Newbie Questions - Ask here and get Answers!

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sumthinelse,

FWIW, I have found no problems with single player ptw.

No-one can say for sure what difficlty the human is on. The happy citizens imply cheiftain in my game, but the tech penalties suggest Deity. I am aware of the case you have, and I think all bets are off when you use the difficulty workaround for multiplayer.

Also, el_kalkylus stated using version 1.29, so it should fit his needs fine. :)
 
Originally posted by Lt. 'Killer' M.
hbdragon: my experience from a quick test yesterday was that Granaries went first - until i realized I had Pyramids and didn't need these Granaries anymore. once I rushed SunTzus it was Barracks first....

Yes, a new thread was definately necessary, over 1000 replies and over 50 pages - too long if you want to DL the text version of the thread....

Hmm, that's weird. Barracks are less expensive than Granaries, so shouldn't it be that the barracks are lost first? In both the GOTM15-Russia and the GOTM16-Rome games I didn't have the Pyramids or Sun Tzu's.

:lol: Why download the txt version of the thread when you can just ask the question here? :mischief:
 
Can anyone explain to me the DIFFERENCE of stealth fighters and stealth bombers.
And what's the use of AGEIS cruisers, do you only need ONE of them in a fleet.
And does integrated defence only stop ICBMs, not other missels.
 
Originally posted by lz14
Can anyone explain to me the DIFFERENCE of stealth fighters and stealth bombers.
And what's the use of AGEIS cruisers, do you only need ONE of them in a fleet.
And does integrated defence only stop ICBMs, not other missels.
1) Stealth bombers cost more to build.

2) Only to detect subs. Not sure if it's good vs missiles...

3) I think so.
 
Grand River is a size 22 city. It has all eight luxuries and a marketplace, and my luxury rate is turned up to 30%. Thus 20 of the citizens are happy, and 2 are tax collectors. (The city loses one tile to another nearby city, so only 20 can work tiles). It is my capital, i.e. it has my palace. I have built the Longevity wonder and the population bumped beyond what the city's food production can support, so it is in a food shortage and will lose one citizen before it stabilizes. My question is, why, on a turn when nothing at all remarkable happened (no wars or anything) did Grand River fall OUT of WLTKD and won't go back into it?? Does food shortage affect WLTKD?
 
Aha! Well, that explains it. That little detail isn't mentioned in the Civilopedia anywhere that I searched for it last night...

I think to be useful the longevity thing should come much earlier in the game. By the time I get genetics most of my cities don't need quick growth!

Thanks!
 
I build Longevity only to keep it out of the AI's hands (as most of their cities could use a pop boost) but it caues enormous problems; I must scurry around, stopping the food loss by building workers and all. It's really frustrating, so should I raze the city that I built Longevity on to stop the madness?

Or would that be mad?
 
If you take a city through cultural supression, and decide to abandon it (it's in a corner if your empire, no OCP at all), does that get the same razing hit as razing a city during wartime?
 
Questions:

What are the names of the Advisors?

Is "Hitler" a name of a Great Leader for Germany? He was great. Terrible, yes, but great.

If so, It would make an interesting Heroic Epic: "Springtime for Hitler"
 
Originally posted by hbdragon88
I build Longevity only to keep it out of the AI's hands (as most of their cities could use a pop boost) but it caues enormous problems; I must scurry around, stopping the food loss by building workers and all. It's really frustrating, so should I raze the city that I built Longevity on to stop the madness?

Or would that be mad?

If it causes more problems than good, I would say "Nuke the Bas***d"!!!!:nuke:
 
Originally posted by Reddwarfian
Questions:

What are the names of the Advisors?

Is "Hitler" a name of a Great Leader for Germany? He was great. Terrible, yes, but great.

If so, It would make an interesting Heroic Epic: "Springtime for Hitler"

The advisors are usually adressed as 'Domestic', 'Trade', 'Military', 'Foreign', Cultural' and 'Science'.
As for your other question, the answer lies probably in some file called 'dumbleadernames.txt'.
 
Originally posted by hbdragon88
If you take a city through cultural supression, and decide to abandon it (it's in a corner if your empire, no OCP at all), does that get the same razing hit as razing a city during wartime?

yes, AFAIK, it only depends on the number of foreigners vs. your people IIRC
 
Killer is right.
If you want to abandon a far away city there are two options besides abandoning it immediatly:

1. Starve it down to one and let it grow to 3: than abandon it.
2. Give it away for free to a friendly AI.

Far away city's should not flip to you btw.....
 
i need help. ive posted a thread on this but i was kinda hoping i could get some help here since the thread is slow to pick up. my research is slow compared to some peoples on these forums and it would be nice to get to the modern age before 1900AD. any advice or strategies?
 
Originally posted by Dark Yoda
warlord at the mo, any tactics to speed it up at that level

that has been asked 100.000 times, but a perfect solution is not possible without a savegame.

try: road all tiles
use max science
to pointy stick research
trade like crazy
expand, expand, expand
research where the AI doesn't, then trade.
 
do airbases work the same as airports for moving infantry?
I got into a war with Russia and now the Arab's and Babylonians have declared war on me. Fine, no problem I will wipe them all out, :scan: but the thought occured to me that I could do it faster by airlifting troops across a large ocean. I already use the transport to transport method to move faster across the water, but it takes to long to supply reinforcements. And that brings up the question of who and what can by airlifted? Mech Infantry? Modern Armer? What about workers and settlers?

Ahhh but can't play until Sunday, so long to plan the war and not enough time to just plain killem. :cool:
 
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