New unit: Flying Castle

Originally posted by mrtn
Do you say this to your wife too? :mischief:

Ahem! As a matter of fact I can control myself in that situation. I have more experience in that field, thank you. :groucho: That's a different kind of excitement. :p :king:
 
Dude you should make a hole graphic from where it left the ground :D
 
Glad you approve of the Fidget aaglo, it is from your work so it was not difficult... You Really Create Sharp, Detailed Animations! Always a Pleasure adding your Units to my game.
... BTW, If you have any particular ideas concerning Sounds for the Flyingcastle, Please let me know here or a PM or e-mail. As the Creator of the Unit, I assume you have some specific ideas you would like as Sounds. Let me know your thoughts.
 
Ideas for run-sound?????? Birds singing? I'm under the impression, that it wouldn't make no sound at all. Perhaps just a little sound of wind blowing perhaps? :lol:
 
"Birds singing" :lol: ...I doubt that ANY Bird would be singing around that Huge Phenomenon Flying around. Perhaps Rumbling Wind, mixed with some sort of sound that indicates the Power involved that sustains the Castle in Air...Magical and or Ominous Power. I'll see what works but it wont be Birds singing or even a few bars of "The Hills are Alive with the Sound of Music" :lol:
 
Really sweet graphics and stuff! We are all crazy to like this stuff. :crazyeye: I mean, who ever heard of a flying castle! Great idea anyways though, could be used 4 lots o' fun. :D
 
My players made a flying castle in D&D. Back in the early 90's.
I think the song "the Hills are alive with the sound of Music," would be great for a fidget sound. :lol: Any way it could be included in a package for those of us who enjoy a little comedy with our conquering? :lol::cry::lol:
 
am I the only person to remember the part form gullivers trvals where good ole' Gulliver is in a flying castle for a time?
 
Never saw or read Gullivers Travels. Always wanted too, just never seemed to get around to it. Now I will have to make more time just to find out about the flying castle in it.
 
It realls is a nice little story :) I would think that the fantasy modders (like you, IIRC ;)) would get a great deal of good ideas from it :)
 
OK...Finally Completed some sounds for the FlyingCastle.
Included: Fidget/Victory flc and a Run flc.
Sounds: AttackA, AttackB, Fidget, Victory, Death, MageBomb and the Run Sounds for Air and Land Unit Settings.
Also included are Three .INI Files with settings for the Three Basic ways to use the FlyingCastle...Land Unit, Air Unit and "Leave the City" Air Unit.

Please Read the Read Me in the Zip.

After Struggling with the Looping of the Run Sound in the Game, I was forced to abandon the Wind and Rumbling sounds I tried for 2 days but I hope the sound I managed to make work will meet with approval...if not, as aaglo has stated...it could Run Silent.
:lol: I am sure you Guys wil let me know your thoughts about these sounds.

Get the Zip Here: Size 861 KB http://www.civfanatics.net/uploads6/FlyingCastleSounds_and_Updates.zip

Due to Server problems I was Unable to check the Upload so let me know if any problems Downloading the Zip.
 
Hehe!!!
Cool sounds :thumbsup: ;)

And thank you very much.
BTW: the link should be .../FlyingCastleSounds_and_Updates.zip

I'll edit the first post :)

[Edit]:
Vuldacon, do you mind if I upload the updates in the CDG forum too (I won't make a direct link to civfanatics)? Or do you want to do that?
 
Vuldacon, do you mind if I upload the updates in the CDG forum too (I won't make a direct link to civfanatics)? Or do you want to do that?

Sure aaglo...you can do what ever you like...BTW, I had major problems with the site and even Uploaded twice lol. Never did get the Upload Page to load and then even the typed address was goofed....it should be ok now after I managed to edit it.

BTW...do you think tjedge1 will be happy to Finally get the Sounds
:lol:
 
yes I am, did I bug to much? ;)

I do seem to frustrate people lately. :sad:
 
The way the castlewalls light up after the castle fires looks strikingly beautiful. That animation really stands out.
 
yes I am, did I bug to much?

No, Not at all tjedge1...Just takes a Great Deal of Time to try and create sounds and make the timing work with Units. Some are Very Difficult to do well...It took almost a Month of experimenting and testing to create the sounds and get the Run to work well in the Game with Kinboat's Beholder Unit. Many Factors affect how sounds are played in the game. There is no Manual or Exact Formula to use that I know of and although I have gained more understanding about how to apply sounds, I still have to use some "trial and error" testing as well. The Run sounds are ALWAYS the most difficult to make the timing work in all directions and for different movement rates without .amb files. Anyway...Hope you like the sounds for the FlyingCastle. No doubt, many players would have had some different sounds in mind but without their opinions, I did the best I could within a quick time constraint.

Players are free to add, delete, change or use what I create as they like. It is all for Fun and I certainly don't profess to be able to please everyone with my additions...only hope some will Enjoy them. Sorry, that was Long Winded :lol:
 
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