New to CBP, great job! Some questions, please:)

Marcus CivFan

Chieftain
Joined
May 10, 2016
Messages
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Hello, i just started playing the CBP which is just installed like a DLL. I have quite a few questions and would be very gratefull for any informations about them. :)

Is it possible that there is some bug with the trade routes? Two of my trade routes with food do not show a number of turns till they end anymore on the trade routes screen and they dont ever stop i think.

I tried to install this Mod http://www.picknmixmods.com/mods/CivV/UI/Trade Routes Enhancements.html which is also in the " Compatible 'out of the box' " category of this thread http://forums.civfanatics.com/showpost.php?p=13662804&postcount=10 ... oh well sry. Just found the mistake myself.^^ Obviously it was taken out of that list and i just saw an old post quoting it.

So is there some way then to enable me to stop trade routes? In general and also to fix those seemingly 2 broken trade routes of mine? I didnt see any mod which works with the CBP that does give such an option. Also...i wont have that option probably when i want to play multiplayer games in CBP i guess? Probably be far better just to use the standard CBP than to look for others who are willing to play with such changes?

Oh and really great job everyone involved. Great job of reinventing and enhancing a great game. Awesome features and balances! :)

I also have trouble with my vassal. I kind of got him early on by chance without knowing what it really does. I didnt realize i could make lots of demands on him. Should i exploit that? In general how does it work specifically in this CBP (not sure about the original game anyway but i played that somewhat so am used to how things react there) with diplomacy? Should i for example make many small trade contracts with other civilizations? Or is it ok to make one big one and will they acknowledge it in full? I noticed that i can trade 1 horse for 4 gold per turn for example and i can do that twice but if i trade 2 horse the AI suddenly is not willing to give more than 7 gpt...oO

How is it with gifts? Is it better to drive a hard bargain and then maybe give something as a pure gift without the other civ giving anything? Or will they notice if you give them a great trade anyway?

Oh and how do i get other civs to be my vassal? I had the Zulus on their knees with like 6400 Victory points willing to give me 2 of their 4 larges cities but they wouldnt have me vassaling them. Can i have only 1? oO

Also my liberated cities dont seem to impress a certain civ much who hates my early warmongering. I had hoped to earese that by liberating as many cities as i could but even after 5+ liberated cities from city states and other civs that particular civ is still at like -134 for warmongering in their opinion of me:/

Also how does it work with that "too much influence" negative when trying to get tribute from city states? -1000 and i had that in a state where i had just 63 influence. Just 3 above even being allied with them. In general does intimidating work like in the standard civ5 'Brave New World'? Military 'near' means 8 tiles, right? And one single cruiser intimidated a city state to +640?oO When my whole military being (by far i guess) number 1 just giving 100? Seems odd.

Not a bug but maybe someone can tell me if that came uo...its pretty annoying that you STILL must have ALL +xp for newly produced units in one city to reach that elusive 100xp and 4 promotions which gives you +1 range or 2 attacks in a turn right away. Mean you have to have one exclusive city for unit producing and that better be at the sea...since that city will very often be your capital for sheer production reasons you are almost forced to build that at an ocean.

Or is the best to build your capital into a social / arts / nation+worldwonder center and maybe your first harbor into the military producer? But inst it very unsatisfying that this ocean city has to produce land and air units too then if you want to get those 100xp?

I came on that about the xp cause i at first thought it great that you guys in CBP changed it around in barracks etc. so that any city can get 60 for 3 promotions. But then i realized witht he right found believ i think you cant only get to 90 but even 100 and that thats enough for a 4th promotion. Another reason btw. to get the first religion fast cause that belief wasnt available anymore when i got there. ;) :/

Is there some kind of comprehensive manual of CBP civ5? I just noticed for example that the area covered by using a Great General for a fort is 2 tiles now and not 1? You get new territory belonging to you in an area of 2 tiles from the fort? Does that scale with era or something? And is there any way of getting more spies preferrebly earlier too? If not shouldnt that be in the game? First of it would be realistic because spies where sent out very early in human history and also it would let the player make more informed deciscions if he spends the effort for it. I am thinking of building wonders and knowing if you will be able to finish them before someone else does it...:)
(on a side note would it maybe a good idea to let wonders be build twice as long as your civ and no civ you met has met the civ with the original wonder? i mean two people could get the same idea of building something if they dont know about each other...:) )

Ok thanks to everyone who read this far and thanks in advance for any answers or informations.:)
 
Hi, welcome to the forums.

