Louis XXIV
Le Roi Soleil
Maybe you could give Scouts and Explorers the ability to cross mountains.
They are units that "explore"
Let them explore mountains
They are units that "explore"
Let them explore mountains
Just put a white canvas over the back opening, maybe also on the front, so it does not look empty.Originally posted by Nick014
Cool, but shouldn't there be some luggage in the back? ...
And how would you do this?Originally posted by Raz
I suggest that a VERY limited number of units be able to pass mountains.
1. Scouts
2. Explorers
3. Guerillas
4. Workers
5. Flying transport units (ie, helicopters)
...
what the heck? i think that motorized wheeled units shouldn't apply to this. tanks can drive through a jungle, but more slowly. since when is it impossible to climb or fly over a mountian. if we do what u say, than primitive civ's will win, since the tanks can't go through forests, but archers could. in real life, we'd airlift a tank through a jungle.Originally posted by Kryten
Impassable Terrain
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I?m sure that many of you have tried this, but if you haven?t, then I strongly urge those of you with PTW to make forests impassable to ?wheeled? units, give ALL mounted & siege units the ?wheeled? ability (that?s all horsed units/Elephants/Tanks/siege and settlers, but not Mech Infantry, as I assume they would dismount to fight), and last of all make mountains impassable to ALL units.
This has a wonderful effect on the game, by making it much more of a challenge.
Here are some of the effects :-
* Provinces = mountains now become a major barrier, as they are in reality, and cause some areas of the map to become semi-isolated ?provinces? with only the odd mountain pass (two mountains meeting diagonally) connecting it with the rest of the continent....'The Portugal Effect'.
(And no, Hannibal did NOT take Elephants over the top of mountains?.he went through mountain passes, such as the Brenner Pass)
* Restrictive Terrain = Horsemen and Tanks will only be able to enter forests and jungles if there is a road (Battle of the Bulge anyone?), which is historically correct.
Ever tried galloping a horse through a wood off a path? I have. It still hurts!
(BTW, contrary to popular belief, Elephants don?t live in jungles. They live on plains, and actually damage trees, thus stopping them from spreading)
* Roads/Railways = it helps to stop the entire map from being totally covered with these eyesores.
* Barbarians = sometimes a Barbarian Encampment will appear on a mountain tile, and you cannot storm it as mountains are impassable!![]()
The only way to get rid of them is to build a city nearby and wait for your borders to expand and eventually engulf the encampment.
(This can keep barbarians in the game for far longer, making them much more of a threat).
* Sea Power = this also becomes much more important, as the only way around these ?terrain barriers? will be by sea?.and if you are sending vulnerable settlers by sea, then you will want to protect them?.and intercept other peoples transport ships in order to stop them from colonising this virgin land....
(Some people like to make settlers & workers transportable by air. This is a mistake, as it makes sea power?.already weak in Civ3?.even more redundant.
Make the buggers travel by sea, and give Privateers and Submarines something to attack!)
Of course, if no unit can enter mountains, then no roads can be connected to mountain resources. So you will have to move the mountain strategic and luxury resources to other terrain (I would leave bonus resources such as gold in the mountains, as they don?t need roads).
This also means that mines cannot be built on mountains, so I like to make mountains give 2 shields instead of one (this is less than the 3 that a mine would give, but hey, you won?t have to wait for the mine to be built).
Anyway, if you haven?t already tried this, give it a go.
I think that like myself, you will be suitably impressed with the outcome.
(?I very much doubt that you will persuade anyone to make all these changes Kryten, but keep trying anyway!?)
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Originally posted by Krikkitone
Does Ignore Terrain Move cost override the 'Impassible' terrain flags?