New Unit - General

Zippo

Knight of the Round Table
Joined
Nov 16, 2001
Messages
94
I've been playing with creating a unit with leadership abilities that you can build and call it a general. It would have a very high build cost and military tradition would be a prerequisite.

I originally wanted to make the General a mounted unit, so I decided to change the Chinese's Riders to Horsemen and try to turn the Horsemen into the General. This caused civ3 to crash when I tried to build a General.

I have been successful in modifying the Leader so that you can produce one, but to do that you have change the battle-created unit under general settings to something other than Leader.

Anyway, has anyone been able to successfully give a regular unit leadership ability? I am beginning to think only Leaders can have leadership abilities.

If that's the case, here's my next idea: turn Leaders into creatable units and make the General an advanced unit with high attack and/or defense and make that the battle-generated unit.

Any thoughts?
 
Well, I have played Civ3 since its realese daily, with about 5 games so far, and never ever actually got an own leader, I realy like the idea to be ABLE TO BUILD a ****ing leader wich never appears ( I Have tried militaristic civs, I have had 1000s of elite untis in battle and so on...)


Arrrghhhhhhh :slay: :rocket2: :mad:
 
I think the general is a great idea:D

But there will be a problem as this unit is generated by battle. The current leader generated by battle is so rare that sometime not even one appear when you complete a whole game.:scan:

I have one in the very first game which I played as the chinese and I believe thats the only one for that game (other civs included). Then I did not see any for my next 2 games. The current game I have two (which appear almost back to back in two turn) which the AI has about 4 across 3 diff Civs (That is also mainly due to the current great war which almost everyone is attacking everyone else...heh). Unless one can change the randomness these unit appear, it might unbalance the game considerablly:D
 
Well the main idea here is to be able to BUILD a leader and the General is intended to replace the leader as a battle created unit. I've actually implemented this (see other threads) and it's not THAT powerful of a unit. (6 atk, 6 def). It's strong in the beginning of the game but weak later on. The main reason for having attack and defense is to allow the unit to return to your cities to build an army without getting destroyed, but a simple 1 atk, 1 def, would be essentially the same as the Leader unit, so I gave the general more movement and some attribute bonuses as well to make him a special treat. He shouldn't disrupt the entire game though!
 
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