land units can't go over.
 
I currently have it set up as water

Why does it need to be land

I don't understand
 
anyone who wants to and can join post it in the what we're doing now thread
 
I currently have it set up as water

Why does it need to be land

I don't understand

In Final Frontier, space terrain is land (tundra, actually). This is so that space units can take cities.

Now, this isn't Final Frontier. However, there are two reasons for why it should be like that:

1. I'm using the same mapscript code. So, your first city will need to be dropped onto the center of the planet. But if space is water, you won't be able to build ships here, and thus you won't be able to go anywhere, because cities can't be built next to other cities.

2. Ships can fly over planets, right? Plenty of Star Wars battles have ships landing troops/bombarding targets... You should be able to bring ships onto planets and bombard the cities. You should be able to fight units over planets in ships. The only thing ships shouldn't be able to do would be to capture cities.

Ships should be like Civ 4 Gunships.
Ground units should be like ordinary units, except for the fact that they can't travel on space terrain.

Do you understand my idea?
 
Yes Thanks for enlightening me I'll add that soon
 
Where would I put your amazing mapscript?
 
Where would I put your amazing mapscript?

Beyond the Sword/Mods/Star Wars/PrivateMaps- you may need to create this directory.

Private Maps are only accessible from the mod/civ-version they are in. But a public map can be accessed anywhere. Private Maps are better for mapscripts, whereas Public Maps are better for scenarios.
 
Which terrains should you be able to found cities on?
I don't know how to make Terrains have multiple versions I think thats only Features
 
Which terrains should you be able to found cities on?
I don't know how to make Terrains have multiple versions I think thats only Features

I've fixed this, so you don't need to worry about multiple versions.

I'm assuming these are the terrains we use:

TERRAIN_GRASS
TERRAIN_PLAINS
TERRAIN_SNOW
TERRAIN_TUNDRA
TERRAIN_DESERT
TERRAIN_BURNING_SANDS
TERRAIN_SPACE (TERRAIN_TUNDRA in Final Frontier)

GRASS and PLAINS are the Class M (this is the term I use, it's from Star Trek, for an Earth-like world. I don't know a generic-sci-fi term).
SNOW and TUNDRA are the arctic world.
DESERT is the desert world.
BURNING_SANDS is the volcanic world.

The first city will only drop on a Grass terrain... I just realized this could be bad if you play a Duel map. I'll have to fix this.

But you should be able to build a city on anything except for space terrain.'
 
Should I set it so only Planet cores will be able to have cities?
 
Should I set it so only Planet cores will be able to have cities?

No... there is no "planet core" and "planet edge" feature any more (we don't need them anymore), and anyway, I have nothing wrong with allowing cities on the edge of the planet, I just don't think you should force someone to build a city there.
 
Okay I won't do that post if you need something for me to do
 
Well, I don't need you to do anything right now.

But if you need me to write any more python, let me know in the Python modding thread.
 
2. Ships can fly over planets, right? Plenty of Star Wars battles have ships landing troops/bombarding targets... You should be able to bring ships onto planets and bombard the cities. You should be able to fight units over planets in ships. The only thing ships shouldn't be able to do would be to capture cities.

But how would you simulate a planet having a shield around it (like hoth) and there having to be a ground assault.
 
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