Are you installing the pick and mix like a mod in the MODS directory, but CBP multiplayer back in the assets/dlc? They might not like that.

The horses are probably worth like 3.6gpt and it rounds up.

Gift abuse, that is stacking positive modifies by giving people free stuff, shouldn't work. Drive a hard bargain.

you STILL must have ALL +xp for newly produced units in one city to reach that elusive 100xp
annoying? what would you rather have, global xp?
witht he right found believ i think you cant only get to 90 but even 100 and that thats enough for a 4th promotion.
afaik there is no founder belief that gives experience to units, only a NW that gives +% production speed.

Is there some kind of comprehensive manual of CBP civ5?
Try the civilopedia. The Great General 2 tiles grab is from a policy in autocracy, you must have forgotten about taking it.
 
With changes to wonder requirements is often more profitable to invest in culture early.

To end a war soon: don't take cities, just raid everything and kill their units. Once you start taking cities, if it's just one, you may still stop the war after some turns, if they are several, you are commited.

Harbors are nice, but you can also get train stations for inland cities. Rush buildings often, as money is plenty once you start building towns. It saves hammers.

You can take any religion you desire, even when it has been picked by another civ. Just conquer its Holy City.
 
Oh and how do i get other civs to be my vassal? I had the Zulus on their knees with like 6400 Victory points willing to give me 2 of their 4 larges cities but they wouldnt have me vassaling them. Can i have only 1? oO

(...)

Not a bug but maybe someone can tell me if that came uo...its pretty annoying that you STILL must have ALL +xp for newly produced units in one city to reach that elusive 100xp and 4 promotions which gives you +1 range or 2 attacks in a turn right away. Mean you have to have one exclusive city for unit producing and that better be at the sea...since that city will very often be your capital for sheer production reasons you are almost forced to build that at an ocean.

Or is the best to build your capital into a social / arts / nation+worldwonder center and maybe your first harbor into the military producer? But inst it very unsatisfying that this ocean city has to produce land and air units too then if you want to get those 100xp?

I came on that about the xp cause i at first thought it great that you guys in CBP changed it around in barracks etc. so that any city can get 60 for 3 promotions. But then i realized witht he right found believ i think you cant only get to 90 but even 100 and that thats enough for a 4th promotion. Another reason btw. to get the first religion fast cause that belief wasnt available anymore when i got there. ;) :/

Capitulation may vary based on the civilization's leader personality. I had leaders that would only capitulate when left to one city, while the Inca capitulated after taking Cusco + 2 cities out of their ~9 cities. Shaka is probably one of those that only capitulate when left to one city, if at all.

About reaching 100xp, the only reason you don't get it in all cities is due to the Brandenburg Gate (15xp, Imperialism finisher's unlocked World Wonder), as it is restricted to the city in which it was built. Until that, you can just build your units whenever you want, especially with the Orders belief (provides Morale promotion, so no need to build the Heroic Epic to have it). 15xp isn't that hard to obtain anyway if you have a +50% xp in combat.
 
Not a bug but maybe someone can tell me if that came uo...its pretty annoying that you STILL must have ALL +xp for newly produced units in one city to reach that elusive 100xp and 4 promotions which gives you +1 range or 2 attacks in a turn right away. Mean you have to have one exclusive city for unit producing and that better be at the sea...since that city will very often be your capital for sheer production reasons you are almost forced to build that at an ocean.

I agree that +1 range is still too strong, but since military building are not useless (for example barracks they give science and reduce crime), you can have multiple cities with them. In my last game (with Autority/Piety/Imperialism/Autocraty), I had barracks, armories and military academy in most of my cities.
 
Hi, welcome to the forums.

Are you installing the pick and mix like a mod in the MODS directory, but CBP multiplayer back in the assets/dlc? They might not like that.

