dagriggstar
King
Alright, so I'm modding the civs to be more to my personal ideas on how they should be. Anyway, so far I've got afew extra UB's that are atleast showing up in the civilpedia (although some of the extra bonuses they have over the regular buildings are not showing up, yet to test that out as a game based or civilpedia based issue). The new UU's aren't even showing up at all in the civilpedia (or anywhere for that matter), so yea I figure something is wrong. Also, the Mongols seem to not have any UU's (not even the Keshik which I haven't touched)...
Unit class overides
<Row>
<CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
<UnitClassType>UNITCLASS_BOMBER</UnitClassType>
<UnitType>UNIT_AMERICAN_B17</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ARABIA</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AZTEC</CivilizationType>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_AZTEC_JAGUAR</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_CHINA</CivilizationType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
<UnitType>UNIT_CHINESE_CHUKONU</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_EGYPT</CivilizationType>
<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType>
<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType>
<UnitClassType>UNITCLASS_FRIGATE</UnitClassType>
<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_FRANCE</CivilizationType>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
<UnitType>UNIT_FRENCH_MUSKETEER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GERMANY</CivilizationType>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>UNIT_GERMAN_PANZER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GERMANY</CivilizationType>
<UnitClassType>UNITCLASS_FIGHTER</UnitClassType>
<UnitType>UNIT_LUFT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GREECE</CivilizationType>
<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType>
<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GREECE</CivilizationType>
<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
<UnitType>UNIT_GREEK_HOPLITE</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_JAPAN</CivilizationType>
<UnitClassType>UNITCLASS_FIGHTER</UnitClassType>
<UnitType>UNIT_JAPANESE_ZERO</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType>
<UnitClassType>UNITCLASS_LANCER</UnitClassType>
<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_PERSIA</CivilizationType>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_IMMORTAL</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ROME</CivilizationType>
<UnitClassType>UNITCLASS_CATAPULT</UnitClassType>
<UnitType>UNIT_ROMAN_BALLISTA</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ROME</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_ROMAN_LEGION</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType>
<UnitClassType>UNITCLASS_CAVALRY</UnitClassType>
<UnitType>UNIT_RUSSIAN_COSSACK</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SIAM</CivilizationType>
<UnitClassType>UNITCLASS_LANCERT</UnitClassType>
<UnitType>UNIT_CANNON_ELEPHANT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOLIA</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOLIA</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitType>UNIT_GER</UnitType>
</Row>
</Civilization_UnitClassOverrides>
</GameData>
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 9/15/2011 4:34:15 PM -->
<GameData>
<!-- TODO: Insert table creation example here. -->
<!-- TODO: Insert table data example here.-->
<!-- Enter your Game Data here. -->
<Units>
<Row>
<Class>UNITCLASS_FIGHTER</Class>
<Type>UNIT_LUFT</Type>
<PrereqTech>TECH_FLIGHT</PrereqTech>
<RangedCombat>40</RangedCombat>
<Cost>375</Cost>
<Moves>2</Moves>
<Immobile>true</Immobile>
<Range>8</Range>
<Special>SPECIALUNIT_FIGHTER</Special>
<CombatClass>UNITCOMBAT_FIGHTER</CombatClass>
<Domain>DOMAIN_AIR</Domain>
<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI>
<Description>Luftwaff</Description>
<Civilopedia>Luftwaff</Civilopedia>
<Strategy>Luftwaff</Strategy>
<Help>Luftwaff</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<AirUnitCap>1</AirUnitCap>
<RangedCombatLimit>100</RangedCombatLimit>
<CombatLimit>0</CombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>2</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_FIGHTER</UnitArtInfo>
<UnitFlagIconOffset>62</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>17</PortraitIndex>
<MoveRate>AIR_REBASE</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_HORSEMAN</Class>
<Type>UNIT_WAR_ELEPHANT</Type>
<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
<Combat>12</Combat>
<Cost>75</Cost>
<Moves>2</Moves>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Indian War Elephant</Description>
<Civilopedia>Indian War Elephant</Civilopedia>
<Strategy>Indian War Elephant</Strategy>
<Help>Indian War Elephant</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_METALLURGY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_HORSEMAN</UnitArtInfo>
<UnitFlagIconOffset>17</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>17</PortraitIndex>
<MoveRate>QUADRUPED</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_WARRIOR</Class>
<Type>UNIT_IMMORTAL</Type>
<Combat>9</Combat>
<Cost>40</Cost>
<Moves>2</Moves>
<HurryCostModifier>-50</HurryCostModifier>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Description>Immortal</Description>
