That his got posted, but it didn't, don't you hate it when you write a long message and/or essay and it gets deleted?
Anyways.....
These are some general war tactics, to some good players it may seem redundent, but I think they're valuable, including the term "super-unit."
Ok, story behind this is that in real life I noticed a triangle in all sorts of campaigns, between all sorts of ages, and units. Example:
Pikemen->Horsemen->Archers->Pikemen
I then catergorized them between land, navy, air, and seige throughout many eras in time. Eventually I found this pattern.
Heavy Medium->Heavy Fast->Heavy Slow->Heavy Medium
You may disagree with me or not, but either way, I used Civilization 3 as a simulation, finding in Civ3, that instead of the above formula, the one below is a bit more easier to use.
Defence->Offence->Artillery->Defence
Example:
Spearmen->Archers->Catapalts->Spearmen
Of course it's how you use these, you don't attack an archer with a spearman, neither do you leave your catapalts undefended while flailing against a spearman, nor are archers only supposed to attack catapalts.
Typically I fin them used in the following manner against each other: spearmen draw out archers to attack it, catapalts weaken down the spearman first before archers attack or if it's horsemen they outflank and attack, and catapalts under defence weaken the spearman so greatly that you win so completely that it's a lot like the catapalts were the ones to defeat the spearmen.
This may not seem like a great tactical change, but it's much different than the "stack-o-doom" tactic of 50000 archers in a collosal group that just go into straight lines to towns. Which was my tactic.
Using one type leaves you vunerable from another, like coming in with archers, and getting cremated against spearmen.
Using two types, like archers and spearmen, may be better, but you'll still be slaughtered against a city wall.
Using all three into what I call a "super-unit" is a lot better, each takes up for the other's faults, making the whole seemingly invincible.
*It's lunch-time, this seems like a good place to stop for now*
Anyways.....
These are some general war tactics, to some good players it may seem redundent, but I think they're valuable, including the term "super-unit."
Ok, story behind this is that in real life I noticed a triangle in all sorts of campaigns, between all sorts of ages, and units. Example:
Pikemen->Horsemen->Archers->Pikemen
I then catergorized them between land, navy, air, and seige throughout many eras in time. Eventually I found this pattern.
Heavy Medium->Heavy Fast->Heavy Slow->Heavy Medium
You may disagree with me or not, but either way, I used Civilization 3 as a simulation, finding in Civ3, that instead of the above formula, the one below is a bit more easier to use.
Defence->Offence->Artillery->Defence
Example:
Spearmen->Archers->Catapalts->Spearmen
Of course it's how you use these, you don't attack an archer with a spearman, neither do you leave your catapalts undefended while flailing against a spearman, nor are archers only supposed to attack catapalts.
Typically I fin them used in the following manner against each other: spearmen draw out archers to attack it, catapalts weaken down the spearman first before archers attack or if it's horsemen they outflank and attack, and catapalts under defence weaken the spearman so greatly that you win so completely that it's a lot like the catapalts were the ones to defeat the spearmen.
This may not seem like a great tactical change, but it's much different than the "stack-o-doom" tactic of 50000 archers in a collosal group that just go into straight lines to towns. Which was my tactic.
Using one type leaves you vunerable from another, like coming in with archers, and getting cremated against spearmen.
Using two types, like archers and spearmen, may be better, but you'll still be slaughtered against a city wall.
Using all three into what I call a "super-unit" is a lot better, each takes up for the other's faults, making the whole seemingly invincible.
*It's lunch-time, this seems like a good place to stop for now*