Newbie Questions: Ask here and get answers!

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sumthielse, maybe a new thread should be opened up for discussion.

Why is it that when you conquer a city where there was a lot of draft, you get all the heat with the "25% 'Hell no, we won't go'"? It wasn't my fault that they were drafted.
 
True... then starve them.

Well, we already have too many "not my fault" examples, such as broken trade routes, MPPs, etc. Guess we just have to live with them...
 
Banks will not increase luxuries. Period. This includes luxuries from the luxery funding in the tax rate. The only way I could see happier people is you then have enough money to raise the luxery slider.
 
Since starting Civ3 I've been a confirmed 'culture freak'

And since I read that culture production is halved during warfare, I never let my wars drag on, even though sometimes I've probably missed out on GLs and other booty.

Anyhow, latest game I'm trying for 20k culture win, the greeks declare war on me, I check the expansion time for my supa-city and its the SAME b4 and after war declaration (well, 1 turn less afterwards since war declared between my turns).

Is the "culture of expansion" separate in this sense (war halving)
from global/civ vs civ culture?

If I've been wrong all this time I think I'll spend the next game entirely at war just to get over it!
 
Doesn't mobilization halve culture production?
Anyway, silent exit, there's no difference between the city culture and the civ culture, only that it's a pars pro toto issue: all the cities together make up the civs culture. FYI: there's a nifty tool in the C&C forum that helps with calculations for cultural victories, Apollo.
 
Wow that was quick!
Thanks Aggie.
Tacit_Exit slinks into a corner to lick his lobotomy wounds and plan a 6050 year war
Edit:And Shabba,B4 I could reply!
ps. Its the manuals fault, I tell ya.We should all BURN THEM
( Civili-nacht?)
 
I guess I'm a newbie.
I was about to enter modern age. I micromanaged my cities so they produce 110 or 120 per turn. So I can build MA and MI in one turn. And then I try to give it a final boost by changing government from monarchy to communism, this is the first time I did this. And what have I found? Those cities aren't produce 110 and 120 any more, communism actually have lower production/higher corruption than mornacy! And if you rush jobs you loose loads of your population! What a nasty surprise. This switch cost me five turns, and my rivals all catched up on me. I was so surprised that I quit the game. I have to take back my words that the game treated communism rationally, it is much worse than monarchy, can anyone tell me whether communism better than monarchy?
Also I want to confirm, under communism, even the city with forbidden palace has normal coruptions. I just built a forbidden palace using a leader. Then I found it's useless now.
Another question is how does the AI value cities in trade. I can never get a city deal.
 
Your first question: communism isn't really an advanced form of government. It spreads out all the waste over all your cities. That's why in your core cities production will drop, but in remote cities, production will rise.
Your second question: I don't really know, but you can extort cities out of your opponent if they try to make peace with you desperately. I think they don't want your cities, since they would probably flip back anyway.
 
Originally posted by lz14
Another question is how does the AI value cities in trade. I can never get a city deal.

Cities are not for sale. At least not in PTW and patch 1.29 of CIV3 original. The AI is programmed to refuse any deal in which cities are offered or requested. Only peace deals can include cities and I don't know how much a cities values there...
 
I see that I can't relocate Forbidden Palace through the build menu once it's built in a city. But can I force it into the build que by erecting a palace in the city where it's built? Or will I have both a FP and palace in the city afterwards?
 
If you want to get rid of a bad city and since you can't trade them away, your current options are:

1. give away
2. abandon
3. sell improvements, empty city of all units and wait for AI to claim it.

== PF
 
Originally posted by Shabbaman
Doesn't mobilization halve culture production?

Yes. But it apparently "rounds up" each building's culture output. Example: Your palace starts with a culture output of 1, so dividing by 2 gives .5, which rounds up to 1 again. So the total culture of your civ will probably be a little over half of what it was before mobilization (note: some palces it says "War Footing" -- same thing). It depends on how many buildings are producing odd numbers of culture (1,3,5 etc).
 
Hai,
I recently downloaded a cracked Civ III editor that has add/remove buttons.Before that I was using a pathed 1.29f editor which became incompatible with civ3.exe.Though new editor's scenarios' are being accepted by the game,I am not able to use Zulu's units_32 file completely as the editor shows icons from 0 to 657 only.(Zulu's exceed 1200,right?)
I chked all the relevant text files and I must say I am stumped!
Plz help......
:(
 
Communism is good if you are extremely spread out (like a city here, a ctiy there, and another one on the other side of the world), so only a few cities would get good courruption in other gov'm, but in communism, a few more would too. This is rare though. Also, it can be good during wartime if you like poprushing units (or buildings, why not?), want the extra military police value (4) and deoplre the tile penalty of being a despot.

There are usfull times for communism but usually monarchy is better. As for the forbidden palace, it IS usefull in communism. It lowers corruption everywhere slightly, and allows double the optimum cities before the extra corruption (thats true with any gov'm, but very important for communism).
 
So Britain should use communism, where Russia shouldn't, right?
Since the British colonies are spread out, where Russia's land are sticked together. This is ... !?
Another question is , when the AI ask something like world map for world map, if I didn't do it, will their mood drop.
 
Originally posted by lz14
So Britain should use communism, where Russia shouldn't, right?
Since the British colonies are spread out, where Russia's land are sticked together. This is ... !?

Well, it all depends on what you consider the productiveness of parts of the empire(s) to be. if you want to see the world in civ3 tinted glasses, you can make it work with a bit of juggling.

If you look at the contribution of the colonies and dominions to British manufacturing output, it's actually pretty small for the 19th century. Indian had a large population (so lots of food, in civ terms, but that's not affected by corruption so that's ok) but there's a noticeable absence of Indian industry in the sense that the UK had it. (Partly as a policy decision of course). So you could model Victoria's empire as a civ democracy and not be too far wrong.

Similarly, Nikolai's Russia we'll probably consider a monarchy in civ terms. But the october revolution overthrew a republic, which was falling apart under war-weariness (thats ok by civ terms) and was replaced by communism, where the economy if anything got worse, but the reds were able to form armies somehow (draft!) and keep order of sorts (military police limit increase).

Actually I think of the communism government as really being a "command economy" - in which case the UK certainly did become communist in civ terms during WW2 (and arguably WW1) when the dominions, in particular, made very large contributions.

Another question is , when the AI ask something like world map for world map, if I didn't do it, will their mood drop.
I've not noticed it drop. But, of course, it won't go up, which a successful trade might cause, so it could be a lost opportunity for improved relations.
 
Originally posted by Shabbaman
You can't move your FP. If it's destroyed, it can't be rebuild either.

just tested that: when I abandoned the city with the FP it showed up as buildable if I had enouhg cities left
 
About the PTW Map editor: I can't seem to find out how to set the size of the map. Can someone point me in the right direction?

Thanks.
 
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