New traits for future expansions.

Desert-Fox

King
Joined
Jun 4, 2005
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Estonia, Laagri
I guess in the future firaxis will make 1 or 2 expansions where we will see several new civilizations and leaders... now there are 2 places only available, one is phi/ind and the other I do not remember... but also there is something missing...

1) A trait for sea, perhaps Seafaring as it was in civ3.
All sea tiles produce 1 extra food.
Cheaper naval production?
Netherlands, Portugal, Perhaps an English leader from age of discovery should get this one.

2) Legendary or Famous or something else.
-1 Great people for golden age.
Golden ages last 50% longer.
Some legendary historical leaders should get it and it would make GA-s more useful for some traits, think about - 1 GP for first golden age :)
 
Agricultural trait:

1a) 33% decrease on unhealthy amount in each city? OR
1b) Workers irrigate farms 33% faster?

2) Discount on aqueducts and grocers.
 
How about Seafaring like this:
1) Free Combat I promotion for all naval units (excluding work and fishing boats)
2) Discount on harbor and lighthouse.
 
What about Empirical or something similar? They could get reductions for distance maintenance or the ability to build colonist-like units, for example.
 
How about:

Efficient

1) +1 production from any mined square
2) Reduced cost of factories

Inventive/Scientific

1) +50% science output in capital
2) Reduced cost of libraries and laboratories
 
Heroic

Makes a Military Great Leader* more likelly to appear

*Military great leader- spawned from victorious combat of a unit, can be attached to an existing unit to give them +1 hit point, 25% stronger, and 1 free upgrade without afectign experience needed for next regular upgrade
 
The problem I see with "SeaFaring" trait, is that while other traits depend (and decide) what style of game you will play, SeaFaring depends on the way the map looks like.
It is extremely strong on small island maps, weaker then "aggresive" on continents and totaly useless on maps with large land bodies.
 
random11 said:
The problem I see with "SeaFaring" trait, is that while other traits depend (and decide) what style of game you will play, SeaFaring depends on the way the map looks like.
It is extremely strong on small island maps, weaker then "aggresive" on continents and totaly useless on maps with large land bodies.
That's why in civ3 seafaring civs were much more likely to end up on or near water. The only maps that would really be a problem would be highlands and plains, where upon you would pick a different leader, which is not too much of a problem for 2 maps.
 
Why all traits give positive bonuses? No one would probably play with leaders with negative trait, but if all leaders have 2 positives AND 1 negative...no man is perfect except for Jesus, who isn't in the game.
 
lost_civantares said:
That's why in civ3 seafaring civs were much more likely to end up on or near water. The only maps that would really be a problem would be highlands and plains, where upon you would pick a different leader, which is not too much of a problem for 2 maps.

Also lakes map, and any map with low water line.
Even just on continent maps, this trait will be much less powerfull then the aggresive trait.
 
True... but that means Asian contr. are weak on Islands...? ;-)

random11 said:
The problem I see with "SeaFaring" trait, is that while other traits depend (and decide) what style of game you will play, SeaFaring depends on the way the map looks like.
It is extremely strong on small island maps, weaker then "aggresive" on continents and totaly useless on maps with large land bodies.
 
Secksay
All diplomatic relations with female leaders raise by +200000 if you are male (and sometimes male)
All diplomatic relations with male leaders raise by +200000 if you are female (and sometimes female)
All civs will give you free gold when you first meet them.

Who would have this trait: Victoria, Asoka

:lol:
 
Seafaring is already somewhat of a trait with the Fishing starting tech. Also, there are traits (organized comes to mind) which give bonuses for lighthouses and harbors. Boosting naval units wouldn't be all that useful unless ships are made useful first. They can't even bombard improvements on tiles adjacent to coast right now.
 
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