New terrain

bob rulz

Prince
Joined
Feb 15, 2004
Messages
568
Location
Salt Lake City, Utah
I have a few ideas for new terrain here. There are all sorts of terrain that could be added for variety.

First off, every tile should look different. You shouldn't see identical mountains, forests, or hills, and grassland should have scattered patched of trees (just for looks) and a slight curve representing higher terrain (at least on some grassland tiles). Mountain tiles hould be visibly higher or lower than one another, but still distinct. Volcanoes should also be the same, also with some being snowcapped (just for looks). Secondly, river tiles should be able to run in-between OR through squares, but shouldn't be their own seperate terrain. If a river runs through a square a defender gets a bonus when being attacked as if you're attacking across a river.

Now, for the new terrain:

MOUNTAIN RANGE: A string of connected mountains that cannot be improved in any way, but still give one shield when being worked. A single mountain range tile takes two turns to move across...basically, you move onto it, and the unit cannot move the next turn, although they can still defend...with a 125% bonus! Mountain ranges will usually be snowcapped, just for looks, and they're usually three to four tiles long.

MOUNTAIN PASS: A break in-between two mountain ranges where you can pass with your normal speed and you can also build a road through it, but not any other improvements. Gives one shield when worked and also a 75% defense bonus. A city can be built on a mountain pass as well.

PEAK: A very tall, snowcapped mountain shrouded in clouds. Can be seen from very far away but you cannot see the ladn in-between, adding to the sense of mysteriousness...is only accessible to scouts and explorers and produces two shields when worked.

PEAK VOLCANO: A very devastating volcano that can affect land up to two squares away. Otherwise identical to a peak accept that it produces three shields, like a normal volcano.

BEACH: A coastal tile that gives two commerce and one food. You can build a road on it but not any otehr improvement.

CLIFF: Can be found on the coast, in desert areas, or in mountain areas. You cannot travel up or attack up cliffs, but you can bombard up cliffs. Cities on the edge of a cliff get a 50% bombardment defense bonus when bombarded from the bottom of the cliff. A city on the edge of a cliff has a 15% defense bonus when attacked from the side, but not from the back. A mine or road can be built along the edge of a cliff. A city built on a cliff along the coast cannot build a harbor or any sea units, but also cannot be attacked by amphibious units.

BUTTE: A piece of land completely surrounded by cliffs, usually no more than two squares in size. Gives one shield when worked. Only accessible when a unit is dropped from a helicopter. Unit gets a 100% defensive bonus and a 50% bombardment bonus. Only ranged units can attack it however.

These are just my thoughts on new terrain. Feel free to chip in your thoughts or you own new ideas for terrain in here. :)
 
There are already Mountains, Volcanoes and Hills which cover most of the well; a Butte, Peak, Peak Volcano, Cliff and Beach are IMO pointless. I do however like the idea of a Mountain Pass, and I did suggest its' inclusion into Civ 3 when it was being made. Another terrain I'd like would be Plateau.
 
Speaking of terrain changes,I think units such as geurillas or marines should be invisible in forest or jungle terrain.That way you could preform sneak attacks.
 
I like the idea of the Peak ... it could get maybe even 1 point of culture from it in Ancient age, as it is mysterious and people think the Gods live there...

also, when a scout reaches the top of a peak (maybe only 20% chance of making it), you get to name the peak! (this gets rid of the culture bonus (as in, no gods are here), but you do get a 2gpt tourism bonus instead.

Whatchathink?
 
Hmm, that sounds like it wouldn't be too bad. I did have this idea about tourism, where you could declare a certain tile a tourist site (each tile would have a certain randomly-generated base tourist income...like, certain tiles would give you more income) where it would give you steady income...and the use for a beach...it would be one of the best tiles for this.
 
well it might be nice if terrain wasn't so modular and there could be a large amount of in between terrains or other terrains effected by environmental factors on the map, like savannah, shrub forest.

otherwise im not sure anything should be added (except im glad marsh was added)
 
i dont like anything but the beach and cliff. and to improve on the beach, a new worker action could be to build a 'fishing dock' on it, which would double the food. and how would you be able to work the peak if it is only acsessable to scouts and explorers?
 
Just like you can work volcanoes but can't improve them. I'm talking about like in the city radius when you draw benefit from it without improving it.
 
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