<Civilopedia>Immortal</Civilopedia>
<Strategy>Immortal</Strategy>
<Help>Immortal</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>2</Conscription>
<UnitArtInfo>ART_DEF_UNIT_U_PERSIAN_IMMORTAL</UnitArtInfo>
<UnitFlagIconOffset>11</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>11</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_LANCER</Class>
<Type>UNIT_CANNON_ELEPHANT</Type>
<PrereqTech>TECH_METALLURGY</PrereqTech>
<Combat>18</Combat>
<RangedCombat>18</RangedCombat>
<Cost>185</Cost>
<Moves>4</Moves>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>Cannon Elephant</Description>
<Civilopedia>Cannon Elephant</Civilopedia>
<Strategy>Cannon Elephant</Strategy>
<Help>Cannon Elephant</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<GoodyHutUpgradeUnitClass>UNITCLASS_ANTI_TANK_GUN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_LANCER</UnitArtInfo>
<UnitFlagIconOffset>44</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>1</PortraitIndex>
<MoveRate>QUADRUPED</MoveRate>
</Row>
<Row>
<ID>0</ID>
<Class>UNITCLASS_SETTLER</Class>
<Type>UNIT_GER</Type>
<Moves>3</Moves>
<Capture>UNITCLASS_WORKER</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH_EARLY_GAME_ONLY</CivilianAttackPriority>
<HurryCostModifier>20</HurryCostModifier>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_SETTLE</DefaultUnitAI>
<Description>Ger</Description>
<Civilopedia>Ger</Civilopedia>
<Strategy>Ger</Strategy>
<Help>Ger</Help>
<Requirements>TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED</Requirements>
<Food>true</Food>
<Found>true</Found>
<CombatLimit>0</CombatLimit>
<UnitArtInfo>ART_DEF_UNIT__SETTLER</UnitArtInfo>
<UnitArtInfoCulturalVariation>true</UnitArtInfoCulturalVariation>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
</Row>
</Units>
<UnitFreePromotions>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_AIR_SWEEP</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_WEAK_RANGED</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_AIR_RECON</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_ANTI_HELICOPTER</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
<PromotionType>PROMOTION_WARELEPHANT</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GER</UnitType>
<PromotionType>PROMOTION_MEDIC</PromotionType>
</Row>
</UnitFreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CANNON_ELEPHANT</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GER</UnitType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GER</UnitType>
<UnitAIType>UNITAI_GENERAL</UnitAIType>
</Row>
</Unit_AITypes>
</GameData>
<!-- Created by ModBuddy on 9/15/2011 4:34:15 PM -->
<GameData>
<!-- TODO: Insert table creation example here. -->
<!-- TODO: Insert table data example here.-->
<!-- Enter your Game Data here. -->
<Units>
<Row>
<Class>UNITCLASS_FIGHTER</Class>
<Type>UNIT_LUFT</Type>
<PrereqTech>TECH_FLIGHT</PrereqTech>
<RangedCombat>40</RangedCombat>
<Cost>375</Cost>
<Moves>2</Moves>
<Immobile>true</Immobile>
<Range>8</Range>
<Special>SPECIALUNIT_FIGHTER</Special>
<CombatClass>UNITCOMBAT_FIGHTER</CombatClass>
<Domain>DOMAIN_AIR</Domain>
<DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI>
<Description>Luftwaff</Description>
<Civilopedia>Luftwaff</Civilopedia>
<Strategy>Luftwaff</Strategy>
<Help>Luftwaff</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<AirUnitCap>1</AirUnitCap>
<RangedCombatLimit>100</RangedCombatLimit>
<CombatLimit>0</CombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>2</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_FIGHTER</UnitArtInfo>
<UnitFlagIconOffset>62</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>17</PortraitIndex>
<MoveRate>AIR_REBASE</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_HORSEMAN</Class>
<Type>UNIT_WAR_ELEPHANT</Type>
<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
<Combat>12</Combat>
<Cost>75</Cost>
<Moves>2</Moves>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Indian War Elephant</Description>
<Civilopedia>Indian War Elephant</Civilopedia>
<Strategy>Indian War Elephant</Strategy>
<Help>Indian War Elephant</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_METALLURGY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_HORSEMAN</UnitArtInfo>
<UnitFlagIconOffset>17</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>17</PortraitIndex>
<MoveRate>QUADRUPED</MoveRate>
</Row>
<Row>
<Class>UNITCLASS_WARRIOR</Class>
<Type>UNIT_IMMORTAL</Type>
<Combat>9</Combat>
<Cost>40</Cost>
<Moves>2</Moves>
<HurryCostModifier>-50</HurryCostModifier>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Description>Immortal</Description>
<Civilopedia>Immortal</Civilopedia>
<Strategy>Immortal</Strategy>
<Help>Immortal</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>2</Conscription>
<UnitArtInfo>ART_DEF_UNIT_U_PERSIAN_IMMORTAL</UnitArtInfo>
<UnitFlagIconOffset>11</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>11</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_LANCER</Class>
<Type>UNIT_CANNON_ELEPHANT</Type>
<PrereqTech>TECH_METALLURGY</PrereqTech>
<Combat>18</Combat>
<RangedCombat>18</RangedCombat>
<Cost>185</Cost>
<Moves>4</Moves>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>Cannon Elephant</Description>
<Civilopedia>Cannon Elephant</Civilopedia>
<Strategy>Cannon Elephant</Strategy>
<Help>Cannon Elephant</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<GoodyHutUpgradeUnitClass>UNITCLASS_ANTI_TANK_GUN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_LANCER</UnitArtInfo>
