Newbie Questions: Ask here and get answers!

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Originally posted by not a CIV guru
how in the heck to you raise your science, i was reading somewhere to raise it but cant figure it out. lol. very very new to the game, never played civ 1 or 2. any help is greatly appreciated. i been stuck on this game for 4 nights straight. my wife is gonna burn my arse. lol. thanks

-hit 'F1' - there's the 'tax-slider'.
-play with it and research speed is changed
-may not work in early game, but should work if you've built some cities
(note: rate is always at least 4 turns) and they gain some 'commerce'
(shown on city screen, from 'commerce' producing squares); the tax-slider
is deviding accumulated commerce into gold and science-output per turn
-later in game: build libraries, unis, labs, certain wonders (also check out faq and war academy)
-watch your behind ;-)
 
F1 to see your Domestic Advisor, then adjust the science bar on the top right to your preferred level. :)

BTW, you may want to raise the entertainment level for your wife too? ;)
 
To be picky, which is almost my profession, I am not a rules lawyer, even worst, a rules underwriter, you can establish an overseas trade route with airports. Again, roads must connect the airport to the respective capitals, or the airports must be in the capitals, I think it could go by air to an airport, by road to a harbor and then from harbor to harbor. There are lots of options, but to be complete, some of the trip can be by air. Another good reason to put an airport in your capital.
 
About my signature:

Lol, that's pretty funny. Actually I chose those numbers because I thought they were best in the list, but I also didn't want to keep the signature too long. That they were 2, 5, 8 and 13 was not intentional. Nature made it so. :)
 
I am really slow in getting to the new age and I was wondering how I actually do it. I was told by a friend that it is by reseraching everything in that age.

Also if that is the case, whats the fastest way?
 
Ok, your friend is partially right. You do need all the required techs to get to the new age. The techs that are required for the next age are all the ones without the circle-with-a-slash. Once you get all of those in the age, you can move on to the next.

You can acquire techs by both researching them yourself and trading with the AI. Trading is important, as they may have techs that you don't, and if you buy them off the AI, it will save you the research time.
 
You can also gain them sometimes from goody huts (the Ancient Age ones anyway). Better chance for the Expansionist civs, but even non Expansionist civs can gain them. One reason I go hut hunting, whether I am an Expansionist civ or not.

And, yes, I have gotten Leaders from Warriors, even against other Warriors.
 
You can move units of the same type that are stacked and will become 'active' during turn (not fortified) by pressing 'j', that will cause a goto cursor to appear. All units of actual type will move then (only works for movement).
edit:forget sth.
 
not a civ guru:

1) check the FAQ thread. you need a hospital

2) read up on the 'j' and 'shift-j' commands, called 'stack move'.

--> j moves all active units in that tile
shift-j moves all active units of the currently selected unit type ;)
 
Thanks for your help on that other question, helped a lot.

One more for you guys ;)

How can I get my pesky villagers to stopp whining that its 100% too overcrowded? I know how to cool them for a couple of rounds and building more cities isn't helping......anyone got any ideas?
 
Vayron

That means there are too many unhappy people in the town - every citizen after a certain number is automatically unhappy (and the number gets smaller and smaller with increasing difficulty).

Basically you need to
1. Build improvements to make people content (temples etc)
2. Get luxury resources which make people happy
3. Station military police (units in the cities) to keep then content (certain govs only)
4. Increase your luxury tax rate - the smilie slider (only good for revenue producing cities, though)
 
Does anyone have a good thread or ideas for theories of Rail Building once you get coal and want to maximize your production, food etc? Do RR's help with corruption? I never know if I should just work on the biggest highest production cities first, link up all cities for defense/attack, or make my way across at some random pace linking cities increasing lux's etc.
 
Personally I make a railroad 'backbone' linking all important cities my no. 1 priority.

Then I usually start RRing the shield producing tiles, starting with the inner ring cities and moving outwards, on the grounds that:
1. I usually have RR before hospitals so am near the max city size anyway, so adding RR to an irrigated tile is not too efficient.
2. The inner cities have less corruption, so each added shield due to RR is more likely to show up in production. RRing a totally corrput city is almost pointless, the extra shields just get lost normally.

Once I get to the highly corrupt region I'm as likely to RR irrigated, for the corruption reason above.

Also, I tend to leave the high work time tiles - hills, mountains - until last, since the earlier the RR is built the sooner you get the benefit.

Oh, and if you're in a wonder race, best to RR that city's tiles first, every shield extra may make the difference.

I *never* automate RRs.
 
I do the same as MadScot, except that I RR towards other workers, then have a single RR from the core towards my most important target/area. The benifit is that you only ever have 1 tile being worked on at any time, and you can get a very fast RR between your most important cities.

Only when I have connect all my core cities with a single RR will I start improving anything else. This is normally the time I am at war with Cavalry, so I usuall RR to my current enemy.
 
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