Newbie Questions: Ask here and get answers!

Status
Not open for further replies.
Wardog

Any tech known by 2 other civs that you know, you will get.

GL becomes obsolete with learning Education.

In theory you can learn every other tech from the GL, I think, if everything goes just right. (I think you can even learn those for which education is a pre-req, if you get them the turn you get education - I think it goes obsolete AFTER you learn the techs for that turn.)

To answer you specific questions -
you'll get all 10 techs, and Educations as stated above
 
a few questions...

my advisor keeps saying our science funding is inadequate... how do I increase this?

is there any way to change what I'm researching?

what makes me research faster? I can't get out of the ancient age...
 
booyabazooka

F1 screen (domestic advisor) - there's a couple of sliders near the top, one has a "beaker" on it. Either drag it to the right, or click to the right of it to move it, and it will change your science rate i.e. the %age of your gold spent on science.
The screen shot below shows the important parts of the F1 screen ringed in blue -
the amount you spend on science (224 gold per turn), the slider (set at 50%), the current research topic (Economics, 3 turns to go), and the beakers produced by each city
scienceF1.jpg


In the city view, click on a worked tile. That citizen then becomes an entertainer. Click on the entertainer and they cycle through tax, science and entertainer. If on science that gives you one beaker too. But it's usually more efficient to work the tile and get the gold from a tile (if it has a road, or next to a river, for example).

To change the research, F6 screen science advisor. Just click on the tech you want to research. warning abandoning part completed research is BAD - you lose all the accumulated research.

Faster research while ancient -
more cities = more money = more beakers
libraries = more beakers for one gold in each city
great libray = lots of free tech
anything that increases gold (roads, the colossus) = more beakers
more happy people (luxuries, for example) = less corruption = more gold = more beakers
better givernment (monarchy or republic) = less corruption = more gold = more beakers
edit - also good
pop open a "goody hut" i.e. walk into it with a unit, and the locals might give you a tech for free
trade with the AI, swap techs or buy them
meet the AI - the more people you know, the cheaper techs are that they know. So if you're on your own, it's expensive. If you know a bunch of advanced civs, you can learn what they learn quite easily.


Almost ANYTHING you do, except building military, will improve your research. even military can help - if you beat up on another civ, they might give you techs in the peace deal

Note - you need all the required ancient techs to get out of the ancient era. The only ones not required, AFAIK, are Monarchy and Republic. You want one of those anyway, just to get out of despotism. But you don't need both, IMO.
 
Originally posted by Shabbaman
If you can't build knights, that's no bug... Maybe you're playing the chinese or something , then the knight is replaced by their UU, the rider. Or something.
Are there other knightlike UU's in vanilla? Hmmm. Oh yeah. The samurai.

I tell you what, you guys are good!. I'm playing Japan and didn't notice the Samurai. I feel like such an idiot. Sigh.

BTW, does anybody have a list of upgrade paths for Specialty units? If I recall correctly, you can't upgrade your Legionaire. And Samurai don't replace the Horseman or use horses, but upgrade to Cavalry. Go figure ...

Thanks!
Norman
 
Madscot, who are those people in your game? You replaced all the advisors...with who?
 
I'm ashamed to ask since I have played civ3 for quite a while.....

How do you establish embassies later on with civs you meet long after the research is complete?
 
Double-click on the star in your capital and it'll give you a huge list on civs to establish embassies with. If you have already established all the embassies with all the civs, then it won't allow you to do this.

But if you have a spy planted in their capital already then you needn't to have to spend money to establish an embassy.
 
I'm playing as the Romans, and I somehow got a horseman (recently upgraded to a knight) named "Augustus." It's marked as elite* (with an asterisk).
What is this? Some sort of super elite unit? Does it have any special abilities? It doesn't seem to be a great leader....
Thanks in advance
-- Franklyn
 
If it has an asterisk next to it's name, that means it has generated a leader. The only "special ability" it has is that it can't generate another leader.
 
I can't seem to find any reference to this anywhere but is there any way to overcome the "Too many cities" problem?
I'm playing on a huge map and there's loads of unclaimed territory I'd love to have.
Is city building limited per civ or is it communal, ie can 1 civ have no more than 50 (say) cities or can there be no more than 200 (say) cities on a map?
Any help gratefully received.
Thanks
 
disinform

There's a hardcoded limit to number of cities I believe. It might be in the FAQ. AFAIK it's a map total, not a per-civ total.
 
Thanks, MadScot. No way to get around it then?
Drat.
Oh well, guess I'll just have to "remove" a few of my opponents' cities then. ;)
 
Originally posted by DiamondzAndGunz
If it has an asterisk next to it's name, that means it has generated a leader. The only "special ability" it has is that it can't generate another leader.

Thanks, D&G. I have gotten a leader in this game, so that explains it. Thanks for the quick response.
-- Franklyn
 
Originally posted by disinform
I can't seem to find any reference to this anywhere but is there any way to overcome the "Too many cities" problem?
I'm playing on a huge map and there's loads of unclaimed territory I'd love to have.
Is city building limited per civ or is it communal, ie can 1 civ have no more than 50 (say) cities or can there be no more than 200 (say) cities on a map?
Any help gratefully received.
Thanks

AFAIK you are limited to 32 cities
 
Science related question
Is there a minimum required number of city to speed up the science recherche (get tech in 4 turns by the end of the middles ages and so on) ?

Is the number of city dependent of the map size ?
 
Science research is measured in gold. The cost of a technology varies on map size, the number of civs that have knowledge of the tech (and that you've contacted) and difficulty. The more cities you have, the higher your income will be, and therefore, the faster your research progresses.

If you want to know more on research cost, check this thread: http://forums.civfanatics.com/showthread.php?s=&threadid=29485
 
Originally posted by MadScot
Praetorian - The limit is waaay more than 32 - people milk Games of the Month with in excess of 200 cities!

I believe it's 512, I'll have to check though. Yes, checked it.
Mentioned in this thread/post

You see even I can learn something new, thank for the piece of info dude :goodjob:
 
Status
Not open for further replies.
Back
Top Bottom