<UnitFlagIconOffset>44</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>1</PortraitIndex>
<MoveRate>QUADRUPED</MoveRate>
</Row>
<Row>
<ID>0</ID>
<Class>UNITCLASS_SETTLER</Class>
<Type>UNIT_GER</Type>
<Moves>3</Moves>
<Capture>UNITCLASS_WORKER</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH_EARLY_GAME_ONLY</CivilianAttackPriority>
<HurryCostModifier>20</HurryCostModifier>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_SETTLE</DefaultUnitAI>
<Description>Ger</Description>
<Civilopedia>Ger</Civilopedia>
<Strategy>Ger</Strategy>
<Help>Ger</Help>
<Requirements>TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED</Requirements>
<Food>true</Food>
<Found>true</Found>
<CombatLimit>0</CombatLimit>
<UnitArtInfo>ART_DEF_UNIT__SETTLER</UnitArtInfo>
<UnitArtInfoCulturalVariation>true</UnitArtInfoCulturalVariation>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
</Row>
</Units>
<UnitFreePromotions>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_INTERCEPTION_IV</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_AIR_SWEEP</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_WEAK_RANGED</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_AIR_RECON</PromotionType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<PromotionType>PROMOTION_ANTI_HELICOPTER</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
<PromotionType>PROMOTION_WARELEPHANT</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GER</UnitType>
<PromotionType>PROMOTION_MEDIC</PromotionType>
</Row>
</UnitFreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_LUFT</UnitType>
<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_IMMORTAL</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CANNON_ELEPHANT</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GER</UnitType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GER</UnitType>
<UnitAIType>UNITAI_GENERAL</UnitAIType>
</Row>
</Unit_AITypes>
</GameData>
Unit class overides
Spoiler :
<Row>
<CivilizationType>CIVILIZATION_AMERICA</CivilizationType>
<UnitClassType>UNITCLASS_BOMBER</UnitClassType>
<UnitType>UNIT_AMERICAN_B17</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ARABIA</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AZTEC</CivilizationType>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_AZTEC_JAGUAR</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_CHINA</CivilizationType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
<UnitType>UNIT_CHINESE_CHUKONU</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_EGYPT</CivilizationType>
<UnitClassType>UNITCLASS_CHARIOT_ARCHER</UnitClassType>
<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType>
<UnitClassType>UNITCLASS_FRIGATE</UnitClassType>
<UnitType>UNIT_ENGLISH_SHIPOFTHELINE</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_FRANCE</CivilizationType>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
<UnitType>UNIT_FRENCH_MUSKETEER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GERMANY</CivilizationType>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>UNIT_GERMAN_PANZER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GERMANY</CivilizationType>
<UnitClassType>UNITCLASS_FIGHTER</UnitClassType>
<UnitType>UNIT_LUFT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GREECE</CivilizationType>
<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType>
<UnitType>UNIT_GREEK_COMPANIONCAVALRY</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_GREECE</CivilizationType>
<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
<UnitType>UNIT_GREEK_HOPLITE</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
<UnitClassType>UNITCLASS_HORSEMAN</UnitClassType>
<UnitType>UNIT_WAR_ELEPHANT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_IROQUOIS</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_JAPAN</CivilizationType>
<UnitClassType>UNITCLASS_FIGHTER</UnitClassType>
<UnitType>UNIT_JAPANESE_ZERO</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
<UnitType>UNIT_OTTOMAN_JANISSARY</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_OTTOMAN</CivilizationType>
<UnitClassType>UNITCLASS_LANCER</UnitClassType>
<UnitType>UNIT_OTTOMAN_SIPAHI</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_PERSIA</CivilizationType>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<UnitType>UNIT_IMMORTAL</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ROME</CivilizationType>
<UnitClassType>UNITCLASS_CATAPULT</UnitClassType>
<UnitType>UNIT_ROMAN_BALLISTA</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ROME</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_ROMAN_LEGION</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_RUSSIA</CivilizationType>
<UnitClassType>UNITCLASS_CAVALRY</UnitClassType>
<UnitType>UNIT_RUSSIAN_COSSACK</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SIAM</CivilizationType>
<UnitClassType>UNITCLASS_LANCERT</UnitClassType>
<UnitType>UNIT_CANNON_ELEPHANT</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SONGHAI</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_SONGHAI_MUSLIMCAVALRY</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOLIA</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_MONGOLIAN_KESHIK</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_MONGOLIA</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitType>UNIT_GER</UnitType>
</Row>
</Civilization_UnitClassOverrides>
</GameData>