Yes exactly. That might then be the problem. Only way then seems to install the CBP as a mod too, right? And i still would play a different version than the standard CBP which probably will be played by many people i could just casually meet for multi-player? I want to 'practice' or at least learn the detailed rules of the game on the exact same version i guess.

The horses are probably worth like 3.6gpt and it rounds up.

Hmm...the game calculates with numbers behind the decimal point for food and stuff too, doesnt it? Its not possible to get it to do that here too? Quite annoying to make 10 trades for 1 horse <-> 4 gold just to get 40 gold instead of 30 or less. But too important to ignore.:/ And as far as i tried it wasnt just rounding. From 1 to 10 horses the number was always vastly lower.

Just tested it and he gave me 5 gold per turn for 1 iron. But he was only ready to pay 20 gold per turn for 7 iron. And its not that he doesnt really want that much iron and his price sinks which would make great sense. I made 6 deals of 5 gpt for 1 iron. So he paid me 30 gpt for 6 iron instead of 20 for 7...seems pretty lame. Feels like i can just 'farm' their gpt off from them with giving them lots of ressources that i will never need and which they also dont really put to good use.

It is not the difficulty level, right? If i understood the tooltip correctly the AI doesnt change they just get advantages from level 1 on getting stronger? I started for the first game on just level 1.

Seems to me very annoying that i have to make 7 seperate trades which also spam my trades list and make it much harder to check what kind of deals are active to gain 35 instead of 20 gold. But i feel forced to do it because passing up a 60% increase in revenue from a deal is just too much.

On a positive note i traded him 3 seperate oils in 3 deals. And while he paid 11 gpt for the first he only went with 8 for the second. So the sense of diminishing worth is somewhere in there. Last one he only had 7 gpt left.

Also why cant you trade gpt and plain gold in the same deal anymore? Wasnt that always possible with befriended civilizations/Nations in the older civ versions?oO

Gift abuse, that is stacking positive modifies by giving people free stuff, shouldn't work. Drive a hard bargain.

But if i just give him something without asking anything in return they react so happy and thankful? It does nothing for me to just give them something?

And honestly from a game designing AND reality perspective...yes it should. It should totally work. Works everyday in the real world. When europe or germany gives turkey 3 billion euro they do what they are asked too. In the game too. If i want to spend a lot of gold on them just to make them happy it should work. Of course the amount of gold should be balanced and probably increase for higher levels of "admiration". And maybe there should be some element of 'false friendship' like when the gold (or other kind of stuff) flow stops for a short while the liking rapidly declines. Just like with city states. Other civs are nothing different imho. Just with more cities...:D

annoying? what would you rather have, global xp?
afaik there is no founder belief that gives experience to units, only a NW that gives +% production speed.

About the belief i wondered too. Because in a few online references i checked AND in the civilopedia it says the belief "Order" does that.

"Orders: Use Faith to purchase Orders (+2 Faith, +3 City Defense Strength, +25 Hit Points; Reduces Crime; , +10 XP and the 'Morale' promotion for land Military units produced in this city). "

Oh my bad. Its a follower belief. And it lets you build a building called "Order" in any citiy with that faith. But i wasnt able to select it in my game. I guess because someone else did before me?

That reminds me of another 'bug' i guess. I can not see any beliefs of the other religions in that 'Religion Overview' window. But i saw that all properties of the religions are listed when mouseover on the religions sign in a city nameplate. Bad though when by chance you cant see any of their cities or something.

Brings me to my next question how do i get that religion with "Orders" into one of my cities?:P Trade routes..anything else? I dont really want to conquer their cities so i dont get negative diplomacy. I have some neutral cities having that religion too though and 2 of mine have equal population of that religion and of mine.

Should i upload the saved game btw?

And what annoys me about that is that i am forced to concentrate all my unit production in one city. Is it even possible to produce more than one unit in one turn in a single city? Still even if you have a highly specialized city like that seems very unlikely that other strong cities couldnt contribute in some way. Like building the hardware for the people trained in that city. Right now i can only send trade routes there, right? Whose numbers have next to nothing to do with how strong my other cities are?

