Newbie Questions - Ask here and get Answers!

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Hi dear CivIII guru's, ;)

I am still interested in that not completely answered question about the casualites: Sabo said he thought that they are listed under F3 once you research Espionage. Is this true? If so, I have missed it all the time :cry:

Thanx,
ERIKK :satan:
 
I have to admit that espionage is a tech I rarely make it to. ;)

It almost has a ring of truth to it, let's all speculate widly until someone fires up PTW...
 
Originally posted by ERIKK
I am still interested in that not completely answered question about the casualites: Sabo said he thought that they are listed under F3 once you research Espionage. Is this true? If so, I have missed it all the time :cry:

I only see the captured and lost workers on the F3 screen. No casualties! Don't know if artillery and explorers are also shown once you capture or lose them. Never seen THAT before... So I suspect that they're NOT shown...
 
Originally posted by Aggie


I only see the captured and lost workers on the F3 screen. No casualties! Don't know if artillery and explorers are also shown once you capture or lose them. Never seen THAT before... So I suspect that they're NOT shown...
That's right, no casulties except workers
(use spy and see opponent's workers).
No captured arties are shown.
edit:Aggie, capture explorers - does this work?
 
Originally posted by Grille
Aggie, capture explorers - does this work?

You never saw that happen?

I used explorers a couple of games ago, to pilage improvements of the AI. They managed to capture a few that weren't lucky enough. The message was something like 'The Celts captured one of our explorers'. Never captured an explorer myself. Don't play MP games and AI doesn't seem to use them...
 
I know you can capture scouts, so explorers should be the same.

Renata
 
Yes, you can capture Explorers like Scouts.

@ anarres: how should I feel, i leave for 2 hours and there's not a single question left unanswered....
 
Don't look with dispair. . . think of us as your children and we've learned all the lessons you taught! :lol:

Methinks Killer's a bit jealous. . . . ;)
 
Originally posted by Aggie


I only see the captured and lost workers on the F3 screen. No casualties! Don't know if artillery and explorers are also shown once you capture or lose them. Never seen THAT before... So I suspect that they're NOT shown...

I think the captured workers shown are the ones you are actually using. Not the ones you may have lost again or disbanded.
 
Old newbie thread:

AFAIK you only lose some (up to two) city improvements. I've once read (so it's totally unconfirmed) that you'll loose your barracks first.

It's now confirmed. You lose your barracks first. I've had a lot of experience in gotm15 and much less in 16. In 15 I was really pissed that I was losing gold, so I started to deficet spend to Republic. I lost about six barracks because I was originally researching Invention and then I realized that I needed Republic. I cringed whenever the advisor angrily told me that we had lost a barrack. :( *shudders*

I also lost a barrack in Rome in this month's gotm-16. It was particulary unpleasant, as it was unexpected. With the Latin names I thought I was screwed - thought that I had lost my granary.

Killer: thanks for opening a new thread! That old one was longer than the "1000 Clues you've been playing Civilization 3 too much" thread!
 
hbdragon: my experience from a quick test yesterday was that Granaries went first - until i realized I had Pyramids and didn't need these Granaries anymore. once I rushed SunTzus it was Barracks first....


Yes, a new thread was definately necessary, over 1000 replies and over 50 pages - too long if you want to DL the text version of the thread....
 
I was playing 16 civs on earth map, cost factor 7, yesterday it so happened that US declared war on me for no reason. And then one by one, he dragged everybody into war. Now I am at war with 15 civs. There are literally 100 ironclads around my capital.
My question is how can I tell which civ is the best. Millitary wise, I can see all their troops after I steal plans, but that doesn't tell me who has the biggest potential. Science wise, there is a leading pack, and if one tech is dicovered, all of them get it, so I can't tell who got it first. Money wise, it changes dramaticly. This turn one civ can pay me 100 per turn, but the next, he only has 12 per turn left. The score graph doesn't help much either.
So they all seem similar, but when a war broke, you'll find some are much stronger than others. Is there a pretty reliable way to tell who is the best.
 
lz14:

As Killer says, there is no reliable way, but there are indicators:

- While at peace, open the diplomacy dialog with each civ in turn. By clicking the 'more' button under your advisor you can get all kinds of useful info. The most useful piece is the bit about military size, you get to find out if each civ has more of less troop strength than you. This is not just a plain unit count, but takes in to account troop strength as well. This is useless of course if all civs are stronger than you.

- Open the same diplo each turn, on the first turn a civ researches a tech it does not trade it around. You can see which civ researches it first, and which civs buy it from them the next turn.

- If you really want to know when a civ will suddenly have a large spare GPT, note the turn number in which one AI civ buys a tech from another AI civ, and in 20 turns lots of GPT is likely to show up for the civ that bought the tech.

If you really want to know about the civs you have to keep close tabs on them. There is no substitute. If you are trying to sell spare techs, then there is no excuse for not checking each civ every turn.
 
US declared war on me for no reason

:rolleyes:

That happens all the time these days.

Please note that tech brokering isn't a reliable way to assess the economic strength of your opponent, since the price of the technology will vary every turn.

It's not really possible to find out who has the best opportunity of beating you. You could better just pick on the closest neighbour, so you can get some productive cities.
You could check the map to find locations of strategic resources. Perhaps you can find a possibility to cut of access to key resources (note that this works less with PTW, since the opponent still could build Guerilla's without resources)
 
I should know this :(

When you queue units in a city, I know you press shift and click to use the queue. do I have to do this for every city? or is their a way to paste it to each city?

I know their is.....right?
 
Killer: Found it thx! below.....

How do I use the production queue?

Shift-Click - Add to production queue.

Shift-Q - Save production queue as default.

Q - Load production queue with default.

Shift-Del - Removes all items from the queue.

Click-Del - Removes the item clicked.
 
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