Newbie Questions - Ask here and get Answers!

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Having a problem with C3 1.29/PTW1.21. When I make my first conquest of an enemy city, the entire civ is destroys like if I were in multiplayer and the other player retired. A friend of mine and myself have had this problem on 4 different single player games with different scenarios and new games. Is this a common problem?
 
You probably have elimination mode (or whatever it's called) checked in your victory conditions. Next time you start a game, look through the list of those check boxes and make sure nothing weird is checked.

Renata
 
Hello,

I finally won my first game through the space program. I like the fact that I can view turn by turn the history of the world I just played in. Is there a way to see this type of turn by turn history during the regular game? Is there a way to see this type of turn by turn history after someone wins and I continue playing? I hope so.

thanks,
Ben E. Gas
 
Ben E Gas,

AFAIK the replay is a one-shot affair.

Seeing it in the middle of the game could be considered cheating since it gives you lots of info on your opponents, but if this is what you want then retire the game to see it at any point. You can then reload and play on.
 
I'm getting bogged down with endless airlifting when invading another continent (PTW v1.21f). Is it correct that I can only airlift one unit per airport per turn?

I also couldn't set a cities rally point to a city on another continent (even though both cities had airports). Is there any way to do this or something similar to keep my front line supplied with fresh units?

If none of the above is possible, is there a way to select the destination city without the mouse (so I can set a keyboard macro for it)?

Otherwise it's Pangea maps for me!

I also notice I can't air lift peons - why is this?

Cheers
smcSoon
 
smcSoon,

It is correct that you can only lift one unit per airport/airstrip per turn.

Airstrips are the method of choice for PTW. They are *very* cheap (1 worker) in comparison to building airports in cities, they also require no upkeep. With this you can airstrip a large area and use it for mass transports.

I haven't used rally points, but it makes sense to me not to allow them to go through airports, since you want full control over these valuable resources.

What are peons? I know workers can't be shipped, don't know about artillery type units, but I guess not since they have no attack value (only bombard).
 
smcSoon: Workers, artillery, settlers, and great leaders (I think armies too) don't have the "airlift" option checked in the Editor. If you disagree with it, you can change that.

You can airlift out of an airport/airstrip only one unit per turn; however, the receiving city can receive an unlimited supply of units.

Sorry I can't help you with the rally points etc. Unfortunately, warfare in the modern era in Civ III is tedious.
 
Can I change how many autosave files there are? It seems to be set to 5 or so. Sometimes I get too involved in playing and go past some date I want to save at. If the autosave went further back, I could save at the date I want.

Ideal would actually be to set it to save the last 540 games. This would be very useful for post-game discussions. For example, it would be nice to be able to load up "the year I got Magnetism". Right now I may go a large number of turns between saves, and not be able to see my position at that time with any accuracy. If I could set the number of autosaves to 540, then I would have a save for every year as a record of my game.

Of course this would be a fairly large chunk of disk space, but not excessive with the modern multi-Gb drives (it would be less than a gigabyte I think).
 
I used to be able to use the up/down left/right arrow keys on the keyboard to scroll the map. Suddenly the function changed. Now those key move the active unit. I was in the preferences menu, but I do not think I changed anything.
Any ideas?
Thanks
 
Greebley,

Even if the autosave could be edited to keep every save, the saves are uncompressed and can take up several Mb each, especially on the later levels. This would amount to multiple Gb for each game.

What is much better to so is save at the end of every turn by pressing Ctrl+S. Personally I number every turn from 001 upwards, that way you can sort on name and still have them in order, and you can include the date too for convenience. This doesn't take long and it also compresses the save automatically, reducing it to about 10% of the uncompressed size. :)

vincenzo,

Turn on Num Lock, it toggles the numpad behaviour. ;)
 
For me, the numeric keypad arrows move units and the other arrows scroll the map. No idea if that can be changed though.
 
I have just started a new game, moving up from chieftain to warlord level. I seem to notice there a fewer "good" squares with resources. Is that typical of the higher level, or is it possibly because I am playing as Egypt now?
Thanks
 
vincenzo,

In relation to resources it is neither, resources are randomly placed on the map, and the number of resources are not related to difficulty.

The terrain may be varied according to the map settings, but the Civ placement on the map is random.

If you go in to the editor and randomly generate lots of maps you will see the diversity, even when the map settings are constant.
 
I have built all the components of the space ship but it didn't launch - what do I have to do?????

Thanks a million!
 
Silksy

Is it later than 2050? If you choose to 'play on' you don't get the launch IIRC.

Or did you choose to 'play a few more turns' after another form of victory? Same there - since the launch is associated with the Space race victory, you don't get the launch if you already won (or lost) by another means.

Oh - and welcome to CFC!
 
Originally posted by Greebley
Can I change how many autosave files there are? It seems to be set to 5 or so.

Of course this would be a fairly large chunk of disk space, but not excessive with the modern multi-Gb drives (it would be less than a gigabyte I think).

An easy solution is to write a little background script monitoring the Autosave folder and changing the names (e.g. replacing the first blank by an underscore). If you schedule the script to run say every 5 seconds, it should catch all.

PS: My autosaves in the current GOTM were only 328 kb the turn before launching the spaceship.

edit:PPS: I'm playing on Macintosh; this might affect the file size.
 
Figure 540 turns. Figure 3mb a save, towards the end. I don't know if that's what mine are or not, but it seems about right. I'm not at home to check, but I can. In any event, 540 turns times 3mb a turn, about 1.6gb. So you could do it.

As for the PBEM turns being smaller, they compress the file like you would a usersave (when you hit ctrl-s), so that is a compressed size. But if you needed the space and couldn't take a 1gb hit, you could save them every turn. That would be slow and tedious, but it could be done.
 
3 megabyte for a savegame? I noticed that with 1.21 or 1.29 (vanilla) filesize decreased dramatically. I'm sure that normal sized map savegames aren't that big, but I can't tell for huge maps.
 
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