Try the civilopedia. The Great General 2 tiles grab is from a policy in autocracy, you must have forgotten about taking it.

Ah ok. So the civilopedia is accurate for the CBP version? But i would love to be able to look up all the detailed numbers too, that would be great.:)

Oh right...its even a german word "Lebensraum". Very nazi though.:D Picked it cause i didnt like the alternatives but that bonus is awesome! If only i had known earlier! But gladly i tested where to put the citadel and saved right before. Because i destroyed my own embassy in a city state by making it my territory and thus lost a vote in the World Congress.:P

Would be gorgeous if there was some wiki like place where we could look up things like what are the complete ways to raise the movement range of a general for example. Or like the XP thing i wrote about. So you could see a list of the different social policies, religions or ressources and traits of civilizations or leaders.

For a beginner like me at least to the CBP that would make it much easier.

Thanks a lot for your elaborate answer and sorry for so much text. :)
 
With changes to wonder requirements is often more profitable to invest in culture early.

You mean in relation to the trade routes? Or in what way 'invest'?

To end a war soon: don't take cities, just raid everything and kill their units. Once you start taking cities, if it's just one, you may still stop the war after some turns, if they are several, you are commited.

For me it would be ideal to stay in perpetual war with one or two civs who are producing enough units to constantly farm them. And still have enough other civs left for science deals and trade routes.

Harbors are nice, but you can also get train stations for inland cities. Rush buildings often, as money is plenty once you start building towns. It saves hammers.

Train Stations? I Cant find such a building in the civilopdia. oO Should be at least somewhere in the technologies tree, right? oO
Though i see just now that my automated workers didnt even build the railroads but left parts of street open...oO Maybe the building shows up when i finish.

You can take any religion you desire, even when it has been picked by another civ. Just conquer its Holy City.

Ok. Do i get prophets from the Holy City then? wondered how it works when you convert all hius cities if he still can produce missionaires somewhen. Thx.
 
Oh my bad. Its a follower belief. And it lets you build a building called "Order" in any citiy with that faith. But i wasnt able to select it in my game. I guess because someone else did before me?

(...)

Brings me to my next question how do i get that religion with "Orders" into one of my cities?:P Trade routes..anything else? I dont really want to conquer their cities so i dont get negative diplomacy. I have some neutral cities having that religion too though and 2 of mine have equal population of that religion and of mine.

Whenever you create a missionary or inquisitor, that unit spreads the majority religion of the city it was purchased. If you get any city with that religion as its majority, you can use it to spread among your empire. Very faith costly to do it you intend to do it for the Orders and revert back to your original religion, though, and can result in massive unhappiness from religious division while you're at it.

If you really want to ensure you get that belief, consider Byzantium for its ability to pick any belief without regard of whether another religion also picked it. For everyone else, they must be the first to pick the desired belief indeed.
 
And what annoys me about that is that i am forced to concentrate all my unit production in one city. Is it even possible to produce more than one unit in one turn in a single city? Still even if you have a highly specialized city like that seems very unlikely that other strong cities couldnt contribute in some way. Like building the hardware for the people trained in that city. Right now i can only send trade routes there, right? Whose numbers have next to nothing to do with how strong my other cities are?

You can get two units per turn in a city if you also buy a unit with gold there. Autocracy has a tenet that reduces the cost by 33% (Military-Industrial Complex), and Industry can accumulate a 30% discount, plus Big Ben (15%), if you finish it.

For internal trade routes, their strength depends on population and social policies. Piety's finisher increases the output of internal routes by 33% if they come from your holy city, and Industry has another policy that adds another 33% for all internal routes. I'm sure there are tenets that do it as well, but I can't remember them right now.

Overall, don't worry too much about getting as much from a single city, especially if you already have Orders for the Morale promotion. They can get xp from being in combat. You should care about more about ensuring free promotions like Morale (Heroic Epic if without Orders) and Drill I (Alhambra) in units that benefit from them. For instance, Morale/Drill do not apply to Air units, so feel free to build them in all your cities at once.
 
