New Version - July 7th (7-7)

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I followed the installation guide (7-7 ver.), but still get something wrong. The faith system, the resources (seems like no more luxury mod), but even worse... there is no horses or gold, silver, etc...help please~
 

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I followed the installation guide (7-7 ver.), but still get something wrong. The faith system, the resources (seems like no more luxury mod), but even worse... there is no horses or gold, silver, etc...help please~

Uninstall it.
Check in the mod folder that nothing remain.
Check in the DLC folder that the EUI is no longer present (folder ui_bc1).
Clear cache.
Optional step : check a regular game to see if you need to completly reinstall civ or not
Install the Non-EUI version.
Test with no other mods than VP, on a standard map (continent or pangea, for example).

Not using the EUI should at least get rid of interface problems, and we will be able to see what's wrong in your case.
(Note that ressources which aren't luxury or wheat have to be revealed by a tech, so seing few ressources is normal, but you should at least have 3 luxuries near your starting location).
 
Uninstall it.
Check in the mod folder that nothing remain.
Check in the DLC folder that the EUI is no longer present (folder ui_bc1).
Clear cache.
Optional step : check a regular game to see if you need to completly reinstall civ or not
Install the Non-EUI version.
Test with no other mods than VP, on a standard map (continent or pangea, for example).

Not using the EUI should at least get rid of interface problems, and we will be able to see what's wrong in your case.
(Note that ressources which aren't luxury or wheat have to be revealed by a tech, so seing few ressources is normal, but you should at least have 3 luxuries near your starting location).

Retried with no EUI ver and the conditions you mentioned above, and tested after techs. like husbandry and mining discovered, there is still no resources on the map. BTW, is the block shown on the culture system (tradition) overlapped a normal condition? The faith required for the great prophet is still 600, which should have been modified to 400 in this ver., right?
thanks for the kindly reply~
 
Retried with no EUI ver and the conditions you mentioned above, and tested after techs. like husbandry and mining discovered, there is still no resources on the map. BTW, is the block shown on the culture system (tradition) overlapped a normal condition? The faith required for the great prophet is still 600, which should have been modified to 400 in this ver., right?
thanks for the kindly reply~
Try a verification of your Civ installation in Steam by right clicking at the Game and choosing Properties and then Local Files. Maybe you messed up your installation.
 
BTW, is the block shown on the culture system (tradition) overlapped a normal condition?
No, it isn't.
You should have 3 trees accessible at ancient era, and they look like :
Tradition
O _ O
\ _ /
_ O
/ _ \
O _ O

Progress
O _ O
l _ / \
O O O

Autority
O _ O
l _ _ l
O _ O
_ _ l
_ _ O
 
No, it isn't.
You should have 3 trees accessible at ancient era, and they look like :
Tradition
O _ O
\ _ /
_ O
/ _ \
O _ O

Progress
O _ O
l _ / \
O O O

Autority
O _ O
l _ _ l
O _ O
_ _ l
_ _ O

Thanks for the description, so the trees in my game is strange...

Try a verification of your Civ installation in Steam by right clicking at the Game and choosing Properties and then Local Files. Maybe you messed up your installation.

Checked the installation path but it does not change.

I choose to use CP, CBO, CSD, C4DF and More luxuries when loading MODs, and the resources are shown on the map!
But the tradition trees are still overlapped, and I still need 600 faith to get the first Great prophet...:confused:
 
No, it isn't.
You should have 3 trees accessible at ancient era, and they look like :
Tradition
O _ O
\ _ /
_ O
/ _ \
O _ O

Progress
O _ O
l _ / \
O O O

Autority
O _ O
l _ _ l
O _ O
_ _ l
_ _ O

That's a beautiful drawing and you should get cred for it, good job.
 
Like some posters above, this version freezes up for me when processing barbarian turns. This happens on 2 different Windows 10 machines.
 
Like some posters above, this version freezes up for me when processing barbarian turns. This happens on 2 different Windows 10 machines.

Most of those posters are new to the mod. Odds are pretty good you're just missing something in the installation. If you review this thread, you'll get a really good overview of what you can do to get it working right.
 
Most of those posters are new to the mod. Odds are pretty good you're just missing something in the installation. If you review this thread, you'll get a really good overview of what you can do to get it working right.

1) I did review the thread, but didn't see any suggestions of how to fix this, could you point one or two out to me please?

2) I didn't have this problem with the May or June 1 versions...
 
1) I did review the thread, but didn't see any suggestions of how to fix this, could you point one or two out to me please?

2) I didn't have this problem with the May or June 1 versions...

