I made this Unit as a Request from my Good Friend Civinator and I hope others can also use it. 
I searched without success for a good 3d Model of a Steam Road Roller and finally found one. David A. Swan aka Birdman gave me the 3d Model he made and placed the Roller on the front as well as change the format so I could use it in Poser... Great Guy!
...I added extra Textures, Guard Bar around the Front Roller and Animated it.
_
Preview (gif preview is slightly a different speed than in game):
Default-Run-Default-Fidget-Default-Road-Default-Fortify-Attack-Whistle (Victory)-Default-Fortify-Attack-Death
Road All Directions:
Death All Directions:
The Steam Road Roller is intended as a Worker Unit to Build Roads faster than a Foot Unit and it can also Attack.
The Steam Road Roller needs to have an Attack Setting in order to use it to Build Roads as a Non Normal Worker Unit.
Simply Set "Build Roads" under "Worker/Engineer Actions" in your Biq.
I recommend a worker Strength of 150% to 175% if you want to see the Road Animation. If too Strong, the Unit will build
the Road instantly with No Animation. Use Strong Attack/Defense and as many moves as you prefer. Blitz is Nice
You can also set it to be Captured but you will need to set all worker abilities and no Attack or Defense, same settings as a
Normal Worker that can be Captured.
Included Files:
Civilopedia SRRLarge.pcx, SRRSmall.pcx, SRR_units_32.pcx
Alternate Images:
ALT_SRRLarge.pcx has a White Background
ALT_SRRSmall.pcx has a Colored Background
ALT_SRR_units_32.pcx is for Light City Screens and Build Queues
Extra Images:
Preview_Steam Road Roller.png has a Colored Background
WhitePreview_Steam Road Roller.png has a White Background
Adjusted .ini file
Animations (flcs): SRRDefault.flc, SRRRoad.flc, SRRRun.flc, SRRFortify.flc, SRRFidget.flc, SRRAttack.flc, SRRDeath.flc
and SRRWhistle.flc (for Victory and Captured).
Sounds Made from a Real Steam Road Roller: SRRRoad, SRRRun.wav, SRRFortify.wav, SRRFidget.wav, SRRAttack.wav,
SRRDeath.wav and SRRWhistle.wav (for Victory and Captured).
Remade the Default Flc to use Offsets so the Unit is seen inside the Bottom Right Game Unit Window Box with a better position.
You can download the Zip File Here

I searched without success for a good 3d Model of a Steam Road Roller and finally found one. David A. Swan aka Birdman gave me the 3d Model he made and placed the Roller on the front as well as change the format so I could use it in Poser... Great Guy!
...I added extra Textures, Guard Bar around the Front Roller and Animated it.
Preview (gif preview is slightly a different speed than in game):
Default-Run-Default-Fidget-Default-Road-Default-Fortify-Attack-Whistle (Victory)-Default-Fortify-Attack-Death
Road All Directions:
Death All Directions:
The Steam Road Roller is intended as a Worker Unit to Build Roads faster than a Foot Unit and it can also Attack.
The Steam Road Roller needs to have an Attack Setting in order to use it to Build Roads as a Non Normal Worker Unit.
Simply Set "Build Roads" under "Worker/Engineer Actions" in your Biq.
I recommend a worker Strength of 150% to 175% if you want to see the Road Animation. If too Strong, the Unit will build
the Road instantly with No Animation. Use Strong Attack/Defense and as many moves as you prefer. Blitz is Nice

You can also set it to be Captured but you will need to set all worker abilities and no Attack or Defense, same settings as a
Normal Worker that can be Captured.
Included Files:
Civilopedia SRRLarge.pcx, SRRSmall.pcx, SRR_units_32.pcx
Alternate Images:
ALT_SRRLarge.pcx has a White Background
ALT_SRRSmall.pcx has a Colored Background
ALT_SRR_units_32.pcx is for Light City Screens and Build Queues
Extra Images:
Preview_Steam Road Roller.png has a Colored Background
WhitePreview_Steam Road Roller.png has a White Background
Adjusted .ini file
Animations (flcs): SRRDefault.flc, SRRRoad.flc, SRRRun.flc, SRRFortify.flc, SRRFidget.flc, SRRAttack.flc, SRRDeath.flc
and SRRWhistle.flc (for Victory and Captured).
Sounds Made from a Real Steam Road Roller: SRRRoad, SRRRun.wav, SRRFortify.wav, SRRFidget.wav, SRRAttack.wav,
SRRDeath.wav and SRRWhistle.wav (for Victory and Captured).
Remade the Default Flc to use Offsets so the Unit is seen inside the Bottom Right Game Unit Window Box with a better position.
You can download the Zip File Here
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