New traits I developped and tried

If you want to make a new trait it should not double the others.
A food trait would be something like +1 food with all health building(granary, aqueduct, grocer, hospital and supermarket), so it would be a long term trait.

Seafaring can have another name but there is no traits what is tied with sea. Vikings would be seafaring/agressive, so their ub would give free navigation 2 when trait gives nav1. Also +50% ship production.

Air trait would be useless because first air unit is airship and it comes littlebit late.
 
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