newbie city management question

Huanie

Chieftain
Joined
Nov 9, 2001
Messages
11
Location
Northern California
Hi fellow Civ fanatics!

First of all, Merry Christmas! But how can Christmas be merry without Civ3? So let me just go on with my newbie question.

1. Effects of banks/market on treasury income. I've tried to observe in towns with and with these improvements, by taking a laborer off a tile generating gold and such. I took one off from a tile generating 2 gold, then the total gold generated sometimes reduced by 3, sometimes 2, when both cities have the same improvement. So just wondering how it works.

2. Same for effects of universities/libraries/reasearch center.

3. Effects of specialists. I see from F1 (domestic advisor) that adding a scientist yeilds one beaker, a tax man/woman yields one gold, even in places with banks/markets and other improvements.

4. It's not really a question. Just wondering if you guys go through each town and kill off that coal plant of yours once you build Hoover Dam wonder.

Wow, many questions, let me thank you in advance for reading...now please help me out :)

Huanie
 
4. If you build the Hoover Dam, your coal plants will automatically disappear. I do not know if you get any reimbursement for them or not. (I think that you might because my treasury was larger than I could account for during the turn following my Hoover Dam being built, but I had lots of things going on simultaneously so I am not sure where the "bonus" gold came from.)

What I do is to sell my coal plants THE TURN BEFORE the Hoover Dam is complete. One caveat is that selling a coal plant nets you a very small amount of money and may not be worth the micromanagement it takes to ensure that you do not forget which turn the HD will complete during.

3. That is correct, specialists do not gain anything from banks, marketplaces, libraries, etc. Specialists are generally a waste of potential in any city with low corruption, BUT are a good move in cities that have high corruption because corruption has no effect on specialists either. A specialist always produces one beaker or coin. There are no adjustments.
 
How do I collect taxes? My "taxmen" income is always 0. How do I collect taxes? I tried to find out but i didn't... Damn this is embarrasing :=)
 
Originally posted by FullofHoles
4. If you build the Hoover Dam, your coal plants will automatically disappear. I do not know if you get any reimbursement for them or not. (I think that you might because my treasury was larger than I could account for during the turn following my Hoover Dam being built, but I had lots of things going on simultaneously so I am not sure where the "bonus" gold came from.)

In my experience, that's incorrect.
The coal plants always stay, and still take up revenue, until you sell them manually.
I believe this is a bug.
 
After some experimenting, I realize that the Hoover Dam wonder does NOT automatically sell off the existing coal plant in your cities, and it DOES still take up maintenance fee of 2 gold/turn. So perhaps just before (or just after) you get Hoover Dam, sell them so you don't have to pay the 2 gold/turn for maintaining something you don't even use.

Tax man should yield 1 gold, you can see the increase from the Domestic Advisor screen. You won't see it on the city detail screen.

Huanie
 
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