I wouldn't focus on how to fix your problem specifically. Instead, figure something's going wrong that didn't happen with the last version, and try eliminate possibilities other than coding error. (I say this because I think you're the only person who's reported freezing barbs on this version.)

The usual suspects are conflicting mods -- even if they didn't conflict with previous versions -- or faulty installation. You can try deleting outside mods, and then run through Magnus' checklist, a few posts above yours.
 
I wouldn't focus on how to fix your problem specifically. Instead, figure something's going wrong that didn't happen with the last version, and try eliminate possibilities other than coding error. (I say this because I think you're the only person who's reported freezing barbs on this version.)

The usual suspects are conflicting mods -- even if they didn't conflict with previous versions -- or faulty installation. You can try deleting outside mods, and then run through Magnus' checklist, a few posts above yours.

I see two other posts about freezing barbs in this "July 7 version" thread.
And the freeze happened on a fresh install on a new machine with no other mods installed and no left over versions of this one, as well as on the machine I'd be playing the mod on before.

Magnu's post was in response to a poster whose problems sounded quite different. I guess I can try deleting and re-installing the mod to see if it helps.
 
I see two other posts about freezing barbs in this "July 7 version" thread.

Magnu's post was in response to a poster whose problems sounded quite different. I guess I can try deleting and re-installing the mod to see if it helps.

I am also getting issues freezing on the barbarians turn. See this issue on github. https://github.com/LoneGazebo/Community-Patch-DLL/issues/2124

Magnus' post solves a lot of seemingly separate issues.

But... there sure are a lot of people with your problem reporting on Github. I didn't know that. Given that, you should submit the requested information, and wait for a response from Gazebo & Co.
 
I choose to use CP, CBO, CSD, C4DF and More luxuries when loading MODs, and the resources are shown on the map!
But the tradition trees are still overlapped, and I still need 600 faith to get the first Great prophet...:confused:

Before you start something tedious such as reinstalling the whole game, make sure about these things:

1) Is your Civ5 up to date? When you launch the game, you should see the version under the main menu. It should end with .279 The missing resources are typical for trying to run the mod on an older Civ5 version (although I can see they appeared when you tried the non-EUI version)

2) Do you have all the DLCs? Not just G&K and BNW, you need all the additional civs and the Ancient Wonders pack

2) I didn't have this problem with the May or June 1 versions...

You can also check the above 2 points, but try setting EnableGameCoreThreading to 0 in Config.ini in Users\YOUR_USERNAME\Documents\My Gamnes\Sid Meier's Civilization 5\. I'd also try running the game with the lower DirectX version - don't think it will help, but it won't hurt :)

Or wait for the next VP version - judging from Github, it seems Gazebo has fixed some CTD/freeze related issues for it. The issues still open are about specific CTDs in later game.

Good luck!

EDIT: Ok, maybe the issues have not been resolved yet - maybe you are having the same issue as these guys:
https://github.com/LoneGazebo/Community-Patch-DLL/issues/2124
 
Can you PLEASE remove the events system from the patch and move it to the CBP. It is causing incompatibilities, graphical errors and even when it is disabled some events still appear in game.

"This patch will focus primarily on modifications to the dll, the goal of which is to create a community-wide dll that can be easily integrated into mods for maximum compatibility and increased gameplay options for modders and players."
 
Can you PLEASE remove the events system from the patch and move it to the CBP. It is causing incompatibilities, graphical errors and even when it is disabled some events still appear in game.

"This patch will focus primarily on modifications to the dll, the goal of which is to create a community-wide dll that can be easily integrated into mods for maximum compatibility and increased gameplay options for modders and players."
Which events are appearing when disabled?
 
Which events are appearing when disabled?

Can't remember what they said but during one game I had 2 events appear at different intervals each with 4 choices. I had to delete every mention of events from the patch folders to fix it. The last version of the patch gave a dds events error when loading a game which caused a ghost icon to appear on the top panel. This version of the patch caused every option on the top panel to disappear (except diplomacy) only when I delete every mention of events from the patch folder are both issues fixed. But the thing is I could be deleting important files without knowing, Ive noticed certain civs never build workers and so never improve their land even by 1500ad, theyre also moving units out of cities making it them easy to attack plus they leave GGs exposed.
It's just messy having it combined with the CP, it's causing incompatibilities.
 
Great mod.

Is there an explanation somewhere for the "Additional Policies Needed to Unlock" for Wonders? This feature keeps tripping me up. I can't figure out how to tell how many policies are needed prior to researching a tech. So, for example, trying to beeline Trade for Petra during a desert start, getting there, and then seeing Petra grayed out because I don't have enough policies unlocked. Not understanding when a wonder has additional requirements is making it very hard to be strategic.
 
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