Capitulation may vary based on the civilization's leader personality. I had leaders that would only capitulate when left to one city, while the Inca capitulated after taking Cusco + 2 cities out of their ~9 cities. Shaka is probably one of those that only capitulate when left to one city, if at all.

Thats pretty cool. I knew that from civ5 Brave New World but never really became aware of the concrete effects now. The other nation which became my vassal so easily was the Shoshone. And they seem pretty mellow even from their first greeting on. :D

Is this chart correct for CBP too? http://civdata.com/ Since i read in http://forums.civfanatics.com/showpost.php?p=13632409&postcount=2 :

"AI flavors for leader personalities optimized to make them more distinct."

If the numbers for CBP are the same then i really have a special case with Shaka. :D He has an 11 in 'Expansion' while only Hiawatha has a 9 and everyon else a maximum of 8. He is extreme. And Hiawatha only has a 4 in war Shaka has an 8 which only few other civs have. Mean fellow.:) I guess 'war' means "Likeliness to Declare War" from this list? http://civilization.wikia.com/wiki/AI_trait_(Civ5)

But what does "diplomacy" as a 'flavor' and "diplomatic balance" as a trait mean?

About reaching 100xp, the only reason you don't get it in all cities is due to the Brandenburg Gate (15xp, Imperialism finisher's unlocked World Wonder), as it is restricted to the city in which it was built. Until that, you can just build your units whenever you want, especially with the Orders belief (provides Morale promotion, so no need to build the Heroic Epic to have it). 15xp isn't that hard to obtain anyway if you have a +50% xp in combat.

Well if you really want to build (in my case NEED to build :D ) the 'perfect unit' you also need that 'Heroic Epic' national wonder in that same city. At least for ground units which of course you also want to have 100 xp.

And yes you get there fast especially with the strategic monopoly on oil giving +5xp for every fight. But what about units that hardly fight like scouts getting +2 sight range right away? Or defensive units in your cities like artillerie having a range of 4 against those pesky ships. Or being able to fire 2 times right away. Which especially for ranged units which only get 3 or 2 xp from a shot means they get more xp much faster.

I also really dont like that just one civ gets that advantage via "Brandenburger Tor" (real german name:) ). I mean getting 90 instead of 75 would be good (you only need 10 or 2 fights or with oil strategic bonus only 1 fight to get to the 4. promotion) and fitting for a wonder together with the other things of this one. But to get 100 ONLY with it right out of production or when you get units gifted to you via capital? Also i find it very annoying that city states send you 0 xp units. Almost worthless. They should at the very least send you the standard barracks+armory+military academy=60 xp.

Oh and the worst is i just realize you HAVE to make your capital that military powerhouse if you want to get those gifted units the max xp.:/ Means it also needs to be an ocean city right at start. Or can you change the capital later? That would be great. In civ3 you just needed to build a palace somewhere else and when it was finished your old palace vanished and the city with ne new palace was the capital. Distance to the capital was important for corruption)losing gold and happiness back then.

Thanks again for your time and effort and the infos. I will test on Shaka when he finally sees reason or if he insists on dying in the 'Führerbunker'. :P
 
Whenever you create a missionary or inquisitor, that unit spreads the majority religion of the city it was purchased. If you get any city with that religion as its majority, you can use it to spread among your empire. Very faith costly to do it you intend to do it for the Orders and revert back to your original religion, though, and can result in massive unhappiness from religious division while you're at it.

I basicaly only need it in one city. And since they are my own cities i could use inquisitors instead of a prophet. Just use one of the Order religion and then after that one of my own religion. i guess. Maybe two cities one for ground units one for sea units.

If you really want to ensure you get that belief, consider Byzantium for its ability to pick any belief without regard of whether another religion also picked it. For everyone else, they must be the first to pick the desired belief indeed.

Oh thats a great hint! Thank you very much. With them i at least dont need to worry about getting faith points early on then. Going straight for that Brandenburger Tor. ;)
 
I agree that +1 range is still too strong, but since military building are not useless (for example barracks they give science and reduce crime), you can have multiple cities with them. In my last game (with Autority/Piety/Imperialism/Autocraty), I had barracks, armories and military academy in most of my cities.

