New wonders thread

Coorae said:
Civilization, the game

Requires computers

All citizens in the empire are happy
All your production is cut in half
Spew!!! Countered by the Parental/Boss Unit which will boost worker speed, cumulative with other bonuses, for 20 turns (get work/chores done so you can get back to THE GAME)
 
Judge_Deadd said:
What about some new wonders...

Scotland Yard
Requires Indutrialization
Cost: 500
Obsolete with Robotics
Works as Courthouse in every city on the continent.

Eco-Project
Requires Recycling
Cost: 500
Works as Recycling Plant in every city on the continent.

Real AI
Requires Robotics
Cost: 600
Increases bulb production by 100% in all your cities.

Do you have any more suggestions? Or do you want to talk about these WoWs?

At first I thought this was a joke. Do you realise how powerful it is to get a courthouse in every city for 500 shields? What does a recycling plant cost? I don't remember, but isn't it kinda expensive? Why bother building one when you can build the wonder in 10 turns. Science bonus by 100% in EVERY city? And worst of all, a coloseum in every city for 400 gold? It costs 120 to build one, and it costs 2 gold per turn!

Really, wonders are an interesting part in the game, but seriosly, this is ridicolous. I think the temple of artemis is way overpowered already...

The string theory is cool, but there is something you're missing... if it's supposed to be the last tech in modern age, why would you need a science boost? Researching future techs isn't THAT fun.

The channel ideas are nice.

Maybe the woodstock festival:

2 content people in every city, but a lot of rioting in the city who built it! :D
 
World's Fair/Exposition: Improves diplomatic rating with every other nation temporarily, increases commerce in host city. This wonder should be rebuildable every 20 turns after the discovery of scientific method? Lasts until the next Fair is built in another city. <this might serve as a model for the Olympic Games instead>

International Bureau of Weights and Measures: Reduces shield cost of all production in host country by 10 %, Built upon discovery of technology: Metrology. (new late industrial era tech also allows tool and die factory; city building which adds 25% to factory production in that city). After one nation builds the IBWM, any other nation can build a National Bureau which is a small wonder granting a 5% reduction in shield costs for all production.

Iron Curtain/Cold War: Upon completion, forces a polarization of all surviving nations. All active wars end automatically. All Democracies and Republics become side A, all Communist states become side B, all other governments (including Fascism) become neutral. All members of A gain automatic Mutual Defense Pact with each other and all members of B gain Mutual Defense Pact with each other as well. Any nation that changes government to Democracy, Republic, or Communism become locked into the respective alliance. During Cold War's tenure, no 'flagged' military forces from side A can enter any nation from side B's territory and vice versa. Any 'sided' nation can move units into neutral territory and engage freely any opponent alliance force or neutral without declaring a hot war therein. Neutral nations have no such limits. Nuclear weapons have reduced shield costs but may Not be used by any nation until First Strike is completed. Cold war may only be constructed by a nation under Communism or Fascism government type, only after discovery of Fission, and only if a Democracy exists among one of the other nations. Lasts until any nation launches a First Strike (small wonder only buildable during Cold War by any sided nation) or discovers Integrated Defense.

First Strike: (small wonder only buildable during Cold War by 'pact nation'.). Allows nation from side A (or B) that builds it two free turns to attack nations from the other side with nuclear weapons and any other assets. At end of the second turn, Cold War ends. All countries from victim alliance declare permanent war against the Instigating nation and normal war against members of the Instigator's alliance. All other countries (neutral and side A) sever alliances and trade agreements, and lose significant diplomatic rating with Instigator.

Joshua, "Shall we play a game?"
David Lightman, "Love to. How about Global Thermonuclear War?"
Joshua, "Wouldn't you prefer a good game of chess?"
<WarGames, 1983>

-Elgalad
 
Why not a wonder for tolerance religion??? (forgive me my English - FmmE)
After you conquers a civ with a difference religion of our owe, them could continues have that religion.
And add culture value (only on Modern Times, at Industrial Ages it's a plus 25%). but only in democracy or Republic or Moderns Monarchys...
It could be a Temple or Small city inside of our city (like on Rome with the Vaticane, or Mecca with the ... what is the name of thar black building... I don't remmember well).
Comments.
 
I think we should have teh following:

The Constitution (Democracy / Federal Republic)
The Internationale (Communism / Peoples' Republic)
The Magna Carta (Monarchy / Constitutional Monarchy)

Each of these wonders:

- Grants the related new government tech as a free advance
- Allows the building civ a one-time option to change to the new government with no anarchy period
- Allows the new government tech to be researchable by anyone, assuming other research requirements for that tech are met.

Constitutional monarchy is more like king advised by powerful but mostly deferential nobles. Modern "constitutional monarchies" like the UK are figureheads; for all practical purposes they are republics or democracies in civ terms.

Peoples' republic is an idealised communism, while federal republic (perhaps a better name?) is an idealised democracy.

None of these new governments should be superior to the base in *every* way - they should be generally better, but have an area or two where they are weaker.
 
wolfdane said:
I've always questioned this wonder. Not sure what else it could do though. Free temples? Seems a little over powerful. Don't know.
I always assumed that BECAUSE of the construction of the great pyramids, egypt made profound advances in granery technology....
 
socralynnek said:
The Armada

Increases the hitpoints of all your ships
(available at Navigation or similar)

I think this would be better if done like armies...

