In the following screenshot, is a city's city screen. (Get familiar with this as much as you can.) Feel free to ask about anything in the screens. I don't think there is an online manual. But I will give you a run through of the idea behind city managing. I got time.
Screenshot 1:
OK, we are going to look at Fort Hillbrook here. If you hover the cursor over the city bar on the main map, you will get a overview of it on the bottom left of the screen. You can see that it says Fort Hillbrook is making 7 food, 7 hammers, 1 gold, and 4 beakers. It makes this amount every turn until something changes.
Notice that the city already has 45/84 food. It will grow in population when you have gained 84 food. Since it makes 7 per turn, it will take 6 turns to get to 86 which breaks the 84 cap, and the population will go up at that point.
The same for a swordsman that it is making. The swordsman costs 80 hammers to make. The city currently produces 7 hammers per turn. It has ran for a couple turns now and currently has 33 hammers. SO in 7 turns it will have made 82 hammers total, which is enough to make the 80 hammers needed for the swordsman.
Now if you double click the city bar, it will take you into the city screen. TO see how all of this is going on.
Screenshot 2:
OK first things first. You automatically 'work' your city tile itself and cannot stop working it. Then with each population, you can work 1 additional tile. This is a size 4 city currently. So it can work 4 tiles.
Up at the top, you will see that the city is actually making 15 food per turn. Not just 7. That is because each population point you have in your city eats 2 food per turn. 4 population eats 8 food total. 15 - 8 = 7 food per turn.
Each tile will produce:
Food :: Bread loaf = 5 bread pieces. (Applies to population)
Hammers :: Anvil = 5 hammers. (Applies to production)
Coins :: Moneybag = 5 coins. (Applies to commerce)
It is up to you what tiles to work. Or you can automate them. Say for instance I wanted to speed up this swordsman. I could click on one of the bread loaves to have them stop working it and instead have them work a forested plains tile for another 1 food and 2 hammers instead.
My hammer production per turn would raise to 9 per turn. food would change to 11 - 8 = 3 per turn.
So the population growth would happen in 13 turns but my swordsman would be complete in 6 turns. So, that would only speed up the swordsman by 1 turn. So now I move the forested grassland tile to another forested plains for another hammer per turn. That aditional hammer makes it only take 5 turns to complete the sword but my population growth has slowed down to 20 turns.
Hope that helps out some. I got alot of spare time today.
