New Unit: Cave Troll

Great job!
 
Originally posted by Steph
There's one pb with its size. In the attack A animation, its club doesn't fit in the frame. That's my only pb.

Actually, I don't see any problem with this in the actual game. Has anyone else had a problem with Attack animation A?
 
Soon the trolls of the world will be wrecking havoc throughout my computer! I couldn't be more estatic if I had just discovered that jerk who hit me with his car was Bill Gates (oppurtunity to sue!)!!! :jump: :jump: :jump: :jump: :jump: GREAT WORK, JUST LIKE THE REST OF 'EM! PLEEZ, PLEASE, PLEEZE, KEEP 'EM COMING!!!:D :D :D
 
Atlantis is making sounds for this awesome unit? I hope so! :)
 
Finally, here are some unit action sounds and adjusted .INI files for use with the dreaded beast of the deep places of the world, the Cave Troll.

Actions include Run, Fortify, Attack1-2, Death, Fortify, and Victory.

Cave explorers beware! You have been warned! :)

http://www.civfanatics.net/uploads4/CT.zip
 
Originally posted by aaglo
Yep, I'm waiting also the sounds. In the meantime I'm gonna create my own (combining and modifying the ptw prehistoric sounds ;) )

Ya know? Having PTW myself all this time, I didnt take the Extra units folder into consideration at all. Just now reviewed them, hehe. Definately a good suggestion.
 
Really nice job....What are you planning now? I hope something like LoTR Wolf riders or the war mammath(is that right?) but what da ya say :thumbsup:
 
Personally I like bigger units, ships, this sort of thing, the Balrog, The recent B52, etc. It makes them really stand out amongst the other units, which is cool to me. I wish Firaxis would have had more variation in their units. But at least this game is so easy to mod! Otherwise, ... I'd have a life.
 
Damn, it really is The Night of the Living Dead Threads here today!! What is it ... 3, 4 in one day?
 
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