Newbie Questions: Ask here and get answers!

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Bose, please don't post multiple short posts. You can edit your posts if you need to. Your post count can take a few minutes to get up to date.

For those pesky little cities in disorder, set the governor to manage moods. The governor will assign some citizens to be entertainers, and the city may starve down until the citizens are content.

Teleute, your first palace improvement should come the turn after you build your second city. The game sometimes doesn't pop-up letting you know you can add something. If you haven't added anything for a while, try clicking on the P in the lower right or press F9 to see if you can add something.

drewshark, yes, in most cases you want to avoid triggering your golden age until you get out of despotism. This isn't a problem for most games, but with some civs it can be hard to avoid. Egypt, for example, has a UU that you really should use if you have to go to war, and building the pyramids would also trigger a golden age.
 
Hi there !

A quick question, not sure if someone has addressed it before :

does anyone know how the score is computed (i..e, is there a formula for it similar to the culture-flip)?

thanks in advance for your assistance.
 
A score is computed each turn. You get one point for each tile within your cultural borders (might exclude sea tiles, not sure), one point for each content citizen, and two points for each happy citizen. This sum is then multiplied by difficulty level. (1 for chieftain, up to 6 for deity). Your score is an average of all turn scores.
 
Thanks Mathias!

A follow-up to that is - Do other improvements/actions over the course of the game affect the score?

For eg, improvements/Wonders per se (not through happy/content citizens), killing off another civilization, breaking off peace agreement etc.

Thanks!:)
 
The only other thing that affects your score is future tech. They add so little to your score that they have an insignificant effect on the average/final score.

Also, when you win the game, you get a bonus based on the year you finish. This bonus is 2050 minus year of finish which is then multiplied by the difficulty factor.
 
Sea tiles don't count for the territory part of your score, but does count in the territory part of the demographics screen, but does not count towards the domination limit (are you confused yet? ;) ). They will indirectly help score by the food they provide (if feeding a happy/conten person or specialist).

One Future tech adds 1 point times difficulty level (the same as 1 content person/specialist). You can more than make up for this by irrigating tiles or increasing luxury tax.
 
G'day

I play with 8 other civs on a 'huge' map setting, and I noticed every advance in era - the duration/waiting time after you finish your moves takes longer and longer. I have a p4, and in modern era - it takes ages for the other players to finish off. Is there a patch or someway to reduce the long waiting times?

thanks
 
In the editor you can see that bomber interceptions have 50% chance of success. Is that cumulative or per fighter in the area? What I mean is, if say an AI tries to bomb one of my tiles and I have 2 fighters in the area do I now have a 75% chance of intercepting?
 
Originally posted by Guest2002
G'day

I play with 8 other civs on a 'huge' map setting, and I noticed every advance in era - the duration/waiting time after you finish your moves takes longer and longer. I have a p4, and in modern era - it takes ages for the other players to finish off. Is there a patch or someway to reduce the long waiting times?

thanks
Nope, you'll have to live with it. :)

But you can lessen the time it takes to run each turn, by playing on a smaller map etc. You know, lessen the game load. ;)
 
Originally posted by Skullbones
In the editor you can see that bomber interceptions have 50% chance of success. Is that cumulative or per fighter in the area? What I mean is, if say an AI tries to bomb one of my tiles and I have 2 fighters in the area do I now have a 75% chance of intercepting?
Nope, I believe it isn't cumulative. One fighter can only intercept one enemy bomber, and extra 'unwatched' bombers will have free run of the bombing run. ;)
 
democracy and corruption

after several months in Civ 2 I really grew to love the Power Democracy(with the right wonders) never really noticed corruption there. BUT it seems to really prevail in my first game on civ 3. It sort of snuck up on me, especially in my cities on other continents. Now I am trying to rush build court houses and police stations to try and deal with it. It even effects production(wow) any thoughts on a quick fix?
 
You could try and get a leader to rush your Forbidden Palace on the other continent because if those cities are too far away, chances are they will never be very good unless they have rails and factories but even that won't likely make them good.

Quick Fix: As i said, go for the FB.
 
A quick fix? I don't think there is a problem. Corruption increases with the size of your empire, and affects mainly those cities further from your capital and forbidden palace. It was implemented this way to make ICS less viable. If you build a very large empire, you may want to build courthouses and police stations first in far-off cities if you want them to be marginally productive.
 
Question on air superiority : -

When you set your fighter to air superiority, does it cover its full bombing range (or whatever range) or simply that city tile or airfield or carrier it's based at?
 
Where can I find a table of worker penalties for terrain types? For example, what % is the penalty for buiding a road on a mountain vs. on grassland? I can't find any values in civ3xedit. :(

Yes, I know that expansionist and govt. type affect it. The govt. bonus is explicit in the editor, but the exapansionist bonus and terrian penalties seem to be "hard-coded."
 
Originally posted by Mathias
A quick fix? I don't think there is a problem. Corruption increases with the size of your empire, and affects mainly those cities further from your capital and forbidden palace. It was implemented this way to make ICS less viable. If you build a very large empire, you may want to build courthouses and police stations first in far-off cities if you want them to be marginally productive.

So it would seem less likely then that you could win by taking over the world, as in Civ 2. Is this type of victory not plausable in 3? How do most of you win? Spaceship? out culturing the rest of the world?:) I thought building outpost cities in rival territory would eventually provide great areas to mount offensives from and heckle/harrass the other nations. But if they arent going to produce and grow, I might as well stay home and build Universities and Colleseums. Does this trend continue when you take cities from other nations?
 
I recently started playing Civ 3 for the Mac and I can't find answers to two very basic requirements in the instructions.

For some reason, I am unable to activate fortified units in my garrison. Apparently you can do this from your military adviser, but all I see is a sliding bar underneath my men and no matter how I manipulate it, I can't get fortified units to activate.

The second thing is I can't do any espionage for some reason. There is supposed to be an option in the info box, but in my espionage options there are only 2 options instead of many more.

Sorry for the bother - I would appreciate any help - thanks
 
For some reason, I am unable to activate fortified units in my garrison. Apparently you can do this from your military adviser, but all I see is a sliding bar underneath my men and no matter how I manipulate it, I can't get fortified units to activate.

I dunno if there is a way to do this from the military advisor, but when you are on the map, try ctrl-clicking the stack of units. It will give you a little menu, and some of the options are "Wake <unit name>." Just click that and it'll unfortify. You can also just try clicking on the unit, if it is on top.

The second thing is I can't do any espionage for some reason. There is supposed to be an option in the info box, but in my espionage options there are only 2 options instead of many more.

If you have an embassy with the civ, you only have the two options. If you haven't built an intelligence agency yet, you cannot plant spies, which allow you to do all the rest of the missions.

And make sure you get the latest patch! http://www.civfanatics.net/files/civ3/pafiledb.php?action=file&id=34
 
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