Newbie Questions - Ask here and get Answers!

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Okay, who are the Advisors BASED on. I know:

Science=Sid Meier

But who are the others?
 
Originally posted by tek2b
do airbases work the same as airports for moving infantry?
I got into a war with Russia and now the Arab's and Babylonians have declared war on me. Fine, no problem I will wipe them all out, :scan: but the thought occured to me that I could do it faster by airlifting troops across a large ocean. I already use the transport to transport method to move faster across the water, but it takes to long to supply reinforcements. And that brings up the question of who and what can by airlifted? Mech Infantry? Modern Armer? What about workers and settlers?

Ahhh but can't play until Sunday, so long to plan the war and not enough time to just plain killem. :cool:

You can't airlift settlers, workers, or great leaders, for some twisted reason. They will have to go by good ol' water or land, which really annoys me. Once I rushed an airport in an island city just so I can get some workers there, but then realized that they couldn't be...
 
Originally posted by Reddwarfian
Okay, who are the Advisors BASED on. I know:

Science=Sid Meier

But who are the others?

well,,,, good question. But, this is hardly a newbie question. :)

As Panag would say,

.... Have a nice day....
 
Originally posted by Reddwarfian
Questions:

What are the names of the Advisors?

Is "Hitler" a name of a Great Leader for Germany? He was great. Terrible, yes, but great.

If so, It would make an interesting Heroic Epic: "Springtime for Hitler"

Hitler is not in. You can add him in the editor if you want. He can't really command an army himself(so the heroic epic won't bear his name), but I think he is good at 'hurry' some productions.
 
I've been playing Civ 3 for a few months now, and it occured to me: do the AI civs have the benefit of a Golden Age? I want to say yes, but would like confirmation. If so, is there any way to tell when they are in the midst of one?
 
I think it's yes too. The only way I can think of is to investigate their cities. You calculate shields and gold etc, and you'll know.
It has pretty big results too. The Russians are always the only one who can catch me up in industrial ages due to their GA time.
My question is how does the bombardment probability work?
 
Thanks for your input, lz14. Your example of the Russian civ catching up with you due to their golden age triggered by a victorious cossack makes perfect sense.

Regarding bombardment, I suppose that it uses the same random generator as other combat. The other day I was a little frustrated by how many firings of my artillery were ineffective, but when I thought about it, it is realistic. In real life, you would be lucky to destroy a cathredral or barracks, for example, in 1 in 100 firings. The odds in Civ 3 are much better than that, it seems. ;)
 
I agree the probability is high enough. But it's just frustrating to see no effects. It's better like in some other games. The enermy have 100 hit points, and you knock down 3 or 4, it's little, but you don't feel bad at all, coz it's doing something.
So how does bombard city improvements work. What is the 'defence value' for cities.
 
Changes v1.17f:
.....
Building and citizen defense against bombardment increased to 16.

So if the bombardment is deeemed against a building or a citizen (randomly chosen vs units, I think) then it's a 4/8/12 vs 16 battle, depending on what is firing. 16 is a pretty high factor, which is why you get so many misses when bombarding a city
 
I have Play the World, and I do not have the elimination method ticked. I am currently playing by cultural assimilation, military conquest, regicide, mass regicide, and capture the princess. But everytime I gain a city, either by cultural assimilation or conquest, the AI civilization crumples up and disappears. I'd like to pick the cities off one by one, gradually, and I don't like the sqaures of ruins. How do I get the AI not to die if I just gain 1 city--I'd really like to go to war at some point!
 
If you have regicide and mass regicide on, killing (or flipping) any king unit will eliminate the civ.

The AI is only designed to play with the default rules.
 
if I have all 8 luxuries/marketplace, and a temple/cathedral in it too, will it ever go into civil disorder to kill my nuclear power plant? (aside from excessive war weariness)? What about with bach's/sistene?
 
Originally posted by OmegaMega
if I have all 8 luxuries/marketplace, and a temple/cathedral in it too, will it ever go into civil disorder to kill my nuclear power plant? (aside from excessive war weariness)? What about with bach's/sistene?

8 lux = 8 :D, marketplace makes that go to 2+4+6+8 = 20 :D, Temple = 1 :), Cathedral = 3 :) w/o Sistine, means it needs tp be very large city.

lets say you are on monarchy/Regent, that is 2 content born. City size = 30

2c 28u

if i understand things correctly, Temple/Cathedral now make 4 content:

6c 24u

now lux make 6 c go happy

6h 24 u

and now each lux makes one content, the new lux that guy goes happy, then 1 goes u-->c, then c__>h and so on.
u have 14 lux :D left:

13h 17u --> riots!

if the city is size 26 instead, you end up with

13h 13 u - you are fine.


can anone confirm this?
 
Qmega-Mega

It depends on what else is happening:

marketplace plus 8 luxuries will give you 20 happy faces
temple gives you 1 content IIRC, cathedral another 3 again IIRC

Depending on your level you will start with a number of content citizens, all others are unhappy.

Assume you start with 2 content.
The next 4 are born unhappy, then the temple and cathedral make them content.
Your 6 content citizens are made happy by 6 of your 20 happy faces, leaving 14 unused.
Another 7 citizens would be made content, then happy, by the 14 happy faces (2 used per citizen).
So if size 13 you would have 13 happy and none content or unhappy.
If you add another 14 citizens (for size 27) you will get 14 unhappy and 13 happy - and the city will go into disorder with possible nuclear meltdown to follow.
If ANY of the citizens are foreign, and you are at war, then you may hit problems earlier.
If you draft or pop-rush, you'll get more unhappy people and more pronlems earlier
If you get war weariness then again the problems set in earlier.

The effect of the various happiness/contentedness wonders is to change the threshold pop for trouble. But there will almost always be some size of city where you could get disorder.

Killer - you beat me to it, but I confirm your numbers :)
 
Killer the city wont riot because all new citizen over 20 will be specilist, no ? am i missing something.
 
Tassadar: over 21 actually.

Yes, you are right that 9 will be specialists, thus reduce the number of unhappy ones (17) by 9 and get a content city :D
 
What is the difference between monarchy and republic that lets you make so much more money in republic? Is it corruption, a greater effect of some or other improvement, or something else?

Renata
 
Renata: i assume you do not use a large military?

you experience less corruption on Republic, but you also have no military police and you pay support for all troops (i.e. no free troops per town).

I modded my game to give 2 free troops per town in republic and still find Monarchy better as I really, really know how to organize my empire. Middle Ages is too great an age for extended wars to miss out on them, and WW in Republic is weak, but too much of an uncertainty for me.
 
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