Hello everyone,
I've been playing Civ V for a year or three-four on and off and in total about 10-15 games that I finished out of about 20 played. (Most of the ones I didn't finish were due to the game ending up crashing at some point...) recently I was looking for some mods to spice up the experience due to me getting a bit bored with the base game (+ all DLC's etc.). I've always stayed in the lower dificulties due to me disliking how the game handles higher dificulties (giving the AI stupid modifiers that make them straight up better then the human can hope to be (stat wise)) and played on Quick except for 1 or 2 games.
After downloading the mods I decided to jump in the deep and begin a multiplayer game with a friend of mine. We played until about the late Rennaisance before we quit due to the game getting quite boring, cities seemed to be impossible to take, unlike the base game where it never was too much of an hassle given that you use the right units (about 1-3 melee units and 2-3 ranged ones) Rather here it seems that either, there isn't a unit in the city so you can take it almost instantly, or there is one in the city and it takes forever to take it. I was playing as Venice and was on top of science. In the last 150 turns I had been at war thrice with England over a city (she always declared on me) and neither of us was able to take the nearest city of the opponent (except for me taking a city she settled next to my road connecting 2 cities about 5 turns before the war started, and while there was a knight in there there were no buildings so I could take it in a turn) while even in the base game this would have been kinda difficult for me to do (due to the city being surrouned with hills and mountains) once I finally got to sieging the city my cannons didn't do any damage and neither would my melee units do. It was so bad that with 3 cannons I was doing less damage then what the city would heal in a single turn.
Something else was that shortly after starting the game it became apperant that culture was much more difficult to do, with the cost of policies skyrocketing to over 4k in the early rennaisance. A number that I hadn't seen before in the base game (even in my highest policy game (3.5 of the branches fully done, plus the entire freedom ideology) it didn't rise above I believe 2k) (this was a long time ago so I might be wrong here) And while it appears that the value of tiles (food, production etc.) seems to be much greater (I actually had nothing to build in Venice most of the time during the late midieval/early rennaisance) I felt like my culture progress was much slower then normal.
All in all I would like to get advice on how I can do better in my next game of VP.
I've been playing Civ V for a year or three-four on and off and in total about 10-15 games that I finished out of about 20 played. (Most of the ones I didn't finish were due to the game ending up crashing at some point...) recently I was looking for some mods to spice up the experience due to me getting a bit bored with the base game (+ all DLC's etc.). I've always stayed in the lower dificulties due to me disliking how the game handles higher dificulties (giving the AI stupid modifiers that make them straight up better then the human can hope to be (stat wise)) and played on Quick except for 1 or 2 games.
After downloading the mods I decided to jump in the deep and begin a multiplayer game with a friend of mine. We played until about the late Rennaisance before we quit due to the game getting quite boring, cities seemed to be impossible to take, unlike the base game where it never was too much of an hassle given that you use the right units (about 1-3 melee units and 2-3 ranged ones) Rather here it seems that either, there isn't a unit in the city so you can take it almost instantly, or there is one in the city and it takes forever to take it. I was playing as Venice and was on top of science. In the last 150 turns I had been at war thrice with England over a city (she always declared on me) and neither of us was able to take the nearest city of the opponent (except for me taking a city she settled next to my road connecting 2 cities about 5 turns before the war started, and while there was a knight in there there were no buildings so I could take it in a turn) while even in the base game this would have been kinda difficult for me to do (due to the city being surrouned with hills and mountains) once I finally got to sieging the city my cannons didn't do any damage and neither would my melee units do. It was so bad that with 3 cannons I was doing less damage then what the city would heal in a single turn.
Something else was that shortly after starting the game it became apperant that culture was much more difficult to do, with the cost of policies skyrocketing to over 4k in the early rennaisance. A number that I hadn't seen before in the base game (even in my highest policy game (3.5 of the branches fully done, plus the entire freedom ideology) it didn't rise above I believe 2k) (this was a long time ago so I might be wrong here) And while it appears that the value of tiles (food, production etc.) seems to be much greater (I actually had nothing to build in Venice most of the time during the late midieval/early rennaisance) I felt like my culture progress was much slower then normal.
All in all I would like to get advice on how I can do better in my next game of VP.