I have been looking at ModBuddy, the Tuner and all of the files in "Assets" of the base game. I get the concepts of using XML and SQL to modify or add to things in the game that are specified in the XML and SQL.
But how about using LUA? I see many lua files in the Base game but all in the area of the UI. Does this mean LUA is only supposed to be used for modify screens?
Of course LUA is present when looking at panels in the Tuner as well. But how does that help me as a modder? I can see many global LUA objects and function definitions thru the tuner but what good does that do me? We don't have access to the rest of the LUA source that was used to compile these objects and functions.
But how about using LUA? I see many lua files in the Base game but all in the area of the UI. Does this mean LUA is only supposed to be used for modify screens?
Of course LUA is present when looking at panels in the Tuner as well. But how does that help me as a modder? I can see many global LUA objects and function definitions thru the tuner but what good does that do me? We don't have access to the rest of the LUA source that was used to compile these objects and functions.