Newbie Questions: Ask here and get answers!

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Originally posted by Norm!


Does this mean I start a normal Civ3 game, save it. Then launch the editor, change the number of civs, save it as a scenario. Then relaunch civ3 and load the saved scenario?

Hi, I'm sorry to be rude and quote myself, but I'm still trying to add civs to a computer-generated Civ3 game and I can't seem to make it work. I tried doing what Sumthinelse suggested but I don't see an option to save a new game as a scenario. So I think I wasn't clear on what I'm trying to accomplish. I'd like to start a new game in Civ3, have it generate the map for me and whatever civs it is capable of (which changes with map size), then add in more civs to give me more opponents. Is this possible? Thanks.
 
Hehe, ok, I just saw someone flame someone else in the General Discussion thread and the example they used was "Do you really want to see another post about how to view more than 8 civs in the diplomacy screen?"

Well, I do! I've been playing forever and typically only play tiny to standard map games. So I don't have any problems with the number of Civs typically. However, I'm now playing a Huge map and just finding out whos a war with who is a complete chore and no fun at all! Is there a way to see more than 8 civs in the diplomacy screen??? Cuz I really wanna know!

I shift-rt-click to add different civs to the screen (or just hit the handy but pointless new button PTW added) but don't seem to see how to have more than 8 visible at once. I am REALLY happy with the new Espionage screen as it seems like its going in the right direction but would love to see inter-civ relations on there too.

Wasn't it possible in CivII to see how civs felt about eachother too?
 
Originally posted by Norm!


Hi, I'm sorry to be rude and quote myself, but I'm still trying to add civs to a computer-generated Civ3 game and I can't seem to make it work. I tried doing what Sumthinelse suggested but I don't see an option to save a new game as a scenario. So I think I wasn't clear on what I'm trying to accomplish. I'd like to start a new game in Civ3, have it generate the map for me and whatever civs it is capable of (which changes with map size), then add in more civs to give me more opponents. Is this possible? Thanks.

OK, what I said to do was in the PTW editor. I forgot that you can't do that in the civ3 editor. You are running civ3, not PTW, right?
 
Norm!:

You cannot have more than 16 civs in a game if you are playing Vanilla Civ III. You can, however, have up to 16 civs on the smaller map size.

To do this, open Civ3Edit. On the Scenario menu, click Custom Player Data. Then, click on Scenario Properties, also on the Scenario menu, and increase the number of players to 16. Click OK and save the scenario.

When you load the scenario from Civ3, you will be prompted to choose your map size and settings, then to choose your civ, rivals, and other rules as normal. The only difference in this scenario is that you can select up to 15 rivals regardless of map size.
 
Originally posted by Oddible
Is there a way to see more than 8 civs in the diplomacy screen???

No. You figured out how to view the other civs, well, you simply can't get them all at once.

Originally posted by Oddible
Wasn't it possible in CivII to see how civs felt about eachother too?

Well, it isn't civ2.
 
what is a democracy game? How does it work? is it just a big online multiplyer playtheworld game, is it done through chat? what is going on? How can I play? And basically everything, please dont just refer me to a link, the main ones are the first two
 
open the editor and generate a tiny map, set the number of civs on 16 (scenario properties) and then manually add 12 more starting positions to the map...
 
Originally posted by DaDrunkenFish
what is a democracy game? How does it work? is it just a big online multiplyer playtheworld game, is it done through chat? what is going on? How can I play? And basically everything, please dont just refer me to a link, the main ones are the first two

It's not mp, it's a single player game played by multiple players. All democracy game members decide on the game actions: what to produce in which city. Most decisions are taken through the forum, you can read the discussions there. The game has it's own faq, you can join by signing up, reading what's going on and joining the discussion.
 
I'm under the impression that if you pillage all the AI capital's roads/harbor/airport, the AI will lose its trades and connections to its own lux/resources.

In my current game, I have been in war with Aztec for about 30 turns, and pillaging the capital's connection was the first thing I did after the war was declared. Its capital is an in-land city and they have yet learned flight, so I thought having all the roads pillaged will do the trick to handicap Aztec. However, I still see it spitting out inf's and cav's EVERY TURN, though I do kill whatever I see (with panzers :D) without giving them any chance to run away and heal.