I really like that they are not useless unless you build or get gifted units there. But still you can only get to 85xp in all other cities besides the one in the whole world with Brandenburger Tor. And those 15xp means when a big war starts his battleships can fire twice and yours only once...or he directly has that range of 3 on his frigates to take out your port easily without your garrison being able to fire back.:/

I think its much to strong. If brandenburg made the difference between 75 and 90 it would be ok. You still had a chance to destroy those forces before they reached 100. I very much like the idea though of getting to 100xp and the 4th promotion with everything in the game. Should be for everyone who makes the effort of building everything and getting the Order follower belief. And then Brandenburg should be like maybe give half way to the next promotion? If you only have stuff for lets say 60 xp brandenburg gives you 80. And if you have everything for 100 it gives you 125=halfway to 150. If you are not maxed on the other stuff lets say you just got barracks and armory for 15+20=35xp then Brandenburger just gets you half the rest of the way to the 60 promotion. Like 47,5xp~ 48xp. With a military academy it would get you from 60 to 80 and be much more worth. 20 instead of 13 xp.

But making that direct 4. promotion exclusive to just one civ who happens to build Brandenburger first is just to much imho. What do you all think? Or was there a thread about that before? Couldnt find anything with google.
 
Whenever you create a missionary or inquisitor, that unit spreads the majority religion of the city it was purchased. If you get any city with that religion as its majority, you can use it to spread among your empire. Very faith costly to do it you intend to do it for the Orders and revert back to your original religion, though, and can result in massive unhappiness from religious division while you're at it.

If you really want to ensure you get that belief, consider Byzantium for its ability to pick any belief without regard of whether another religion also picked it. For everyone else, they must be the first to pick the desired belief indeed.

Btw where can i read that up? In the civilopedia it doesnt say anything about that ability of the Byzantiums. Probably still the standard version of civ5 BNW in that and not the CBP features?

Ah found it.:) http://civ-5-cbp.wikia.com/wiki/Civilizations
 
You can get two units per turn in a city if you also buy a unit with gold there. Autocracy has a tenet that reduces the cost by 33% (Military-Industrial Complex), and Industry can accumulate a 30% discount, plus Big Ben (15%), if you finish it.

Oh thanks a lot! Can you directly straight out buy a unit? I didnt even realize that though i certainly did it before.^^ Had a game in BNW where i went full religion and took buying units. Amazing what army i could build without any production or gold used.:P Only to the industrial age ofc. But in combination with upgrading it was big. Hmm..i just read in the tooltip for my cruiser that it just costs me 690 gold to buy one but 780 to upgrade a frigate to cruiser?oO I probably have some cost reduction but still that shouldnt happen, right?

And with 5% per industry policy unlocked isnt that 25%? Or even 30% if the adopting of industry itself also counts? Would be 40-45% then with Big Ben, right?

Which reminds me is there anywhere ingame where i can quickly check if a Wonder was build already? Beside looking through the wholes diplomacy screen with maybe a dozen civs?

What is the max gold cost reduction for buying in cities? For units at least? 33% from ideology+40% from industry make 73%? Or is it multiplicative? Which would make it 0.67x0.6=0,402. So if something costs 1000 gold to buy with both these it would be either 402 or 270? Any other bonusses? This already seems extremely strong.oO Could easily buy a battleship for 910=365,82 or 245,7 every round. Plus maybe one produced every 3 rounds...hmm...it wouldnt be even that usefull to have a high producing city with all those xp upgrades because only maybe 1/4 of your units would be actually build there while 3/4 you would just buy. oO

366 gold every round should even be sustainable in late game. And if its just 246 its even cheap...hmm. So maybe go full authority in ideology than save up for imperialism to get Brandenburg Gate first and then full industry for those extra cheap units?

For internal trade routes, their strength depends on population and social policies. Piety's finisher increases the output of internal routes by 33% if they come from your holy city, and Industry has another policy that adds another 33% for all internal routes. I'm sure there are tenets that do it as well, but I can't remember them right now.

But without that they hardly differ. Like 21 food from my capital and 17,5 from a newly build city...