I think they need small wonders in the late game to overcome the need for oil, coal, gunpowder etc. Maybe with the development of chemistry. Face it, all these things could be made in the lab if there was no other way of getting them. (no uranium though - that should be only on the map)
 
I just came up eith this Idea Yesterday, and the more I think of it, the better it sounds:
Time delayed wonders!
When you build the wonder, it initialy does nothing, but after the reserch of a certain tech it kicks in. The catch is, the wonder must be built BEFORE you reserch the triggering tech! Like how Stonehenge is so mysterious and enigmatic now, but at the time it was built it likley wasn't such a big deal (whatever it is.) This could show things that werren't thought of as wonderous at the time, but are now quite interesting. Not sure of any good examples other than stonehenge though.
 
^ No, that's already done through tourism (which needs to be improved in itself). Maybe Stonehenge would grant free granaries (it was for agrarian use, right?), or maybe aliens would land and grant you two free techs :D.

I'm obviously preferring the former. The Pyramids should do something different. Maybe grant an extra CPT (culture per turn) point in every city.
 
Now that, makes sense. If stonehenge realy was some kind of calendar, it would improove your farmer's ability to plot the change of seasons and work out better planting/harvest times.
 
Ribannah said:
No, these things we want to avoid. No extra bonus to a civ that is already ahead.

Then let's cut out the Great Wonders altogether! In fact, let's remove all technology to ensure that everyone gets to be on even ground! :D

Incidentally, being the first Civ in the world to build a certain improvement should net you a culture bonus for said improvement, as well as tourism / pilgrimage revenues (the first improvement in any civ should also get a bonus, only much smaller).
 
Didn't SMAC give you a bit of eye candy if you were the first to build certain improvements or unit classes?
 
I think there are maybe too many wonders.

It used to be the case that there were just seven for each age (back in Civ1).

Wonders tend to just reward the player who's winning by making them win more.

Also, having so many wonders sort of lessens the "Cool, I've got this wonder of the world on my city."

It's already the case that you can have a single city with a huge number of wonders.

I do like the idea of special scientific achievements though. Although it would be nice if they did something more subtle and different from the "normal" wonders. I'm not sure what.

I like the idea of actual achievements too, like circumnavigating the globe and whatnot. I havn't played C3C, so I don't know if/how this is already implemented, but I like the idea. It should give a culture bonus to the city that built the ship or whatever. "Famous Sons of the city" type thing.

How about you get a few Exploration Achievements: first civ to travel round the globe, and get to each pole (obviously the poles would need to work differently than how they do at present).

Then, once your unit returns to their home city, the home city gets to build a statue in recognition to them, or seomthing, which gives the city a cultural bonus.

soren said:
Shyrramar:

Spanish Inquisition and White Man’s Burden??!!

In the Inquisition, the Jews of Spain massacred and forced to leave (in addition to the already 5000 years of this).

The White Man’s Burden is a justification for racism and imperialism.

I’m not sure these are the best options, and don’t like the idea of this being a going “forward” in the tech tree.

I KNOW WE already have facism and so forth, but these specific things I really don’t like.

Forgive me if this has already been discussed (not read the whole thread yet),

but,

the game is about Civilisation.

And like it or loathe if (preferably loathe it), that's how civilisation on this planet has worked. Only now that us in the West are all "liberal and enlightened" can we see how wrong past generations have been (slavery, etc etc).

Would definatly make the game more interesting to have elements like those suggested in it. And, it's not like you'd have to go and "research" them.

On Earth, some civ's have been "good", and some have been "evil." The more the game allow's you to do the same, the better.

It would also give players "good" excuses to go to war. If a Civ is embracing slavery or something, then more enlightened civ's should look done on them, etc.

R'sala
 
riadsala said:
I think there are maybe too many wonders.

If we were to go this route, Why not have one or two wonders/civ. All DEDICATED to that civ. The result would be upon completion you recieve your civ trait...
 
how about this - Stone Hendge, i've read most of the thread - I didn't see this mentioned anywhere.

Strange that - one of the most well known sites in the world, yet its not included in Civ!
 
Paradigne said:
If we were to go this route, Why not have one or two wonders/civ. All DEDICATED to that civ. The result would be upon completion you recieve your civ trait...


Na, I like the idea of the civ's starting out on more or less euqal terms. Have the game play affect the civ, rather than the civ affect the gameplay (obviously this wouldn't really apply to the AI players).

Also, I don't really like the

Wonder X gives you a Y in every city type things. A bit unimaginative is it, no?

Less wonders, with more interesting effects. Like the one that gave you contact with everybody early on in the game, or allows you to get more powerful governents, etc (they had these in civ 2 i think).
 
Someone suggested in another thread that some ordinary buildings give bad effects as well as good. Forex, universities increasing war weariness. This idea should be expanded upon, so that players think about whether they really want to build everything in every city.
 
I've got two ideas:

Via Appia - builds roads around all cities on the continent, increases trade in ctiy which built it. Requires Engineering.
Orient Express - builds railroads around all cities on the continent, increases trade in ctiy which built it. Requires Railroad (obviously).
 
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