So, my question is that, even when the roads to the capital are all cut off, AI (and human player as well) is still capable of making units/improvements that requires resources? Please confirm, thanks!
 
The capital is important for all trades with other civs. If, and only if, a good can reach the capital can it be traded out. Goods traded in reach the capital (and then anything connected with it).

It is possible to have subnets of cities that are all connected and sharing a resource/luxury, even when said resource/luxury can't reach the capital for whatever reason. This can be most easily seen in an archipelago set-up, where a player has two islands but can't trade between them. Each island completely shares its connected goods within that island but the goods don't reach the other island. And only goods connected to the capital can be traded.

In your example, morkaphi, the other cities are still obviously connected to rubber, horses, and saltpeter INDEPENDENTLY of the capital, so they still have access to those resources.

Hope this makes sense,
Arathorn
 
Originally posted by Arathorn
In your example, morkaphi, the other cities are still obviously connected to rubber, horses, and saltpeter INDEPENDENTLY of the capital, so they still have access to those resources.
Thanks, Arathorn! :goodjob:

So the capital is the only city that cannot produce units requiring resources...:eek:

How about their own luxs? Is it the same case that the capital is the only city that does not have access to the luxs they have? :)
 
Originally posted by morkaphi
So the capital is the only city that cannot produce units requiring resources...:eek:

How about their own luxs? Is it the same case that the capital is the only city that does not have access to the luxs they have? :)
Just remember that no city can build units requiring resources they do not have access to. If any resources are hooked up to the road net within the civ, then any city on the net can build the associated units. If the resources are being received in trade from another civ, then if the capitol is cut off, the traded resource cannot reach the cities.

The same holds true for luxuries.
 
Originally posted by morkaphi

So the capital is the only city that cannot produce units requiring resources...:eek:

Sorry Dude this does not sound correct. Accordingly a capital would not be able to produce Knights, Swordsman, Pikemen, voluptous playthings, infantry, MA....
 
Originally posted by Darkness
open the editor and generate a tiny map, set the number of civs on 16 (scenario properties) and then manually add 12 more starting positions to the map...

You are talking about civ3, not PTW? And when you start the game (load scenario) do you get more than 16 civs?

I would check it out but it's a pain switching back and forth between the ptw cd and civ3 cd. I also would have to find the civ3 cd. ;)
 
Thanks, Padma. :goodjob: So in my example above, I actually only cut off Aztec's trades and not much else.

Originally posted by Praetorian
Sorry Dude this does not sound correct. Accordingly a capital would not be able to produce Knights, Swordsman, Pikemen, voluptous playthings, infantry, MA....
What does that mean...? :confused:

I guess you just didn't read my post with the original question...;)
 
Wilst not a complete newbie, have been playing Civ since the first version for the amiga all those years ago, I miss the terraformers of Civ 2 (Engineers). I have seen some reference to terraforming with nukes. I never build nukes and im usually finished before the nuke age sets in. Im curious how does the terraforming with nukes work. I assume Polution is going to be rampant? It can be a pain if the terrain is all tundra,mountains etc?
 
Originally posted by Darkness
open the editor and generate a tiny map, set the number of civs on 16 (scenario properties) and then manually add 12 more starting positions to the map...

You do not have to generate a map in the editor to achieve this. As it were, I answered DaDrunkenFish's question (in reply to Norm!'s question, see post #144 above in this thread) almost 7 hours before he asked it.
 
Gerry Fitz- Terraforming by nukes is nuking tiles by rivers. Normally nukes will cause terrain to go from grassland->plains->desert. But desert cannot exist immediately next to rivers, so it becomes floodplains. And floodplains are great for score because of all that food. You need to carefully place the nuke so no tiles that aren't by a river won't be affected. I think it is a waste of time for what little it does, and global warming will change other tiles to less preferable ones.
 
Gerry Fitz,

You have to plan the nuke strike carefully. All tiles than you want to preserve should be forrested as the nuke will destroy the forest but leave the grass (or whatever below). Moonsinger has tried this strategy extensively but the long run effects proved terrible (mass desertification due to global warming).
 
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