And here is the info on the late game:
https://www.games2gether.com/amplit...logs/776-humankind-feature-focus-12-late-game
And here is the info on the late game:
https://www.games2gether.com/amplit...logs/776-humankind-feature-focus-12-late-game
Hopefully someone posts about this beforehand, but I know I’m just going to be worried my entire first game about whether the AI will build a single AA unit![]()
What I can assure you is that they build a lot of airplanes.
I doubt it unless multiplayer. Finished 2 games this week.Are we talking swarms of late game biplanes or…?
I doubt it unless multiplayer. Finished 2 games this week.
1st game no civ got into the modern era sciences much before T300.
2nd game I was 1 turning most modern techs and finished the game before any other civ got contemporary.
Lots of reasons for this, I think there is a fine line between too much and too little which is really hard to balance across player skill ranges.
Maybe MP is the place it could happen.
Yes, it’s in the reliance on techs, and HK is more reliant than VI. Things that are civics in VI are techs, core things like stack size, city limits, and even fame.I've had the same problem in Civ VI since the game came out years ago!
I took 2 science cultures in the last game, and their diistricts did yeap, yes, but were typically not multipliers but additives. Also cities I took over with research already in place had great science so its not that they were lacking. I think it is more the early start of using science with the babylonians. Even before then the min/maxers were saying wor the science first before even growth (I never did this) The Babylonians also have a food/science mix which helps but more than that, if you start thinking fame. you think, hey I am good at science so lets have my next civ also science. And the choices you make culturally, you are subconsciously thinking science so you take more science culture options. I know when I played Egyptians first I started taking building civics and choices. So there seems a natural polarisation in your head you need to fight, to think balance not big.massive science multipliers you pick up with science cultures?
I took 2 science cultures in the last game, and their diistricts did yeap, yes, but were typically not multipliers but additives. Also cities I took over with research already in place had great science so its not that they were lacking. I think it is more the early start of using science with the babylonians. Even before then the min/maxers were saying wor the science first before even growth (I never did this) The Babylonians also have a food/science mix which helps but more than that, if you start thinking fame. you think, hey I am good at science so lets have my next civ also science. And the choices you make culturally, you are subconsciously thinking science so you take more science culture options. I know when I played Egyptians first I started taking building civics and choices. So there seems a natural polarisation in your head you need to fight, to think balance not big.
typically not multipliers but additives
I am still young to the game, merely a week old. You can build unit discount buildings but I found I often wanted to buy units when needed. So I concentrated on district discounts so I could pop out a district in a turn or two. It sort of feels that you generalise rather than specialise because each zone can only have one unique district of a given era.How were unit production costs late game with a science focus? Did you have to build a high-production city?
I am still young to the game, merely a week old. You can build unit discount buildings but I found I often wanted to buy units when needed. So I concentrated on district discounts so I could pop out a district in a turn or two. It sort of feels that you generalise rather than specialise because each zone can only have one unique district of a given era.
You can also 'buy' things by sacrificing population, but I have never found an instance where the cost wasn't too ridiculously high: you get an extra District but you lose a dozen Specialists giving you bonus points in other Districts of the same city = 0 gain or 'negative gain'.