Newbie Questions: Ask here and get answers!

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Originally posted by Czarrillo
About the PTW Map editor: I can't seem to find out how to set the size of the map. Can someone point me in the right direction?

Thanks.

Select map-->generate map.

now select the siz 8this will give you the number of starting positions). then you cna chenge the actually number o ftiles (max is 362 by 362).

You can also change the number of players using cutsom scenario dat, but this makes it a scenario ;)
 
Originally posted by Czarrillo
About the PTW Map editor: I can't seem to find out how to set the size of the map. Can someone point me in the right direction?

Thanks.

Map -> Generate Map -> Select World Size
 
Originally posted by Shabbaman
You can't move your FP. If it's destroyed, it can't be rebuild either.

Wrong. It's a small wonder, so small wonders can be rebuilt if they are destroyed. "Only one civiliation may have one.." so I got from this that if a city with a small wonder got captured you would be able to build another of that wonder. Could be wrong.
 
I just checked.

If you abandon the FP city, it becomes a build option in other cities.

Which makes me wonder if the 'palace jump' exploit has a corresponding FP jump exploit too?

1. Build Fp next to Palace
2. Disband Palace
3. Build FP next to new Palace (having ensured old core has enough courthouses etc to stay useful)
4. Time next palace jump for turn FP completes.
5. etc

Essentially the Palace leads the move to the new area, with the jump exploit
The FP keeps production high in the jumped area, while the Palace is rejumped.

After a few goes of this nonsense you could even build the FP back in the old core, if you wanted. You just need to be willing to abandon cities - you can't sell the FP, otherwise this would be crazy.
 
MadScot to do that would be a bit crazy. But then again, if you were crazy enough to disband the capital in the first place (which I would never do, considering how much you lose) I guess doing the FP additon to the exploit would be really good for fighting corruption.

Wow this thread is LONG. It's almost as long as the "1000 Clues you've been playing Civilization 3 too much" thread. That thread hit 2000 clues at post 963, and this will be post 964. Huh.
 
Madscot, I think that only works in theory (and a good one too, but...), as I doubt the practicaliity of that manuver, if you are to do it more than once.
 
Edit: Excuse me, double post. So here's another question:

Well actually I can't think of any :lol: i think ill figure out one later though.
 
Go into the trading screen and click active. When you highlight the one you want to end, just click it and clear table.
 
@Commander Barf:

Note that deals with numbers in brackets next to them have that many turns before they expire. You can not end a deal early without declaring war on that civ, and if you do you get a Reputation hit, and will not be trusted for per-turn deals for a very long time, if ever!
 
1) In a recent game (trying out the Arabs), I got a settler from moving my scout into a goody hut. However, the settler automatically settled right there! This is the first that's happened to me. I thought you could move the settler wherever you wanted. Is this an arbitrary thing then?

2) Whenever I play CivIII/PTW, I always use the data sheets created by Julian Egelstaff. Simply a fantastic guide for the novice and not so novice. I find myself studying it continuously. Maybe too much. Case in point:

On the Industrial Ages sheet, Electricity tech, it says you can now "irrigate without fresh water".:confused:

Hmmm, unless I'm missing something, fresh water is still the preferred fluid, with or without electricity.;)
 
@dariusII, I only can answer the first question. In PTW it's possible to get a settler AND also a city from a goody hut. I'm sure you got the city..... Sometimes this is bad, because it can be very remote from your empire and it's undefended. Sometimes however it's great.
 
1) Yes, you cannot move a popped settler. That sucks but it's fact. A city is formed right there. Which is why I only do that with cultural supression; if there's an island and your cultural borders expand three times and envelop the goody hut that hut becomes a part of your civilization. (thanks to Bamspeedy)

Can't answer the second one there.
 
Originally posted by hbdragon88
1) Yes, you cannot move a popped settler. That sucks but it's fact. A city is formed right there.
Are we playing the same game? :confused: :confused: :confused:
 
Originally posted by dariusII
2) Whenever I play CivIII/PTW, I always use the data sheets created by Julian Egelstaff. Simply a fantastic guide for the novice and not so novice. I find myself studying it continuously. Maybe too much. Case in point:

On the Industrial Ages sheet, Electricity tech, it says you can now "irrigate without fresh water".:confused:

Hmmm, unless I'm missing something, fresh water is still the preferred fluid, with or without electricity.;)

I believe with the introduction of electricity, they also introduce the concept of desalinization, removing the salt from water. That would mean, I guess, that they can now use any source of water available, for irrigation. Or, it could simply indicate that they are now able to regulate/pump the water there w/o irrigation nearby.
 
Originally posted by Aggie


Cities are not for sale. At least not in PTW and patch 1.29 of CIV3 original. The AI is programmed to refuse any deal in which cities are offered or requested. Only peace deals can include cities and I don't know how much a cities values there...

Why buy what you can take by force!!!!:mad:
 
You can also get a City out of a hut in Vanilla Civ 3; just a lot less frequently than in PtW.

In PTW, Expansionist civs can get cities from goody huts fairly frequently. (There are some rare circumstances where other civs can get a city from a goody hut -- as there were in Civ3.)

Mike B Post Found Here
 
Originally posted by Aggie
Here's a question from very lazy Aggie: where in the game do I find the government traits?

In the game? I guess in the civilopedia. But it's not that specific I guess (since it's the civilopedia...)
 
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