NombreyApellido
Warlord
- Joined
- Nov 29, 2014
- Messages
- 212
zhou are a strong proposition even without mountains since the school allows you to exploit terrain science features during Ancient like the babylonian astronomy house. this is particularly powerful when you have say black soil, terra rossa and copper that can all be "connected" with the placement of a school for a +6 research in the very early game
if disband units to the city is still available, combined with population buyout is a great way to get
-important builds instantly (first holy site, first wonder)
-use the runoff to complete emblematic districts and key infrastructure such as barns, forges, fisheries
-have the city maxed at population to take advantage of your legacy trait if one was chosen
-recycle your scouts into far more powerful units such as spears and chariots
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"specialist" citizens are only fine tuning IMO: it doesn't make sense to have workers when your're Egypt but temporarily setting some up may allow you to cut a turn from a build
the bulk of your generated FIMS comes from the footprint. then, well placed districts. these should be built in the least numbers that makes economic sense to prevent falling into stability issues
specialist can be buffed quite a bunch by luxury resources such as marble, lead and oysters
it's a good strategy to try to reach the population cap without having farmers by Classical and to place commons quarters on top of older districts to take advantage of higher adjacency bonuses
if disband units to the city is still available, combined with population buyout is a great way to get
-important builds instantly (first holy site, first wonder)
-use the runoff to complete emblematic districts and key infrastructure such as barns, forges, fisheries
-have the city maxed at population to take advantage of your legacy trait if one was chosen
-recycle your scouts into far more powerful units such as spears and chariots
--
"specialist" citizens are only fine tuning IMO: it doesn't make sense to have workers when your're Egypt but temporarily setting some up may allow you to cut a turn from a build
the bulk of your generated FIMS comes from the footprint. then, well placed districts. these should be built in the least numbers that makes economic sense to prevent falling into stability issues
specialist can be buffed quite a bunch by luxury resources such as marble, lead and oysters
it's a good strategy to try to reach the population cap without having farmers by Classical and to place commons quarters on top of older districts to take advantage of higher adjacency bonuses
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