Overall, don't worry too much about getting as much from a single city, especially if you already have Orders for the Morale promotion. They can get xp from being in combat. You should care about more about ensuring free promotions like Morale (Heroic Epic if without Orders) and Drill I (Alhambra) in units that benefit from them. For instance, Morale/Drill do not apply to Air units, so feel free to build them in all your cities at once.

You are right somewhat. I am used to not having so much wars going on and units being able to gather xp because i usually played smaller games. With bigger games you could have constant warfare with one civ or maybe even a city state and get xp constantly. Actually i thought that declaring war right at start to anyone you meet at the very leat the very first civ and/or cs is a good idea, isnt it? You dont get warmonger penalties with the other civs or city states because there is no contact yet.

Well cs you would probably declare war anyway just to get workers. But if you do it right away you wont get warmonger penalties from others you might have encountered till then. And in contrast to barbarians you can get endless xp from cs like from civ battles, right?

Its just like reality when the USA fight in Grenada or Afghanistan some small and/or far away place basically just to train their troops and test their equipement. :P
 
Oh and i still have that problem with 2 trade routes to my 3rd city the one with Brandenburg Gate. They deliver food but they dont have a turns remaining number next to them and they never seem to stop. Any clues?

Thanks a lot again.:)
 
I really like that they are not useless unless you build or get gifted units there. But still you can only get to 85xp in all other cities besides the one in the whole world with Brandenburger Tor. And those 15xp means when a big war starts his battleships can fire twice and yours only once...or he directly has that range of 3 on his frigates to take out your port easily without your garrison being able to fire back.:/

Ah, ok. Didn't think about it because I never build Brandenburg gate. Since I play in Immortal-Deity, I don't even try to build most wonders. Moreover, on peacefull games, this wonder is build before I reach the tech, and on warmongering games, I don't need it :
I XP my army against weak AIs before attacking strong AIs.

Oh and i still have that problem with 2 trade routes to my 3rd city the one with Brandenburg Gate. They deliver food but they dont have a turns remaining number next to them and they never seem to stop. Any clues?
Thanks a lot again.:)

Known issue. If you have time (and you kept the logs, a savegame, ...), put it on Github, it may help them to solve it. Sometimes, for no apparent reason, a deal / traderoute never finish.
 
Ah, ok. Didn't think about it because I never build Brandenburg gate. Since I play in Immortal-Deity, I don't even try to build most wonders. Moreover, on peacefull games, this wonder is build before I reach the tech, and on warmongering games, I don't need it :
I XP my army against weak AIs before attacking strong AIs.

Ok that makes a lot of sense. I thought that this one time with a game i will try to charge my way from easy to difficult instead of frustrating myself from hardest down to manageable. Thats why i started with difficulty 1. :D

But is it really impossible even if you totally focus on Brandenburg Gate in higher levels to get it? Together with choosing Byzantine you would be able to get everything for that 100xp freshly produced units. So even if you go directly only for that tech and maybe even tech heavy or something?

Hmm...alternatively maybe just conquer the city it is in?^^ If you save your national heroic for that or maybe he even build it there too then you got it also.^^ But i guess you first would need to find out who build it and where. :)

You wouldnt even need Imperialism then, right?oO Maybe even befriend the right nation so you have open borders to get to the citiy with the B. Gate and do a sneak attack?:) Even nuke it! The Gate is nuke immune after all. ;)

Known issue. If you have time (and you kept the logs, a savegame, ...), put it on Github, it may help them to solve it. Sometimes, for no apparent reason, a deal / traderoute never finish.

Ok Thanks a lot. I will do that. I'll try with that MOD thought for stopping trade routes.
 
But is it really impossible even if you totally focus on Brandenburg Gate in higher levels to get it? Together with choosing Byzantine you would be able to get everything for that 100xp freshly produced units. So even if you go directly only for that tech and maybe even tech heavy or something?.

Not impossible, but you need to focus on culture, and that's quite difficult on wide Empire.
If your plan is to not expand before having the gate, you can have it without too many problems (just keep à great engeneer un case somebody else want it), but I usually fail to maintain a strong culture in my warmongering games.
 
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