1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

NEW SW UNIT: SuperStarDestroyer

Discussion in 'Civ3 - Unit Graphics' started by polyphemus, Aug 4, 2005.

  1. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    This unit is the SuperStarDestroyer from StarWars. You can download it as an ACE file(690kb) or as a ZIP file (900kb). The downloads are at the end of the post. Included are: Death, Default, Attack, Fidget,pedia pics, 32unit pic, some text.

    Previews:

    Default:


    Attack:


    ACE Download
    ZIP Download
     
  2. Samez

    Samez ION GUNNER Supporter

    Joined:
    Jan 31, 2005
    Messages:
    1,437
    Location:
    center of nowhere
    Hm a little bit much of civcolour (and the textures in the middle could be a bit more detailed) but all in all a axeptable unit.
     
  3. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    i have poser and when i try to add a civ color to a small portion it selects the whole front since it is two big rectangles.
     
  4. la_dav

    la_dav Chieftain

    Joined:
    Nov 4, 2004
    Messages:
    833
    Location:
    China Shanghai
    I like it's ATTACK! Good work!!
     
  5. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    Thanks La Dav
     
  6. Vuldacon

    Vuldacon Chieftain

    Joined:
    Nov 14, 2001
    Messages:
    6,063
    Location:
    USA
  7. Bjornlo

    Bjornlo Chieftain

    Joined:
    Dec 22, 2004
    Messages:
    3,701
    Location:
    Hjørungavåg
    You're getting better and better Polyphemus. Moving to Poser has moved your units up a notch in quality.. of course all that practise helped too :)

    A couple of observations:
    shadow anomloy in NW facing in the fidget animation.
    Fairly strong banding in the colors, might want to use a bit more anti-aliasing on the next one.
    Attacks are not straight, beams go wider in the south facings.
    The included enginerun.wav is not used.
    text files.txt is empty
    The fidget animation as the run, has the run being rather "rolley"... I struggled with my A-Wing too for the same reason. I wanted to give it move animated animations. But, in the end I went with a fairly understated run anim. You might want to consider adding something like this for your next one (and I see from your sig, you have quite a few more planned).

    Keep up the good work.
     
  8. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    i must've mixed the files in the ini file. Attached is the new zip version.ACE VERSION: http://www.civfanatics.net/uploads10/SuperStarDestroyer1.ace

    the extra enigine sound was in case one liked that sound better than th eone i chose. The text file is supposed to have the Animname but apparently i must have deleted it so just disregard that file.
     

    Attached Files:

  9. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    how do i get rid of that shadow problem? do i just have to edit the pcx storyboard?
     
  10. Bjornlo

    Bjornlo Chieftain

    Joined:
    Dec 22, 2004
    Messages:
    3,701
    Location:
    Hjørungavåg
    That would be the fastest way. The frame size is HUGE. So re-rendering it would be a major problem. (large renders = slow renders)
    One question on the size. Is there going to be a Death Star or anything larger then the SSD? Because this unit is the maximum size allowed in the game.
     
  11. polyphemus

    polyphemus join the long blue line

    Joined:
    Jun 14, 2005
    Messages:
    1,202
    Location:
    At the Air Force Academy
    i asked odin, and he said it's the right size. That being the case, the death star would probably occupy the entire frame.
     
  12. Bjornlo

    Bjornlo Chieftain

    Joined:
    Dec 22, 2004
    Messages:
    3,701
    Location:
    Hjørungavåg
    It is possible, but it would make animating it difficult, especially the attacks and deaths. Both of which really need to go out away from the base model.
     
  13. odintheking

    odintheking Lighting the way...

    Joined:
    Jul 12, 2004
    Messages:
    4,588
    Location:
    Stickin it to the man
    Well, this is awesome! Three SW units in the same day! The attack turned out good, too! BTW, the size is perfect for the SW mod, but others may find it hard to use. For now, it's perfect, :D
     
  14. Celtic Warrior

    Celtic Warrior Chieftain

    Joined:
    Aug 29, 2004
    Messages:
    200
    It really is an imposing, monster of a starship just the way the Stardestroyer is in the films. Brilliant. :goodjob:
     
  15. The Last Conformist

    The Last Conformist Irresistibly Attractive

    Joined:
    Aug 25, 2001
    Messages:
    27,779
    Location:
    Not on your side
    Shouldn't a SSD have more than two guns firing?

    Looking quite nice, anyway.
     
  16. Samez

    Samez ION GUNNER Supporter

    Joined:
    Jan 31, 2005
    Messages:
    1,437
    Location:
    center of nowhere
    hmm I think it's a starwars/civ3 problem. In SW you have hundreds of small figthers flying between big battleships like the SSD and these battleshipüs firing with a hundredthousend guns at all this smal figthers. In Civ 3 you might hav a fighter munit (something about 5 or 6 max) and one SSD
    So the SSD wouldn't need it's tons of guns it' would need one big gun. sth like the deathstar... hmmm all confusing

    btw a really impressing number of posts the last confromist....
     
  17. civ3 kicker

    civ3 kicker Chieftain

    Joined:
    Jul 6, 2005
    Messages:
    19
    Location:
    not telling
    i think there r some promlebs w/ this

    1-it has WAY to much civ coler
    2-it is 1d(ha ha ha)
    3-it just sucks
     
  18. odintheking

    odintheking Lighting the way...

    Joined:
    Jul 12, 2004
    Messages:
    4,588
    Location:
    Stickin it to the man
    Hey. I have three problems with you:
    1-You can't spell
    2-1-D is only possible with a single line, therefore making you an ignoramus
    3-You just suck

    See how it feels?
     
  19. Saxofoner

    Saxofoner Chieftain

    Joined:
    Jun 16, 2005
    Messages:
    21
    Location:
    In a house...
    I like this unit, but I agree that the civ-color is a little much.
    If you wanted just small shapes to be civ-color on the front, you could stick some polygons into the grouping and just make them civ-color. I don't know if you can do this with poser, but that's how I do eyes on my creations.
    Just a suggestion.
     
  20. Darth Bob

    Darth Bob Viking Warlord

    Joined:
    Mar 22, 2003
    Messages:
    102
    Location:
    Neighbor to Warmaster
    The unit is awesome!!! Although there is a lot of civ-color, I dont care!! I'm just happy that someone made a Super Star Destroyer!! Great Job!!!
     

Share This Page