Newbie Questions: Ask here and get answers!

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I'll ask it again cos it got overlooked last time

Where in the editor can you change the number of turns
 
Scenario Properties under Scenario at the top of the screen...The rest you should be able to figure out

or just hit alt-enter
 
Has anyone ever seen the map generator place a cattle or wheat on a shielded grassland? I've never seen it before.
 
Sim_One, I don't think the map generator will do this, but my understanding is that if you use the map editor yourself you may place cattle on a bonus grassland square.
 
Originally posted by Praetorian


As far as I've been able to determine, when I've achieved it, id does not appear to make any substantial changes

Precision bombing is supposed to target improvements. But you don't choose. You can take out the Cathdral or Barracks and others. But it fails a lot from my own experience. A stack of battleships can do the same thing, and take out hp from defenders.
 
Originally posted by hbdragon88


Precision bombing is supposed to target improvements. But you don't choose. You can take out the Cathdral or Barracks and others. But it fails a lot from my own experience. A stack of battleships can do the same thing, and take out hp from defenders.

That basically what I've tried to say, When I've gotten that ability, I've found that it is useless. It don't work!!
 
And it's a waste of a turn in which you could have bombed a city, when it fails.

What is the point of an airport and aircraft getting hp if it's a hit-or-shoot-down thing? Or have I not used aircraft enough or understood them enough?
 
Originally posted by satchel
Sim_One, I don't think the map generator will do this, but my understanding is that if you use the map editor yourself you may place cattle on a bonus grassland square.

Yeah I knew I could place them myself. I was wondering if the map generator intentionally do this to not make a particular tile too powerful.
 
I just downloaded marla's world map, but it won't show up as one of the scenarios in the game. The web site where I dowloaded it said to unzip it to the scenario folder in the directory of civ 3. I have no idea what this means. Help!:confused:
 
Spoc148, there is a specific folder called “scenarios” in the Civilization folder. If you installed the game into the set directory (C:\Program Files\Infogrames Interactive\Civilization III\) then open “My Computer” and go to the Civilization III folder via the path C:\Program Files\Infogrames Interactive\Civilization III\. There should be a folder called “Scenarios” located there. You should place your scenario in that folder. If you are using Play the World, you need to put your scenario into the C:\Program Files\Infogrames Interactive\Civilization III\PTW\Scenarios\ folder instead. Also, if the file has a .bix extension it can only be used by Play the World. .bic file extensions are used for Civilization III. I Hope that helps.
 
Originally posted by Praetorian
I generally stick to fighters for air-cover. What bombers I do produce are used for bombarding troops and shipping

They're also useful when used to knock out the enemy's road/rail links to resources and luxuries.
 
yeah Precision bombing would be a lot more precision if we could pick which targets to bomb, I mentioned this in another thread, hasn't this happened to anyone before?

when I'll have a stack of units moving automatcally and I stop them because I want to move them somewhere else, I'll get the message "these troops have already moved" but the next turn even though all of them say they are "active" they will just sit there turn after turn until I right click and move them manaully.
 
The easiest way around that is to fortify all, then wake all. If you want to wake them before they move, you have to do so before making all of your other manual moves. Same goes for automated workers.
 
When there are more AI players than fit on the diplomacy screen, how do i get in contact with the others?
 
Originally posted by Praetorian


I try not to do this , because I then have to rebuild them before the conquered city will be integrated into my empire.

Bomb the resources and luxs. Chances are if you're allied with the AI against a civ, and they have bombers, they'll bomb every road. They do that all the time in modern wars.

Originally posted by Jokerman
When there are more AI players than fit on the diplomacy screen, how do i get in contact with the others?

Click SHIFT-right on a leader protriat. Then click the AI civ you want on the screen. This is on 1.29; there's something different in ptw I think.
 
Originally posted by Praetorian


As far as I've been able to determine, when I've achieved it, id does not appear to make any substantial changes
One major difference i've noticed is I've had one precision run take out TWO improvements simultaneously (stealth bomber) but have never seen normal runs do this ( even tho you'd think rof >2 would allow this possibility with any bombard):confused:
 
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