Linklite
Emperor
- Joined
- Sep 2, 2019
- Messages
- 1,720
I've had a quick look through to see if existing threads answer my questions, but couldn't find them, but the sheer number of threads and posts are a bit daunting! If my questions cam be answered by an existing thread, feel free to refer me to said thread, thanks!
I'm new to the series, and I'm playing on the Switch, and have quite a few questions.
1) Potential bug related question; I was messing about after having reduced all the AIs down to one last city, so I cooped them up, made peace and decided to build up my Civ to the max all over the world, just to see what stats I could get. I got my gold income up to ~2,000 per turn with a reserve of ~55,000. I then got another policy slot so changed a few cards around which would have significantly improved my income (not sure by how much) and things went a little odd. Suddenly my reserve went to about ~39,000 in debt (with 0 income). The turn ended and the balance went to 0 with ~500 income, and most of my army disbanded. Is this a known bug? Is it just a one off or did it get triggered by my actions, possibly having too high an income? I can give more details as required.
2) is there any benefit to having a tile that is not improved and not currently worked by a citizen (as opposed to not owning that tile)?
3) is there a benefit to having a tile improved but not worked by a citizen (as opposed to having the tile not improved)?
4) I occasionally get Great Scientists who can provide bonuses to certain things, like extra production towards Space Races for example. If I activate them without a Space Race project active, will the game save that bonus for when one is active, or will it just waste that bonus?
5) is there an easy way of seeing where the worst city for an attribute is? For example, if I spawn a build a new trader and want to assign him to the city with the worst production stats to try and boost the overall level, how can I find out which city to assign him to, without manually checking each individual city?
6) when I receive a trade offer regarding luxury items from an AI (let's say it is Peter), is there a way of checking how that will affect me without accepting/rejecting Peter's offer first? For example, if he's offering me jade, it wouldn't really help if I already have jade. If he's wanting my silver, that's be pretty bad if I only had one silver. On the other hand, if I have no jade but 3 silvers and my cities really need amenities, then I should really take the deal. But at the moment, it seems as though I have to deal with the offer before I can change screens to check what I do and don't have.
7) is there a way of seeing my current trade deals? They seem to just disappear into the background, and if, for example, my amenities deal is going to run out in 10 turns, I'd like to know so that I can prepare.
8) is there a reason why sometimes even if the AI has, say, 3 of a luxury resource like jade and no silks, they won't even consider trading it with me for silks and even gold? It happens often it seems, even with allies who are very happy with me.
Sorry for the endless list of questions, but I'm trying to figure out the mechanics and numbers in my head. I have more, but I'll leave it at 8(!) for now!
I'm new to the series, and I'm playing on the Switch, and have quite a few questions.
1) Potential bug related question; I was messing about after having reduced all the AIs down to one last city, so I cooped them up, made peace and decided to build up my Civ to the max all over the world, just to see what stats I could get. I got my gold income up to ~2,000 per turn with a reserve of ~55,000. I then got another policy slot so changed a few cards around which would have significantly improved my income (not sure by how much) and things went a little odd. Suddenly my reserve went to about ~39,000 in debt (with 0 income). The turn ended and the balance went to 0 with ~500 income, and most of my army disbanded. Is this a known bug? Is it just a one off or did it get triggered by my actions, possibly having too high an income? I can give more details as required.
2) is there any benefit to having a tile that is not improved and not currently worked by a citizen (as opposed to not owning that tile)?
3) is there a benefit to having a tile improved but not worked by a citizen (as opposed to having the tile not improved)?
4) I occasionally get Great Scientists who can provide bonuses to certain things, like extra production towards Space Races for example. If I activate them without a Space Race project active, will the game save that bonus for when one is active, or will it just waste that bonus?
5) is there an easy way of seeing where the worst city for an attribute is? For example, if I spawn a build a new trader and want to assign him to the city with the worst production stats to try and boost the overall level, how can I find out which city to assign him to, without manually checking each individual city?
6) when I receive a trade offer regarding luxury items from an AI (let's say it is Peter), is there a way of checking how that will affect me without accepting/rejecting Peter's offer first? For example, if he's offering me jade, it wouldn't really help if I already have jade. If he's wanting my silver, that's be pretty bad if I only had one silver. On the other hand, if I have no jade but 3 silvers and my cities really need amenities, then I should really take the deal. But at the moment, it seems as though I have to deal with the offer before I can change screens to check what I do and don't have.
7) is there a way of seeing my current trade deals? They seem to just disappear into the background, and if, for example, my amenities deal is going to run out in 10 turns, I'd like to know so that I can prepare.
8) is there a reason why sometimes even if the AI has, say, 3 of a luxury resource like jade and no silks, they won't even consider trading it with me for silks and even gold? It happens often it seems, even with allies who are very happy with me.
Sorry for the endless list of questions, but I'm trying to figure out the mechanics and numbers in my head. I have more, but I'll leave it at 8(!) for now!