Newbie question about trading and global warming

lobster

Warlord
Joined
Feb 18, 2005
Messages
157
Location
Canada
Hello all, I just got Vanila Civ 3 (ah I suck) for 2 weeks and had 2 Chieftain games.

In both games, I had a global monopoly of a certain luxury. I tried to trade it with AI for another luxury e.g. wines for spice, but they always want from me, 2 luxury + 2 techs for it. Of course I felt so pissed off and ended up getting those luxuries by force, taking over their cities (I like peaceful building though).

Question is, how can I get a fair trade with the AI? :confused:

In the second game I played, I was playing a tiny map and the corruption for far away cities are so pathetic, I got only 1 spt and anything took forever to build. Since I was playing China and my workers work fast, I chopped all the forests (and jungles), then I was planting forest and chooping it for 10 shields, so I got at least 10 spt for every 7 workers for those corrupt cities. But I noticed that the global warming was so bad. In the first game (huge map, no forest chopping) I only had one tile "warmed", but in the second game I had about 10 tiles "warmed".

So does chopping forest/jungle speed up global warming? :(

Thanks for helping me... I'm trying to learn this game. ;)
 
lobster said:
Question is, how can I get a fair trade with the AI? :confused:

Depends on the amount of happy faces the added lux will create. Say you have 50 cities with marketplaces in all of them and you have 4 luxuries. Adding the 5th will create far more happy faces in your empire than in a tiny island empire with just one lux. Did that make any sense?

lobster said:
But I noticed that the global warming was so bad. In the first game (huge map, no forest chopping) I only had one tile "warmed", but in the second game I had about 10 tiles "warmed".

So does chopping forest/jungle speed up global warming? :(

Global warming will affect forest/jungle tiles first. When there are no more forest/jungle tiles, others (typically grassland --> plains) will be affected. So: keep some forests or jungle tiles in there.

Oh, and welcome to CFC lobster (Langosta ;) ). [party]
 
Thanks man, this is helpful. :goodjob:

Yeah I chopped a lot of jungles/forests in the second game. I had the entire jungle patch (20+ tiles) chopped off on my continent. So I guess it has the same effects as if we do this in real life. :nuke: :nuke: :nuke:

You guys are so nice. :cool:
 
lobster said:
Thanks man, this is helpful. :goodjob:

My pleasure :)

lobster said:
Yeah I chopped a lot of jungles/forests in the second game. I had the entire jungle patch (20+ tiles) chopped off on my continent. So I guess it has the same effects as if we do this in real life. :nuke: :nuke: :nuke: :

You know - there is a rather long thread on Global Warming in the Off Topic (OT) section ;)

lobster said:
You guys are so nice. :cool:

:)
 
lobster said:
Since I was playing China and my workers work fast, I chopped all the forests (and jungles), then I was planting forest and chooping it for 10 shields, so I got at least 10 spt for every 7 workers for those corrupt cities. But I noticed that the global warming was so bad. In the first game (huge map, no forest chopping) I only had one tile "warmed", but in the second game I had about 10 tiles "warmed".
First - you're playing an unpatched game. Repeated planting/chopping harvesting of forests was eliminated in one of the first patches of Civ3. It's something the AI won't do, so it's considered an exploit. Since that patch, you're only allowed to chp a forest once per square per game. There are several major bugs that will be corrected if you download and install the latest patch.

So does chopping forest/jungle speed up global warming? :(
No, it doesn't. thetrooper was describing the effects of global warming. The cause of global warming is pollution. To slow down gw, you need to build the "anti-pollution" improvements in your city (Recycling, Mass Transit) and avoid nuclear war.
Thanks for helping me... I'm trying to learn this game. ;)
And welcome to CFC!!
 
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